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NWN HAKPAKS

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Title  Castle, City, Rural & Below Expanded (CCR&BEX) v5
Author  Chaos_Theocrat
Submitted / Updated  08-30-2006 / 09-01-2008
Category  Combos - Tilesets
Expansions  NWN-1.69
Description
Note: You'll need SoU and HoTU as well as Nwn 1.67 or later to make full use this pack. (Currently, I'm up to 1.68 and these packs work perfectly with it.)

Created entirely from additions for all the standard Nwn tilesets, this massive compilation will greatly expand all the choices available to builders, now with some of the very best content from the Neverwinter Vault. Castles and coasts, temples and towers... and more... are at the builder's fingertips. You can make Hedge Mazes, Ruins, even old Aztec Pyramids! All compatible with Nwn 1.67 or later. Get bored with the land? For adventures over air and sea we have ships (along with ship interiors!) and airships of every kind. All of the goodies come in these four Hak Paks available here...

The first, is Rural Expanded and More, which adds a massive amount of quality content for the standard Rural, Rural Winter, Forest, and Desert sets. Much of the things I mentioned above can be found in this set as well as a great deal more than can be mentioned here. (Currently up to version v2. Full details for it are found in my readme.)

The second, is a new version of City Expanded, originally by Jacoby. I have finally fixed much that was amiss in that set, and created this version 4. It's the same content you loved in the original pack but with far, far greater compatibility and functionality. But you can't go too wrong with a set that contains every city add-on for Nwn!

The third, is a new version of Castle Expanded: version 4 now... containing the latest interior windows packs for both Castle and City interiors. All of the windows have functioning day and night transitons, as well as alternate vistas and placeables updated for both Nwn 1.67 or later and for Nwn 1.67 or later with the CEP 1.53 or CEPv2.0!(Details on these things and more in my readme.)

The fourth pack is called Caves and Dungeons Expanded v1... and it contains caves, dungeons, and mazes with plenty of versatile additions for the standard Mines and Caverns tileset besides. New loadscreens have been added to the lot.

All four packs work by themselves, or they can work together as follows: the Castle pack goes highest priority, the Rural pack goes bottom-most, below the Caves and Dungeons pack, with the Caves and Dungeons pack below the City pack; and, the City pack goes second top-most priority just below the Castle Hak and above Caves and Dungeons. Last: the two placeables packs that I included along with the Castle pack go above the City pack. Simple? So... come, have a look at what the Castle, City, Rural & Below Expanded v5 package has to offer you! You may find that you do not ever need another add-on package for your standard Nwn tilesets again. (This set has it all!) - Readmes with each pack give credits for all original content authors as well as completely detailed instructions and info on all contents. **UPDATE FOR RURAL EXPANDED AND MORE: The crystal ball, which seems to have been giving some folks a great deal of trouble, has now been removed. In it's place, I've updated to the full Castles Add-On by Pasilli, so that now you can build castles in the forest as well as rural tileset; the loadscreens for this have been added, to match.**
**FINAL UPDATE: New content has been added to the Castle and City packs... such as... Stilgar's CCS plus the DOA City Rural 2.1 containing the CCS-DOA Enchancements for the Castle pack and for the City we have MGSkaggs' awesome Desert City. These and some surprises mark the final edition, of this four-part compilation for the community. **

** NEW! Loadscreens patch released containing ALL the Bioware 1.67 PotSC Tileset Loadscreens as well as the CCS Loadscreens by Stilgar. Just add the Patch Hak Pak at top-most priority to enjoy! Details in enclosed readme. **

Post-Final Update: I have now released my entire collection of Add-On Tileset Packs for this compilation, as well as the complete collection of doors for it as well. As a result I have updated the Loadscreen Patch (Patch1) and the new Door Patch (Patch2). See the docs that come with these patches for complete instructions on how everything should be set up, including the Add-On packs, which require the patches in order to work. Or... save yourself the work of setting it all up yourself and download the Blank Module, which has all of the tilesets, doors, and loadscreens set up in the proper order including all of the Add-On content as well. Big Cheers!

