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NWN HAKPAKS

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Title  UOA v0.8a Hakpak
Author  UOAbigail / CaptKirk007
Submitted / Updated  12-10-2006 / 05-21-2009
Category  Combos - All-In-One
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
This is the UOA Hakpak. Same scripts, but uses less resourses, Over 7000 Resourses will be saved.

You can find the UOA Script version here
Link

To Install:
Add the files, in any order, above this system does not bother the other haks you may be using.
Then import the UOAMaster ERF into your mod and the set up as you normally would.
One side note, Do not Overwrite any files when asked as you import the scripts.

All Credit For this system goes to UOAbigail.
And also to CaptKirk007 for making the hakpak.

Files

NameTypeSizeDownloads
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SCORE OUT OF 10
9.83
3 votes
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Comments (10):

Posted by belren at 2008-06-07 20:42:22    Voted 10.00 on 06/07/08
Having seen the Aschbourne PW, and having worked on an extensive fireplace/cooking system... I know it is alot of hard work. I don't give votes lightly.

Posted by Jargh193 at 2007-10-01 07:30:01    
This will also be needed for the Liffe Persistant World coming soon

Posted by Jargh193 at 2007-07-26 13:38:02    
This Hak will also be required for the upcoming Liffe Mod. Mod has currently over 600 areas, seamless transitions, and much much more.

Posted by Jargh193 at 2007-04-30 16:18:13    
ok, while playing with a few things needed for Liffe, I found that the uoa items are all stackable, I am thinking of tweaking the hak to make all items non stackable. I can work around it for myself, but if this sounds like something people want then I may do it.

Posted by Jargh193 at 2007-03-01 23:03:47    
sry it took so long to patch it up :D

Posted by Jargh193 at 2007-02-05 17:31:55    
Should be able to import the bug fix right over the hak, but I'll test it more before saying it does.

Posted by Jargh193 at 2007-01-02 07:39:32    
if you have the ERF from the script orriginal you will need to export everything, except the uoa and reset up a new mod, then import everything back in, set up the hak pack and then import the UOAMaster.erf from this file. It is a pain, but worth it.

The hak does not over write any of the files that are in the UOA script version, so you need to either need to remove all the UOA placeables, creature, and items, before adding the Hak pack in, or export everything except the creatures, placeables, and items (not counting any that you have made yourself ) then import them into a new mod, add the hak Pack, then import the UOAMaster.erf then after reseting up all your events it should be ready again....

And sorry for such a later response.

Posted by donavan at 2006-12-28 22:19:43    
I have UOA installed from the erf. After installing the haks according to the instructions, I still have the same number of resources. Did I miss a step?

Posted by Baragg at 2006-12-12 11:42:28    Voted 10.00 on 12/12/06
Thank you Capt, Jarh, Dish, and Abigail, this is a mod saver, indeed.
Our PW at PW Story/0_NWN Legends/Aschbourne has a new life now.
If your mod, pw or whatevewr runs the UOAbigail Craft Sys this is a must have. Our PW Resource file regained over 6000 files. That allow for more custom script, areas and such. Abigails craft sys is wonderful, and this works is great. I voted a full 10 I know the hardwork and time yall put in thanks yall. And this is the first time i have voted.
_________________________
Doing it the only way I know how, the Hardway!

No Show Helm Link

No Show Helms Subrace Compatible
Link
-------------------------------------------

Posted by Jargh193 at 2006-12-12 11:18:42    
This Hak will be needed for Aschbourne PW

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