This package provides both scripts and horse/pony blue prints as well as a merchant to sell the horses. Conversations also give players access to a persistent set of saddle bags.
This is based on materials by DG & NIC/AB rideables, utilizes the CEP script library and requires CEP v2 final with the optional pheno haks installed.
- Added the Horse Summon Override item to the pallette (previously forgotten).
- Added the Hitching Post placeable.
- Added the Custom Doors with the Horse Dismount script incorporated.
- Added OnRest dismount function.
- Added a Constants section in horse_include script so builders don't have to search to find constants which would be campaign specific.
- Added some instructions signs to demonstration mod.
- Added additional documentation in the instructions text file.
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v1.2 Changes
- Fixed the horse_oatc script. Horses now don't get lost in limbo if there is no waypoint or hitching post near. Adjusted the delay so horses do not end up inside.
- Horses now are unable to follow PCs through a door with the "horse_oatc" script on it. (Both Henchmen and Dominated).
- Fixed the On Rest script. Horses no longer appear near a hitching post or stable are, but instead next to the PC. Still a slight overlap of when a PC is still mounted and when the horse appears next to him.
- Hitching post Waypoints now act as Map Notes as well.
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v1.3 Changes
- Fixed the horse figure removal for when a horse dies. Now will remove the icon from any inventory (ie. it was given to someone without unpartying it and transferring ownership.)
- Made saddle bags destroyable.
- Various scripting clean ups.
- Removed the ability of Rangers and Druids to "steal" a horse (Too much future bug issues and exploit possibilities)
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v1.4 Changes
- Linked summoning to Icon. So now PCs can summon multiple horses at a time.
- Set max number of henchmen to 64 (far above what a PC might have).
- Reworked On Client Leave script function.
- Added Monk and Barbarian speed correction.
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v1.5 Changes
- Fixed exploit found on horse death (dealing with P-Saddles).
- Fixed scripts dealing with horse theft.
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v1.6 Changes
- Fixed A scripting bug dealing with adding horses back to party.
- Added to scripts for removing a horse from party and checking to
see if there are any persistent saddle bags still on the ground.
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v1.7 Changes
- Added a function to set a maximum number of items in the container.
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v1_FINAL Changes
- Added Aurenthil and Nightmares. Aurenthil are basically Heavy Warhorses
with the Celestial template applied to them. (Prices of both are set at
a default of 5000 gp)
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v1b FINAL Changes
- Moved the constants and toggle switches to "horse_default". Can now
turn the persistent saddle bags off and on using a toggle switch.
NOTE: v1b has no real functionality changes. Just cleaned out the non-working scripts (Monk speed fix) and created a toggle to turn the persistent saddle bag system on and off.
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v1c FINAL Changes
- Fixed a summoning bug for Nightmares and Aurenthil.
Credit goes to Thanks to Belxanthian for noticing this.