To celebrate the induction of this set into the Hall of Fame, I have put a new Add-On for it up for your pleasure: Red Granite Galaxies, which contains a group of truly unusual tilesets such as Red Granite Canyons and Flats, as well as two "Outer Space" tilesets which can be used for Ethereal Voids or whatever you wish. I have updated the blank mod so that it now includes the new Add-On.
I have also updated the Ori Swamp & Sky Add-On so that it now includes all the minimaps for the Sky Tileset... which I have recently located and added into it.

Monday, March 12, 2007 - I have fixed the "Jeweled Rock Tower" today, in the Rural set, so that it's door node is no longer backwards; it is now corrected.

Friday, May 04, 2007 - Today, several files have been updated to allow for a new Add-On pack: JXP Mountains v2.0; I will list the updated files as follows: Loadscreens Patch1, Door Pack Patch2, and the CCR&BEXv5 Blank Mod. Be sure to download these latest versions. Cheers!

Thursday, November 08, 2007 - Because NWN has a 16 character limitation with hak files when playing multi-player... the hak file "Red Granite Galaxies.hak" name has now been more appropriately changed to "RedGraniteGalaxy.hak" and the "CCR&BEXv5_Blank.mod" module has been changed so as to reflect this name change. Thanks to kirbyef for letting me know this had to be done! :)

Last-minute fix: I have corrected the rural turf house so that it will allow doors to fit in it's door node rightly.

Content Update: RedGraniteGalaxy, as well as Elven Nations & Aztec Empires are all version 2.0 now, and include the following new tilesets -
Aethyr Tileset, by Timdalos
Spectral Woods, by sixesthrice
Walkable Tower, by Mr X and elandys
Elven City Expansion, by Little Baron
Egyptian Interior, by Borden Ha'Elven

Updated for Nwn v1.69 - Changes include:
1.
Removed the buggy Halfling Corner Door feature in the Standard Rural tileset.
2.
The following .2da files were updated:
doortypes, genericdoors, Loadscreens.
As a result, one of the doors from the CCRBEXv5_Doors.erf had to be changed.
3.
The following Hak Paks were updated:
Rural Expanded and Morev2
CCR&BEXv5 Door Pack and Patch2
CCR&BEXv5 Loadscreens Patch 1

So... be sure to download the updated versions of those three Hak Paks!

Post-1.69 Update: There were three tiny changes made tonight. These include...
1.
The Rustic Frontier Hak Pak had to have extra halfling doors removed from it as they caused an issue in the Rural set.
Be sure to download the fixed version.
2.
The Loadscreens Hak Pak was put in with the Doors set by accident. This is now resolved in the new, updated Zip files.

Please note: There were three bugs that could not be fixed, but they are minor and two have workarounds. All three are related to Rural Expanded and More v2. Here are the bugs and workarounds....
1.
The "Round Door" on the Cloaktower. It will no longer appear naturally on that building due to the fix mentioned above but it can appear on it if you place a Halfling Door Sidehill on the map prior to placing a Cloaktower. The workaround for this bug is to place the Cloaktower first, before you place *any* Halfling tileset features. That fixes the issue.
2.
A "Wooden Door" on the Evil Temple 2x3.
As with the above bug and it's solution if you place a Hill Corner Door before placing the Evil Temple 2x3, the temple can have it's portcullis replaced by the door from the Hill Corner. Again, the workaround is to place the temple before placing *any* Hill Corner Door.
3.
The Portal feature in the Desert set is textured wooden whenver the Rustic set is in use. Without Rustic, it appears made of stone like it always did. Since most folks liked the wooden look better I did not attempt to resolve the issue, as we consider it to be a good thing. ;)

These three bugs and their workarounds have all been noted in the readme for the Rural Expanded and More v2 Hak Pak.

Wednesday, July 16, 2008 - As of now, TNO_XP1 by Tom Banjo has been added to the Rural Expanded and More v2 Hak Pak; This adds a lot of new content to the Nwn v1.69 Castle Exterior Rural tileset.

Friday, August 1, 2008 - Today, I have updated both Aztec Empires and Cold and Dark with fixes to the water; the water in Aztec Exterior Redux and the Classic Dungeon will no longer cause slowdown.

Monday, September 1, 2008 - Finally, I have come up with a fix for the "Castle Exterior, rural (TNO)" tileset as well as the "Tropical" tileset. My new patch fixes the water in both of those sets so that they no longer cause slowdown. The patch is called "BioWater Patch", and should be placed on top of other tileset Hak Paks. This can be used both with CCR&BEXv5 or independently of it (in case you just want the water fixes).

