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NWN HAKPAKS

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Title  TSR Rideable Horses System 1.0
Author  Rosietreats, Death gate, Ardemor
Submitted / Updated  09-09-2006 / 09-18-2006
Category  Armor
Expansions  HOTU-1.68
Description
The TSR Rideable Horse System is an incredibly simple way to get rideable horses into your NWN
games. This is in thanks to the poineers who have got the actual mechanics of the whole thing to work!
The Rideable horses themselves were made by Death gate (www.deathgate.it) and Ardemor
(http://ardemor.hgn.it). These guys did all the hard work.

I have taken thing a step further in the functionality and ease of use in the game. Plus it is now compatible with CEP 1.53, C.R.A.P. 310, and Adventure Gear.
In this release you get an erf file that, when imported into a fresh, new module, with all default event handlers, everything works perfectly. If you already have custom module event handlers, the only change necessary is a few line added to the OnActive handler. I put together the erf in a way that it would be totally easy to add to any module I can think of. Have a look at the documentation (link below) which includes a complete listing of every piece of content the erf brings in. The Hak itself contains the entire rideable horse set-up with the CEP and AG models added.

If you've been longing for a simple and painless way to integrate rideable horses into your module, then I feel that THIS will truly be worth a look.

Hope you like it!

*Updated 09/18/2006:
Fix to the Adventure Gear robe-based back packs. They now appear on your horse as a set of saddlebags when you mount your horse (if you are wearing one) The backpacks for AG_Cloaks already contain this functionality, but they now work also with the original Adventure Gear Packs and scrollbag.

Files

NameTypeSizeDownloads
TSR_RideableHorseSystem_ver_1.0.rarTSR_RideableHorseSystem_ver_1.0.rar
Submitted: 09-09-2006 / Last Updated: 09-17-2006
rar25.2Mb882
The Complete System. Includes EVERYTHING you need.
TSR_Rideable_Horse_System.pdfTSR_Rideable_Horse_System.pdf
Submitted: 09-09-2006 / Last Updated: 09-09-2006
pdf524.73Kb775
Installation Guide (pdf)
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Cover of the Installation Guide





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Comments (13):

Posted by Hraig at 2006-09-27 03:11:16    Voted 10.00 on 09/27/06
Just wanted to say that the Bonus material from 1.67 bioware is not showing up, so I have altered the apperance.2da to show them.
Thanks for a great hak...
*Rides away in the sunset* HiHo Silver
_________________________
"I belive its the transdimensional warpdrive that malfunctions, whilst beaming through the wyrmholes between Brosna and Benzor"

Posted by Rosietreats at 2006-09-17 18:31:16    
As those are done in a completely different method... That would have to be a completely separate set-up, rather than an update to this one.

Posted by Aedrielle at 2006-09-16 00:08:36    
Keltic-Oryantal: "Horses tend to walk right into the sides of buildings, cliffs... if it was just buildings I'm sure you could easily script this but their heads and behinds are dissappearing into just about everything."

You cannot script this. You'll need to make a new appearance for a horseman with a larger personal space to prevent such behaviour.

Posted by Rosietreats at 2006-09-12 15:19:57    
monsinyana2,
I actually meant to say: Yes, that's the exact copy I was 'working' with!
Sorry for the typo... Me go now make much things! :) Tee hee hee

Basically, for the convenience of the people I play with, I wanted to keepthe whole pack together rather than having to get a bunch of different haks... plus, it makes it easier for me to update, troubleshoot, etc., Sorry for you having to download it all over again.

Posted by Rosietreats at 2006-09-12 15:16:03    
Yeah.. if you have any file that starts with: a_ba or a_fa, that is a custom animation file. I know the original custom combat anims were meant to be used in the override, so many ppl keep that in theirs. Although very, very cool anims, they will disable some of the anims for this hak. Unfortunate, but true :(

Posted by Keltic_Oryantal at 2006-09-12 11:12:40    Voted 10.00 on 09/10/06
"As for the cheeer thing, this animation is included in the hak, but if you have, say, custom animations either in your override or in a hak residing 'above' this in your module, that will override it from happening."

Really? I was just running around in the module you provided. Although thanks for the info on the custom animations with this hak because I've been using Vaei's and ACP extensively. :D
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Steve_Savicki at 2006-09-12 09:34:26    Voted 10.00 on 09/12/06
Weren't these used in Rome's "Tales of the Celts?"
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by monsinyana2 at 2006-09-11 19:51:42    Voted 10.00 on 09/11/06

'That is the exact copy I was work with...'

Wonderful. AND it's a smaller download. Thanks Rossie.
~Andrew

Posted by Rosietreats at 2006-09-11 16:22:57    
Yes, I realize the fact that the horses remain 'level' as they go up and down terrain. To me, that has always seemed a small price to pay for the enjoyment I get from riding on horse back throughout my full lands of Cormyr module I am currently working on, which got me into the riseable horses in the first place. I just love it. As for the cheeer thing, this animation is included in the hak, but if you have, say, custom animations either in your override or in a hak residing 'above' this in your module, that will override it from happening. I had the same problem at first.

I am glad that you are enjoying it... I really went through several test erf's trying to get this baby so that all a builder would have to do is import into any module to get it working. I have tried it on several, and was quite pleased with what I finally came up with... took a bit of geekin' to get it done though. :)

Posted by Keltic_Oryantal at 2006-09-11 08:30:07    Voted 10.00 on 09/10/06
Gah, double post. Found more:

Horses tend to walk right into the sides of buildings, cliffs... if it was just buildings I'm sure you could easily script this but their heads and behinds are dissappearing into just about everything. :P

Its strange, not all of the phenos have saddles and bridals. Elves look like their going bareback entirely, I think dwarves and gnomes have the bridals but not the saddles...will this be updated?



_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Keltic_Oryantal at 2006-09-11 07:16:29    Voted 10.00 on 09/10/06
Cheers to good haks with scripts I can understand. (*mutters something dark about the evilness inherit in being a tactile learner and how long it takes to properly learn how to script*)

Just a few things I noticed as I am messing around with this:

Transparency on the tail of the ambient horse. Might have been an issue with Death Gate horses to begin with. *shrug*

You said that the horse rears up using the emote "cheer"? That's strange--when I tried it, my character cheered but not the horse. Not that that's a bad thing, I was just hoping to see my horse rear up on its hind legs. :P ;)

Everything else is running smoothly. Glad you used these models, their my favorite out of all the horse packs.

A shame we don't have more horse animations and that I'm far from being a good animator. I would love to whip up some show ponies!
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Rosietreats at 2006-09-11 04:10:19    
monsinyana2,
That is the exact copy I was work with... correct. Perhaps itis because I used WinRAR at maximum compression.

Juba,
Basically, you need to make a copy of each and every peice from that pak, for each race/sex. The horse models use a new phenotype. So they each of the new six races would need a male set and a female set. It's not hard at all... only time consuming.

Keltic_Oryantal,
Thank you! I appreciate that!

Posted by Keltic_Oryantal at 2006-09-10 21:31:43    Voted 10.00 on 09/10/06
Smashing work, Rosie. :)


_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

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