Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN HAKPAKS

- Jump to comments -
Title  Creatures of the Nordic Forests
Author  Big Bene
Submitted / Updated  10-06-2007 / 10-17-2007
Category  Creatures
Expansions  HOTU-1.68
Description
Some animals of the northern climate...


OK, this HAK has a history:
When Diademus worked on his Evergreen placeables (snowy trees, see here: Link he asked for suggestions at Nevermonkey's Hut. I contributed a few ideas, and so got interested in the project. As much of his placeables dealt with the "woodcutter" theme, I asked him to do an axe (the tool, no battleaxe) item. He wanted to do only placeables, so I did the axe myself. This was a rather minor work, but then the whole idea got the better of me and I did a bunch of animals which I thought fitting for a northern forest. Diademus agreed to publish the whole bundle together. So in the first place, those critters were never planned to be published on their own.
Unfortunately, Diademus ceased working on NWN, at least for now. He sent me a really sad mail, seems to be burned out in some way. I really hope he will be better soon and continue to do his great CC. If you like the Evergreen HAK now (and it IS great), you know nothing - he was workig on so many great things for it!
Diademus suggested that I publish my contributions on my own for now, so here they are.

Hope you like them.


Contents
¯¯¯¯¯¯¯¯
- Seven new creatures: Red fox, Polar fox, Reindeer, Moose, Boar, Lynx and Swarm.
The Boar is bigger and looks "meaner" than the bioware one.
The Swarm (OK, I know, inscets are not particulary often seen in winter, but I liked it) is made of small generic black insects, so you can use it for Bees, Wasps or whatever. It's animation is still not perfect.
There's also the Bison from CEP and a new portrait for the wolf.

- One placeable: A wasps' nest. The idea was to trigger a "Swarm" spawning in when the nest is destroyed, but this dosn't work yet (I'm not a graet scripter).

- Two new weapons: the "woodcutter's axe" (technically a twohanded axe) and a snowball.
The snowball can also come as a brown ball (mud ball or horse dropping) and a stone, when choosing colors 2 or 3 in the toolset. It is technically a shuriken, and when thrown, a shuriken will be displayed. CC builders will know - throwing weapons are a pest in NWN. If anybody knows a solution (other then comletely override the shurikens), I would be grateful.

- A demo mod (really nothing than a demo - no plot!)
Hint: use this to import the creatures into your mod - no ERFs needed! Just import a copy of the area (you can delete it later), and bang! you'll have acess to everything.


Constuctive Critics are always welcome.


I put this together with the Hak editor of 1.68, otherwise it would work on earlier versions, I think. Perhaps someone can test it.


Credits
¯¯¯¯¯¯¯
First credits must go to Diademus, for giving me the idea.
The Reindeer is based upon a very detailed (static) reindeer model from De Espona Infográfica, published in "500 3D Objects" Vol. 2 by Taschen (and yes, it's legal, the book comes with the license). I had to remodel it heavily to reduce polycount (The "optimize" tool of 3Dmax did't give good results), and to make it fit for NWN. Of course, the animations stem from the Bioware deer (again, had to be worked over to fit).
The Moose is a remodeled version of the Reindeer.
The Bison is not my own work, it comes from the CEP, but I included it because I thought it fits the theme. I slightly altered the textures, because it was SO ugly (now it's just ugly :) ).
All other creatures are made by me, based of course on Bioware models.
The portraits are scanned from "Aanloop" (Kampen 1993) by Rien Portfliet, a really great illustrator. They are given here without copyright. I just wanted them because I like Portfliet's work so much (technically, this one IS illegal, I just hope it's a minor fault - I ment it as a hommage).
The weapons I did from the scratch.

Things to do:
- Upload the demo mod ...Done
- "dieing" animations for the swarm
- Resizing the moose ...Done
- Retexturing the moose ...Done
- Nest -> Swarm transition script (will test No-One's script, thanx again)
- Throwing weapon solution (Every help is welcome).

Files

NameTypeSizeDownloads
NordicForest.hakNordicForest.hak
Submitted: 10-06-2007 / Last Updated: 10-06-2007
hak14.7Mb391
Go get it!
Lumberjack.modLumberjack.mod
Submitted: 10-06-2007 / Last Updated: 10-17-2007
mod189.52Kb176
Why, it's the Demo Mod.
You may use this to import the creatures into your mod - no ERFs needed!
SCORE OUT OF 10
9.73
17 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Here they are!





You Must Be Logged In to Participate.
Comments (28):

Posted by Saduj at 2012-05-06 07:01:00    Voted 10.00 on 05/06/12
Great work here!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Henesua at 2012-02-04 12:21:49    Voted 10.00 on 02/04/12
Nicely done
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by Joern Preine at 2011-11-13 11:09:39    Voted 9.75 on 11/13/11
I only found this today, otherwise I'd have voted earlier. The lynx and the foxes are perfect and sure worth a ten, however some of the other textures could look better - especially the antlers. That's why I'm only giving this a 9.75.