Files

NameTypeSizeDownloads
CCRBEXv5_Blank_Module.7zCCRBEXv5_Blank_Module.7z
Submitted: 08-30-2006 / Last Updated: 11-08-2007
7z14.85Kb1051
CCR&BEXv5 Blank Module (Updated 11/08/07)
CCRBEXv5_Door_Pack_and_Patch2.7zCCRBEXv5_Door_Pack_and_Patch2.7z
Submitted: 08-30-2006 / Last Updated: 07-15-2008
7z3.9Mb1219
CCR&BEXv5 Door Pack and Patch2 (Updated July 15, 2008)
Goth_Mansions.7zGoth_Mansions.7z
Submitted: 08-30-2006 / Last Updated: 10-11-2006
7z17.9Mb1284
Goth Mansions
Wet_and_Drylands.7zWet_and_Drylands.7z
Submitted: 08-30-2006 / Last Updated: 10-12-2006
7z15.6Mb1320
Wet and Drylands
biowater_patch.7zbiowater_patch.7z
Submitted: 08-30-2006 / Last Updated: 09-01-2008
7z5.42Kb246
BioWater Patch
Elven_Nations_v2.0.7zElven_Nations_v2.0.7z
Submitted: 08-30-2006 / Last Updated: 04-03-2008
7z11.4Mb1405
Elven Nations v2.0
City_Exteriors_Expanded_v4.7zCity_Exteriors_Expanded_v4.7z
Submitted: 08-30-2006 / Last Updated: 10-09-2006
7z20.4Mb2238
City Exteriors Expanded v4
Aztec_Empires_v2.1.7zAztec_Empires_v2.1.7z
Submitted: 08-30-2006 / Last Updated: 08-01-2008
7z19.4Mb1243
Aztec Empires v2.1 (Updated August 01, 2008)
Cold_and_Dark_v2.0.7zCold_and_Dark_v2.0.7z
Submitted: 08-30-2006 / Last Updated: 08-01-2008
7z17.9Mb1331
Cold and Dark v2.0 (Updated August 01, 2008)
Rustic_Frontier.7zRustic_Frontier.7z
Submitted: 08-30-2006 / Last Updated: 07-15-2008
7z17.4Mb366
Rustic Frontier (Updated July 15, 2008)
Rural_Expanded_and_More_v2.7zRural_Expanded_and_More_v2.7z
Submitted: 08-30-2006 / Last Updated: 07-16-2008
7z21.3Mb2278
Rural Expanded and More v2 (Updated July 16, 2008)
Ori_Swamp__Sky.7zOri_Swamp__Sky.7z
Submitted: 08-30-2006 / Last Updated: 02-06-2007
7z12.6Mb1314
Ori Swamp & Sky
JXPMountains_v2.0.7zJXPMountains_v2.0.7z
Submitted: 08-30-2006 / Last Updated: 05-04-2007
7z9.5Mb861
JXP Mountains v2.0
Caves_and_Dungeons_Expanded_v1.7zCaves_and_Dungeons_Expanded_v1.7z
Submitted: 08-30-2006 / Last Updated: 10-08-2006
7z19Mb1819
Caves and Dungeons Expanded v1
CCRBEXv5_Loadscreens_Patch_1.7zCCRBEXv5_Loadscreens_Patch_1.7z
Submitted: 08-30-2006 / Last Updated: 07-15-2008
7z7.2Mb1420
CCR&BEXv5 Loadscreens Patch 1 (Updated July 15, 2008)
RedGraniteGalaxy_v2.0.7zRedGraniteGalaxy_v2.0.7z
Submitted: 08-30-2006 / Last Updated: 04-03-2008
7z20.6Mb1014
RedGraniteGalaxy v2.0
Castle_and_City_Expanded_v4.7zCastle_and_City_Expanded_v4.7z
Submitted: 08-30-2006 / Last Updated: 10-08-2006
7z18.8Mb2289
Castle and City Expanded v4
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SCREENS

Rural Expanded: Castles and Coasts!


City Expanded: Classical Cities!


Castle Expanded: Rooms with a View!


Rural Expanded: Forgotten Forests!


Caves and Dungeons: Expansive Caverns!


Caves and Dungeons: Deep Dungeons!





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