Futuristic city tileset by Goudea and the Dark Team. Version 0.3
First Public release.
1) This tileset is intend to create two kind of futuristic cities.
- One is bright, clean, (or at least as clean as possible), works great for rich districts or capitals.
- The other is dark, and would be better for underworld, with rogues, thieves, etc ...
2) Some buildings can be entered, or you can walk on the top of them.
3) You'll find grass and water as features for each type of city. This is to use with the transition feature, to make cities on sea borders or near forests. You can also create gardens and such.
4) There are emitters in holes to emulate smoke and pollution. You can switch them off if you don't like them, by un checking the animloop1 of these tiles.
5) This tileset is intend to be used with :
- Stacy's starship interiors for interiors and doors: Link
- The English Hak compatible with D20 Modern Content. (just place this hak above the D20 modern tileset hak) with a little module with 2 different maps. (no NPC or anything).
- The french Hak not compatible with D20 Modern content with a little module with 2 different maps. (no NPC or anything)
- The .set and .itp files if you want to translate it in another language, and the doortypes.2da if you want to use the French version with D20 Modern content.
7) I suggest you put a 95 distant Fog for 16X16 areas.
Hope you will enjoy it !
Thanks to Stacy for creating brigdes and holes.
Thanks to Jezira and all the D20 Modern Team for their comments and help.
Thanks to Forrestwolf for his English translation.
Thanks to Quilan "le Lumineux" for his help on minimaps.
A great thanks to Lord Rosenkrantz for his help on understanding how tilesets work.
Goudea alias Enki.
Master Scripter and 3D assistant of the Dark Team.
Link
Update Version of the English Hak and the other files :
Now Walls and Roads work correctly.
Posted by Graymaster at 2008-08-25 08:42:37 Voted 10.00 on 08/25/08
Apparently I forgot to vote way back when, and for the life of me cannot imagine why. Excellent work, excellently crafted, and limitless potential. Well done.
Posted by BenWH at 2008-03-24 10:30:04 Voted 8.25 on 03/24/08
From the screenshots with the startroopers, I thought this had wandered in from a different game! A very unusual set... _________________________ Works of B G P Hughes: Link
Posted by PLUSH HYENA of DOOM at 2008-03-15 20:09:33 Voted 10.00 on 01/17/08
Goudea,
Never did figure out what the glitch with the bridges was... Of course, it HAD to be something never experienced ever, in the entire history of the Universe, anywhere, by anyone else...
BUT, I have discovered that ever since I've been using this Tileset with your new Starship Interior... The problem has just vanished, even though other haks and things I've been using with it remain the same.
Hello PLUSH HYENA of DOOM !
I never had the bug you're talking about.
Try to download the hak again.
There might be a conflict with another hak you're using ?
Nobody never reported me such a problem.
Posted by PLUSH HYENA of DOOM at 2008-01-17 02:47:40 Voted 10.00 on 01/17/08
A very different tileset, giving us all lots of new possibilities for settings and storylines. Great work...
I hate to raise what seems a negative point about a brilliant tileset but every time I try to make a long bridge, or just have a hole more than one tilespace across, the toolset crashes, every time... Any idea why this happens? Is it just me?
Hello Bijwi !
I never had this problem before, but you must know that sometimes, the emmiters don't disappear in the toolset while they're gone in game.
Did you actually test this in Game ?
Am I the only person who can't turn the animations off? I uncheck the animloop box but they are still spewing away. I use the corrected English version.
Posted by PC_Maniac at 2007-06-14 17:16:01 Voted 10.00 on 06/14/07
J'ignorais que tu avais fait cela, je suis tomé sur cette apge complètmeent par hasard. M'en vais DL tout ça... :-) _________________________ Les MJ ne sont ni cruels ni sadiques, ce sont juste des artistes incompris.
Posted by Gothryd at 2007-05-04 13:25:44 Voted 10.00 on 05/04/07
I am curious...are you able to select a Star Wars race as your toon in the beginning or are players limited to the neverwinter nights engine of races?
Posted by Gothryd at 2007-05-04 10:16:19 Voted 10.00 on 05/04/07