Posted by wmb1957 at 2011-05-03 22:40:28    Voted 10.00 on 05/03/11
nice work.

Posted by Almighty God at 2009-07-11 10:03:47    Voted 10.00 on 07/11/09
Moose!
_________________________
[...] And the world was created. [...]

Posted by UrkOfGreyhawk at 2008-10-18 14:20:11    Voted 10.00 on 10/18/08
Great work!
_________________________
If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut.

Just another stupid blog

Posted by Civious at 2008-07-26 06:50:10    Voted 9.00 on 07/26/08
Nice work :)

Posted by BenWH at 2008-03-03 12:05:56    Voted 8.25 on 03/03/08
Great additions.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Keltic_Oryantal at 2008-02-29 13:41:31    Voted 10.00 on 02/29/08
I've really got to remember to vote. O_O

_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Estelindis at 2008-01-19 17:11:45    Voted 10.00 on 01/19/08
Lovely! :)
_________________________
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by Daijin at 2007-10-27 15:56:20    Voted 10.00 on 10/27/07
Thanks for these! Added the creatures and placeable to Dunjon Legends :)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by slink at 2007-10-17 13:15:33    Voted 9.75 on 10/17/07
Love the moose and the reindeer, and the foxes are the best I have seen so far. I am using the lynx in my PW also.

Posted by BigBene at 2007-10-17 12:14:56    
Oops - the Lumberjack Mod I uploaded first was a Backup version - sorry to the first two downloaders. It's corrected now.

Posted by BigBene at 2007-10-17 10:29:52    
Updated:
I
- cleaned the HAK from some old versions of the item icons,
- resized the Moose (as Graymaster suggested, I hope it's right now) and slightly brushed up it's UVWs,
- corrected the "large" version of the Bison and the Boar portraits,
- took the CEP entries out of the appeareance.2da, so the speak strings won't show up anymore when you are not using CEP. When everything else is finished, I will upload a CEP-compatible and a Non-CEP version,
- finally uploaded the DEmo Hak!

Enjoy

Posted by BigBene at 2007-10-09 12:09:40    
Great! I'm looking forward to see them!

Posted by BigBene at 2007-10-09 10:58:29    
Hi, all!

Please don't discuss the quality of CCP here. My question only was about the general agenda of CCP, which was not immediately clear to me when wathcing the forum linked in Jdea's first post. All your comments were helpful, but now this queston is answered. I definitely will have a closer look and judge for myself. My personal pro's and con's I will post at CCP.

Thank you for the great feedback!
In chronological order:

No One:
Great thanks for the script! Will try it and include it (can't do it now - I have Internet accession only at work)!

Diademus:
Nice to hear from you again!
The appeareance scrolldown problem is certainly caused by the appeareance.2da - I just used the CEP one and added my own things. Just didn't want to cause problems if Modders would use both. If I would include the CEP tlk table, then all CED creatures would appear in the list, and users wouldn't know which are useable. This way, the speakstrings are clearly recognizeable as "dead" links.

As for retexturing the Bison: you're most welcome! The less work I have to put into patching this, the better. I'd like to work on the Facelift heads again soon.

Posted by _six_six_six_ at 2007-10-08 14:07:49    Voted 9.50 on 10/07/07
"the problem i´ve posted bigbene could be that you made the creatures CEP compatible right?"

I'm not Big Bene obviously so the question wasn't adressed to me but yes that will be the problem, the speak strings are because the CEP .tlk file is missing.
_________________________
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by _six_six_six_ at 2007-10-08 06:46:48    Voted 9.50 on 10/07/07
"WE don't mind criticism, but to say that the majority of the work is "medicore" is not at all true and flies in the face of all the votes and what many have e-mailed us to say. WE have a few models that need improvement, but the majority is still very well made and took a lot of work on the part of the modders to do. It took as long as this project to get these monsters out into the community because a lot of these models/creatures were a challenge to make (i.e. the hydras). So no one is "poo pooing" anything. If you would care to make "better models" please do - otherwise keep your "criticisms" to yourself."

I'm sorry, I didn't mean to cause any offence. And by mediocre I meant averagey rather than actually low quality. Also note that I said 'mostly' mediocre, there are a few little gems in there too.

Anyway I'm not a creature modeller, so I've no idea how difficult they were to make - although in fact I'd say that it's more a couple of textures that I feel don't really fit...

Can I also point out that I did mention you were improving.

Anyway this is not the place to discuss the CCP, and I have little interest in doing, so I'll shut up now.
_________________________
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by jdeavila at 2007-10-07 19:08:15    Voted 9.00
The point is...there are enough people to say otherwise.

