Added CEP2 rideable horse support. Thanks to Glaivas, who did most of the work on this, and whose idea it was.
Added DLA dynamic quivers, plus alternate belt versions.
Added expanded Adventurer's Kit, including long sword sheath, sheaths on left side, belt quiver for crossbow, and greatsword scabbard.
Made byrnies, jerkins, and doublets for all basic races and both sexes.
Added Trooper9's Greek armor and clothing.
Added Daemon Blackrazor's Barbarian fur pieces.
Integrated Bloodmonkey's Rods, Staves, and Wands pack, and Aragorn26282's LotR wizard staves.
Uncorrupted tlk file now included in main hak.
Altered some blueprints in the erf, making some improvements and correcting some errors.
11/10/07 - Posted uncorrupt tlk file.
Version 2.0 - Now with armor! Also includes several fixes, a custom tlk, and some more new weapons. With the addition of armor, the hak is now split into 2 parts for ease of downloading. You'll need fma2.0weapons and fma2.0armor. fma1.0 is the old version, left up in case anyone wants it.
Now there's a realistic-looking version of pretty much any weapon you might want to use. I have collected the best real-world weapons, cleaned-up, expanded, organized, and added some of my own creation to provide a complete Mediaeval Armoury. New models include:
Rideable Horse Compatibility - Glaivas
Fangfeymim's Greek Set - Trooper9
Issig Hide Armor - Daemon Blackrazor
Rods, Staves, & Wands - Bloodmonkey
LotR Wizards' Staffs - Aragorn26282
Adventurer's Kit - Ryuujin
Danish Handaxes - Gwydion
Depheant's Armoury II - Depheant
Celtic Weapons - Bryan Blaire
Shadowhawk's Weapon Parts - Shadowhawk
Period Weapons - Mr. Dave
Balder's Heads - Balder
Balder's Hauberks - Balder
More Hauberks - Enkidus_Shade
Common Clothes - The Face
Wyvern Crown of Cormyr - DLA
CEP2
If you, like me, hate hate HATE the original NWN weapons and armor (I think it looks like it was created by a color-blind, retarded Cirque-du-Soleil costume designer with an S&M fetish), you can now use my armoury in conjuntion with Baldur's stuff and DLA's Wyvern Crown content to create 100% Liberace-free modules. And if you do, let me know, because I want to play them!
This is the fixed 2da file for the massive criticals property. Use this if you don't want to re-downoad the weapons hak. Just open the fma_weapons2.1 file with Neverwinter Hak and replace the existing itempropdefs with this one. If you have no idea about this stuff, just download the fixed hak and it's already done for you.
Thanks for your feedback, Shad. Those textures are found in the CEP, so I didn't replicate them. My hak requires CEP2 to function properly.
Posted by Shad at on06/19/08
Great thing! Just a few textures found missing in fma2.1_weapons, it are: wswbs_t_061 - blade_arag wswbs_t_062 - blade_arag2 wswbs_t_063 - blade_arag3 wswbs_t_064 - blade_arag
Posted by Saduj at on06/05/08
Hands down the best weapon mod for NWN, if you want realistic weapons, this is the mod for you... _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by feanor3791 at 2008-05-1310:33:50
I'm going to be looking at 1.69 to see what it will take to upgrade. I've been having compatibility problems since getting a new computer which (unfortunately) has Vista (computer is awesome, OS sucks). So, it'll depend on how in-depth the necessary changes will be, and whether 1.69 improves Vista compatibility.
Posted by lord at 2008-05-0810:08:35
Hi feanor, sent you an email through the vault box, in case it didn't go through please let me know and I'll find another way to send it. _________________________ [Rocky Mountains] [Immersive Swamps Hut Interiors] [Marble Elven Interiors Redux] [RK Placeables Pack v2] [Rocky Mountains v.12 Development Blog] [Shields Placeables Work-in-progress Preview]
Posted by Okto at 12:36:13 Voted10.00
No problem, Thank you for fixing it so quickly! You would have gotten a vote of 20 if it was allowed! Love your pack! Regards, Okto
Posted by feanor3791 at 2008-05-0212:06:30
Ok, it's fixed. You can either re-download the hak or download the fixed 2da and add it to the hak yourself. Thsnks for finding this.
Posted by feanor3791 at 2008-05-0210:53:48
Wait...now I've got it to do that. For some reason, the weapons that already had massive criticals on import work correctly, but when I add the property to a new weapon, it doesn't. I'll work on it and get back to you.
Posted by feanor3791 at 2008-05-0210:46:03
Okto; I've checked it out and it's not doing it on my computer. Is it possible you've got a conflict, with an override folder or another hak? If not, your file may be corrupted and you could try re-downloading the weapons hak. If that doesn't work, let me know and I'll see if I can come up with any other solutions. If anyone else is experiencing this let me know: that may mean that the download file is corrupted and needs to be re-posted.
Posted by Okto at 01:30:23 Voted10.00
Tested some more. All weapons can have massive criticals values of +1 up to +12, but no dice-values. (so, no 1d4,1d6 etc).