Français:
Ceci est un pack de plaçables du d20 Modern, retexturés de façon à avoir un look vieilli, rouillé et plus généralement plus apocalytique. Très bien pour les module style "Fallout".
Il y a 2 versions: 1 qui duplique les modèles du d20 Modern et s'ajoute (rien n'est remplacé ou écrasé), et 1 version qui ne contient que les textures et qui écrase directement celles du d20 Moderne.
Modern rusted: Hak autonome.
Utilisation: Ajoutez ce hak dans votre liste de hak du module.
Ensuite ajoutez les lignes fournies nécessaires dans votre placables.2da
Eventuellement vous pouvez aussi utiliser le placables.2da fourni (compatible d20 Modern et cep2)
Note: Vous devrez créér les blueprints dans Aurora.
Modern Rust replacing: Ce sont uniquement les textures, qui remplacent celles du d20 Modern.
Utilisation: Mettez ce hak dans la liste des haks de votre module AU-DESSUS de ceux du d20 Modern.
Attention je n'utilise que des textures au format dds. Il y a de très petites textures au format TGA mais uniquement pour servir dans NWNExplorer et pour éviter que les joueurs ne pouvant voir que le TGA ne voient pas de textures blanches. Mais ça sera très vilain.
Fait pour le module persistant Whitefall 2527: Link
English:
This is a pack of retextured d20 Modern placables so they look rusted, aged and otherwise more post-apocalyptic. Great for those Falloutesque modules.
Theres 2 flavors: 1 non replacing, duplicating modern placables and 1 replacing textures pack.
Modern rusted: Non-replacing hak.
Usage: add this hak anywhere in your module custom content list. Then add the provided placables2da lines to your current placables.2da.
Alternatively you can use the provided placables.2da wich is d20Modern and cep2 compliant.
Note: you must create the placables blueprints in Aurora
Modern Rust replacing: this replace the d20Modern textures with aged/rusted ones.
Usage: put this hak on top of your modern haks, and you're good to go.
Note: This is intented as dds only hak. There's very small TGA's provided but there're only there so you can have a look in nwn explorer, and so TGA only users don't have white textures, but it WILL look ugly.
Posted by Lt. Tyler at 2007-08-09 08:37:28 Voted 9.50 on 08/09/07
I knew I was doing something newbish.
Dumb dumb dumb. I changed the placeables.2da in the cep2 top hak, not the mdrn2_top. Got it working, thanks again Jez.
And these look great. Definitely a must for any post-apocalyptic fan/builder!
Posted by Lt. Tyler at 2007-08-09 08:07:46 Voted 9.50 on 08/09/07
Thanks for the reply Jezira.
Here's exactly what I did (forgive me if this is obvious; I am a bit of a newb at this, but again I appreciate the help)
I used the NWHak utility to remove the placeables.2da from the cep2_top_v1.hak.
The I extracted the placeables.2da from the rusted modern non-replacing download. Using NWhak I added this new 2da to the cep2_top_v1.hak.
Using NWViewer I can confirm that lines 6000-6104 now contain the "jr_" lines, corresponding to your new placeable models.
Then I added the rusted modern hak to the base modern module. This is the first hak pak, followed by "mdrn2_class", "mdrn2_top" etc. etc., followed by the cep2 haks (_top_v1 through _core1)
Then I go to the placeables, try and edit a copy of an existing placeable (for example a jeep), under the "Basic" tab I pull down the "Appearance" popup menu and scroll for the ones that start with "jz_", but they aren't there. Only the assorted CEP2 Jack O Laterns.
I hope that's clear. I'm sure I'm just doing something dumb, but I can't figure it out.
@ Tyler: mmh sounds like you must have forgotten to add a line or maybe you don't have correctly numbered the added lines. There must be no hole in the numbers.
I just checked again to be sure and the placables.2da I provided works nice with a d20Modern/Cep2.0 module.
All the models begin with "jr_" , you should check again.
Posted by Lt. Tyler at 2007-08-07 12:42:46 Voted 9.50 on 08/09/07
These look to be pretty nice addition for those interested in post-apoc settings. I'm having some trouble though, which is likely due to my inexperience. I added the HAK to my module, and added the new placeables.2da to add the new lines (over the CEP2/d20 modern) but when I can't find those appearances when editing blueprints. Any suggestions?
You're right Fantu. A lot (most?) of your D-Force work have been included in D20 Modern haks, wich I have only retextured some. Thank you for doing it! :p