WE don't mind criticism, but to say that the majority of the work is "medicore" is not at all true and flies in the face of all the votes and what many have e-mailed us to say. WE have a few models that need improvement, but the majority is still very well made and took a lot of work on the part of the modders to do. It took as long as this project to get these monsters out into the community because a lot of these models/creatures were a challenge to make (i.e. the hydras). So no one is "poo pooing" anything. If you would care to make "better models" please do - otherwise keep your "criticisms" to yourself.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Hekatoncheires at 2007-10-07 17:23:37    
I dont usually post......but six six six made an honest observation. A critique isnt an discouragement. It would be MUCH worse if he lied and said he liked it. I've looked through the CCP a few times. Your guys are learning, cool. Don't toot your own horn, though; its immature and not conducive to improvement. Many of your models are mediocre at best. This is an honest assessment; I'm a practicing fine artist, myself. Don't poopoo good criticism or you will REMAIN mediocre.

Posted by NoOneReally at 2007-10-07 17:11:19    Voted 9.50 on 10/07/07
Nice work mate. While we use the CEP2 in our mods, have been avoiding the 'wildlife' on account that they really look ordinary when you put them beside things like the WCoC Horses and Diademus's trolls. These guys will finally give my PC's something to hunt for food :)
With your script, I use this little script for all my creature spawning placeables. I have it on the OnClick, OnUsed and OnDamaged.

void main()
{
//Spawns a creature with the same resref as this objects TAG
object oPlace = OBJECT_SELF;
string sPlaceTag = GetTag(oPlace);
location lLoc = GetLocation(oPlace);

//Get the number of spawns from the placeable variable "nSPAWN_NUMBER"
int nNumber = GetLocalInt(oPlace,"nSPAWN_NUMBER");

if (GetLocalInt(oPlace,"nDO_ONCE") != 1)
{
int nCurrent = 0;
while (nCurrent < nNumber)
{
object oSPAWN = CreateObject(OBJECT_TYPE_CREATURE,sPlaceTag,lLoc);
SetLocalInt(oPlace,"nDO_ONCE",1);
nCurrent = nCurrent + 1;
}
}
}
_________________________
*************************************************

Ravenloft Core Systems
Link

Ravenloft Core Modules
Link

Ravenloft Denizens of Darkness:
Link


Posted by _six_six_six_ at 2007-10-07 12:56:53    Voted 9.50 on 10/07/07
"What is the CCP about, anyways? To me it looks just like a forum to talk about custom creature related problems. Or are there plans to do a specific creature collection, like the CEP or the like?'

They have released a couple of creature packs, admittedly mostly of somewhat mediocre quality, although their next update has been said to be going to get much better.

Nice work, by the way. Although the textures could perhaps do with a little refinement, they're still very nice.
_________________________
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by BigBene at 2007-10-07 12:30:34    
I dunno... I'm not a great team worker... Of course, if I can help with something...

What is the CCP about, anyways? To me it looks just like a forum to talk about custom creature related problems. Or are there plans to do a specific creature collection, like the CEP or the like?

Posted by BigBene at 2007-10-07 11:42:29    
Hi all, and thanks for the kind words.

Rescaling the Moose would be easy, I could do this using the "rescale" tool of NWmax. How big do you want it? :)
As for the horns, I used a Bioware texture ("Tusk"), to cut cown on the Hak's size. Sorry, there's no better fitting one. Perhaps I'll do a new one, have to think it over...

Regards,
Ben

Posted by Adinz at 2007-10-07 10:49:04    
Nice :) Maybe its possible to make a litte bit better texture foor the moose and the horns for it and the raindeer.
Still it looks really cool keep it up :)
_________________________
My Vault stuff
------------------------------------------------
Mine and Sixthrice's Imp-provments ^^
Link
---
Ghoul Reskin & repack: Link
---
Some Backgrounds: Link

Posted by Jezira at 2007-10-07 10:06:58    Voted 9.00 on 10/07/07
looks very nice, thank you Big Bene
_________________________
800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

Posted by Graymaster at 2007-10-07 09:38:58    Voted 10.00 on 10/07/07
With all the great "Nordic" tilesets out there this is a Godsend! As well, I would like to commend you for the touching words about Diademus. I have to say I think you're over-modest in describing your work - it's excellent and if some 'clunkiness' exists, it's inherent to NWN's engine and toolset. Not that it matters a great deal, but as a Canadian resident this last little while, I have to point out that moose are a LOT bigger than your model! Still, as I said, that is hardly relevant, nor does it in any way detract from your work. Please, do keep up your efforts and know they will be greatly appreciated.

Posted by Eat2surf at 2007-10-07 08:43:57    
I'm excited to see this.. I'm working on mods for my kindergartener and I guessing these will be perfect. I'll vote after a play with 'em!
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters