Finally after over four months of hard work the Community Creature Project Team can finally present to you the first of three major haks.This file contains over 220 new and modified custom creatures to enhance your NWN
experience.
The files include, Anhkegs, Axebeak, Barracudas, Cave Bear, GiantBeavers, Blackpuddings, Megalodons, Carrion Crawler, Baby Bulette, Catoblepas, Centipede, Brain mole, Centaurs, Couatl, Giant Crayfish, Crocodiles, Displacer Beasts, Bahamut, Tiamat, Dragonne, Dragon Turtle, Eeels, Eye of the deep, Emu, Giant Frogs, Violet Fungi, Giant Gars, Gargoyle, Gas Spore, Ghoul, Hill Giants, Mountain Giants, Clay Golem, Flesh Golem, Iron Golems, Stome Golems, Green Slime, Banshee, Giraffe, Hydra, Hyenodons, Irish Deer, Ixitachitls, Lampreys, Larva, Leucrotta, Giant Lizards, Leprechauns, WereBoar, Mammoths, Molds, Nagas, Octopi, Giant Otters, Giant Owl, Pegasi, Piercers, Giant Pike, Giant Porcupines, Giant Portuguese men-o-war, Purple Worms, Remorhazs, Rhinos, Rocs, Ropers, Rotgrubs, Sealion, Shambling Mounds, Shrieker, Giant Skunks, Snakes,Giant Slugs, GiantSquids, Strangleweed, Giant Ticks, Titans, Titanothere, Giant Toads, Giant Turtles, Unicorns, Trolls, Scrags, Giant Weasels, Wyverns, Demogorgon, Juiblex, Allosaurus, Gorgosaurus, Apathosaurus, Brachiosaurus, Plesiosaurus, Stegosaurus, Triceratops, Orcus, Asmodeus, Yeenoghu, Lemure, Demons type 2 and 4 and Waterwierds.
Why not visit the CCP site.You can check out the content fully there.
(Link above).
Thanks to RYUUJIN, DLA, CRAP, CHAEOLWYN, SIROTIS,
GANGSTER NO1, DM SHADE, SHAMBHLA, STORVIK, NIRVY, HYDROMANCERX AND SHADOWM
And the CCP Team,
MIKELM9215, PALAFOXX, SHO-VA, NOoneReally, Macheon, HellFire, Daijin,
Negalith, ImTheRealThing, BigShoe, Abberwyn, and ATOM
(Full credit lists in readme files)
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V2 Content
It includes 20 new creatures, including, Hydras, Ogres, Trappers and various other creatures(see update file).And various fixes with files,textures and animations.
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V3 Content.
Included are various fixes to the Appearance 2da and accompanying erfs.
Also included are over 34 new custom creatures including, Barracudas, Titans, Cave Bear, NeoOtyugh, Otyugh, Amphisbaena, Water and Sea Snakes, Lizards, Axe Beak, Spiders, Rhino, Kirrin,Unicorn, Pegasus, Dinosaur Stegosaurus, Orcus and First Edition Elementals.
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V4 Version not compatable with earlier versions do not try to update earlier CCP_MMMHAKs to V4.
This V4 version still uses the core 1-4 CCP Haks so if you already have them
from V3 you will not have to download them again.
This file is the exact same as the V2-V3 Version of the CCP_MMMHAK_2 if you already have this file there is no need to download it again.
External Website Beyond Our Control
This file is the exact same as the V2-V3 Version of the CCP_MMMHAK_1 if you already have this file there is no need to download it again.
External Website Beyond Our Control
This V4 Update pak is totally seperate from earlier versions so it is a stand alone deal.Do not try to update earlier versions to V4.This hak contains, instructions, readme files, v4erfs,v4 demo mod and new V4 Top file.
maybe just me... I'm seeing a lot of the templates, but no models for them... loaded in the hak and erf, but... nothing for it. any help? or am I just plain dumb?
Posted by Jaysyn at 2008-03-23 10:21:17 Voted 8.00 on 03/23/08
You guys really need to learn how to properly version files. I have no idea what is what here. _________________________ -=Jaysyn=-
Posted by Ben Harrison at 2007-12-24 07:24:06 Voted 6.00 on 12/24/07
Hm... my previous comment still stands, but did the CCP team re-model/re-texture any of these creatures when necessary? There are some great non-CEP creatures included here, but there are also several models and textures of very, very questionable quality among them...
Devil_Lemure
Dinosaur_Brachiosaurus (and several similar)
Remorhaz_
Roper_
Many fish/eels
Frog_Giant
Naga_Spirit
Neo_Otyugh
Otyugh
Scrag_
Titan_Elder_CCP
Titan_Male_
That's not a comprehensive list, but it's most of the really disappointing ones. Also, there are several duplicate creature entries (default, CCP and CEP 2.0 creatures), and several missing portraits. Is a future update likely to address any of the listed creatures? _________________________ [Blog] [Mods]
Posted by Ben Harrison at 2007-12-24 06:27:14 Voted 6.00 on 12/24/07
This could have been made much simpler for people to download, as Axe said. Perhaps a 7-Zip archive of all necessary, up-to-date CCP files? I compressed the whole package with 7-Zip and it came to not much more than 50MB... less to download, and it would cause much less confusion than having to download four or five zip files with unclear file comments. But I'm probably nitpicking, and I guess not everyone has 7-Zip.
It's a good compilation of rather nice community creatures! Thanks for all the work. _________________________ [Blog] [Mods]
Did I ever vote for your death script? I'm gonna hop over real quick and make sure. Thanks again. _________________________ Urk's Greyhawk:
Old school PnP style RP: Link
Totally confused about what files I need to download to get the whole thing. They all say the same thing "this is an update don't get this unless...yadda yadda yadda"
Is there a single download for the whole latest version or do I gotta go hunt around for a crapload of little separate deals and then update them all with another crapload of little separate updater ones? I just don't get the packaging of this thing at all.
Posted by Gonarin at 2007-05-26 23:46:42 Voted 10.00 on 05/26/07
Good
Posted by boodah at 2007-05-17 08:44:09 Voted 9.00 on 05/09/07
Okay, after some messing around I found out why the scripts don't compile. It's because of the include function nw_i0_generic. Your erf. and base module seems to use an old pure nwn version of this script, which, i think, does not work with the 3 scripts.
I can delete your imported nw_i0_generic script and the standard HotU version is used and the scripts compile, but I don't know if this messes up any of things your scripters intented to do (not sure why they included the other nw_default scripts, seems nothing was changed...). Would be nice if you could take a look at this.
When this problem is solved I give you a 10, cause this is a awesome hak. I especialy like the hydras.
Peace
Posted by boodah at 2007-05-17 02:38:01 Voted 9.00 on 05/09/07
That didn't work. In fact, it gave me 2 more not compiled scripts. But I imported all cep scripts, I try again later with only the uncompiled ones. BTW, I think nw_C2_default4 is a standard bioware script.
Anyway, thanks for the response.
Just re-import the CEP script files again and they will overwrite the conflicting CCP ones.Then you should be okay. _________________________ Three Headed Troll Art Wurks
Posted by boodah at 2007-05-09 04:07:33 Voted 9.00 on 05/09/07
okay, nice work.
but when i load the erf. I get 3 scripts that do not compile. The scripts are nw_c2_default4, spell_wwweird and zep_onatk_hama. The same problem occurs in the blank mod.
I got to few expierence with scripting ( I'm happy to be able to make a npc move from a to b ), so it would be nice if somebody would look at this problem.
Posted by KnightErrant at 2007-04-18 12:24:19 Voted 10.00 on 04/18/07
I admit I've been contributing some new skins to this project, but I'm not a CCP member and none of my skins are in this pack, so I figure I can ethically vote. Same score I gave the last version. Keep up the good work!
-Urk _________________________ Urk's Greyhawk:
Old school PnP style RP: Link
Thank you 1st Order of Role-Players.You are one hundred percent true with everything you posted.When the new CEP Hak
is posted i will Amend the hak accordingly.Ta for the Appearance 2da information.Using the CRAP appearances files also made the compatability slightly more involved.This will all be addressed at the next update.Ta for the interest and tips. _________________________ Three Headed Troll Art Wurks
Hi Atom,
The CEP v2's Appearance 2da has:
Lines 1-749 are for Bioware
Lines 750 - 999 were for USER, however from ID1 it looks like Bioware might expand into this
Lines 1000 - 1999 are CEP Reserved
Lines 2000-2499 are for USER
Lines 2500 - 4000 are CEP Reserved
I hope this helps clear things up to avoid conflicts. These lines were reserved to handle future content. Myself and others on the team have a whole slew of our own project's critters that will one day be placed into CEP (some in CEPv2.1), as well as new NWVault contributions.
I can't recall the Appearance.2da's "limits" but I think it is some outrageous number 65k?!? So at the time of CEPv2's release we decided to grab a few more lines and polled the PW community to avoid conflicts (I believe we also cross-checked with C.R.A.P.'s). My guess is that the 2da line appearance problems CCP has had is due to using C.R.A.P.'s 2da that was released a few months ago which was not CEPv2 compatible for some reason.
-Excimer
P.S. I haven't actually looked at your material, just the appearance.2da. Otherwise I'd vote.
_________________________ RPG-Multiverse Link
Try the 2da Combinulator that made CEPv2 a breeze: Link
Don't forget to vote on everything you use from NWVault. Sometimes all it takes are new votes & some positive comments for an author to regain motivation and continue to contribute. Vote today on something you're using!
Hard to tell for sure, but they intend to use 3200 as the starting place for their new content. They mentioned we were using lines they intended to use. Only 87 appearances to move. Maybe they don't all have blueprints. _________________________ The road to Ravenloft is paved with good intentions.
When is the new CEP hak due? It may possibly be okay because there are a lot of free CCP Reserved areas in the appearance 2da.I honestly can not see more than 20/30 new entries...the more the merrier in my opinion.But there is not really much more new custom content for the CEP to include? _________________________ Three Headed Troll Art Wurks
Thanks for the vote.The Hak is 100% compatable with CEP V2.In fact it needs the CEP V2 Haks to use it. _________________________ Three Headed Troll Art Wurks
So, when we going to see those 40-60 Fiend Folio/Monster Manual 2 models? Grells, flail snails, cave fishers, iron cobras, necrophidius, giant bees. I'm salivating! _________________________ The road to Ravenloft is paved with good intentions.
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