Version 1.0011: <Sigh> Missed the updates to ipfeat_const and iprp_feats 2da files made in NWN 1.69. These files have been updated; the pack should now be 100% ready for NWN 1.69.
Version 1.0012: Adjusted script for Combat Prescience (test character was receiving Mounted Combat as bonus feat instead of Improved Initiative).
Version 1.01: Modified des_crft_scroll and des_crft_spells 2da files; spells should now be usable with the various crafting feats (Scribe Scroll, Brew Potion and Craft Wand).
Version 1.1: Adds 22 new spells. Updated my version of skills.2da for NWN 1.69 (which introduced the Ride skill).
Version 1.1001: Corrected TLK entry for Sporadic Visions spell description in GLWSpellsCEP.tlk. Modified Touch of the Acrobat; Evasion is now gained if the caster is capable of casting seventh-level spells, while ninth-level spell access is required to gain Improved Evasion.
Version 1.1002: (Sigh) Forgot that sorcerer spellcasting is based on Charisma, not Intelligence; adjusted Touch of the Acrobat script accordingly.
Version 1.1003: Updated TLK files to maintain compatibility with the Shifter Expanded Classes hackpak.
Version 1.11: Adds two new spells (Quick Learn and Touch of the Divine), plus new hackpak to support conversation-based spells (GLWCondpick).
Version 1.11001: Discovered many files for Quick Learn and Touch of the Divine spells inexplicably missing; updated GLWSpells and GLWCondpick hak files.
Adds 44 spells to the wizard and sorcerer library. (Many of the spells included here are gained by at least one other class as well.) Each major version of my pack focuses on a particular school or class; for version 0.99 beta (and, eventually, 1.0), I focus on the arcane school of divination. Some of the spells included in this version of the spell pack include:
Minor Flashes: Caster gains 5/+1 damage reduction.
* Touch of the Swashbuckler: Grants caster bonus to Parry skill.
* Touch of the Artificer: Grants caster bonus to Craft Trap and Set Trap skills, and lesser bonus to Disable Trap skill checks.
Clairsentience: Grants recipient large bonus to Listen and Spot checks, and lesser bonus to Search checks.
Warrior Sight: Grants recipient +4 to hit, +4 damage, and large bonus to Discipline and Parry checks.
* Touch of the Torturer: Gives all of the caster's melee weapons the Wounding ability, and gives caster the Sneak Attack (5d6) and Crippling Strike feats.
* New to version 1.1
In addition, I've made modest fixes to a few of the existing spells in the game:
-Flame Weapon is now a second level druid spell, as well as remaining a second level wizard/sorcerer spell.
-Feeblemind, Power Word Stun and Power Word Kill have been moved to the school of Enchantment.
-Remove Blindness/Deafness has been moved to the school of Conjuration (healing), and removed from the sorcerer/wizard spell list.
A complete listing of the new spells, as well as known issues, updates sorted by version, and instructions for use of the spell pack, can be found in the accompanying readme.
I'm glad you've gotten some use out of my Spell Pack. I actually have yet to try out the new spells myself (beyond testing to make sure they worked). I'm looking forward to trying them out myself, especially Touch of the Divine. I was in the middle of a run of SubBassman's Tortured Hearts I when I started looking at my various hackpaks again. At some point, I hope to return to that run, new divination spells in hand.
Right now, I'm working on what will probably be my last batch of divination spells. I also have to decide what to do about one spell which I had intended to release for version 1, but which still does not work correctly. I also need to consider another spell, to decide whether to try scripting it at all. No firm completion date, I'm afraid (it took me three years to finish version 1.1, after all!), but I'm hoping to have a new update before the end of the year. We'll see. _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
Posted by Excoriate at 2010-09-01 19:00:41 Voted 9.50 on 09/01/10
Hey GLWizard:
I really like what you have done with the spell pack GLWizard. Especially with the Remove Blindness/Deafness spell. I've always wondered why they gave that to the arcane spellcasters myself. The spells work very well in the modules I've played. The Touch of the Torturer and Touch of the Divine are way cool. I thank you so kindly for your submission to the vault.
Orcs don't taste all that bad....if you use lots of ketchup.
While I hadn't expected- or even planned- an update for the Spell Pack again quite this soon, I found unexpected success with my script for a couple of spells I had planned to release for Version 1.1 of this pack. Thus is born Version 1.11, which introduces two new spells: Quick Learn and Touch of the Divine. Details on their creation- and in the latter spell's function- can be found in the updated readme. Enjoy! _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
Unfortunately, I discovered a couple of things in my latest update which prompted me to post a new update. (Twice, as it happens...)
I found that I had not updated the spell description TLK for Sporadic Visions when I submitted Version 1.1; that entry has now been updated to match what the spell actually does (20/+3 damage reduction for 1 round/level).
I also decided that Touch of the Acrobat was too powerful in its Version 1.1 form; he now needs access to seventh-level spells to gain access to Evasion with this spell, and ninth-level spells for Improved Evasion.
Moreover, I realized that I had not considered the Pale Master prestige class OR the caster's spellcasting stat when calculating the highest spell level available to him. As you can see, I also realized that I was using Intelligence to determine a sorcerer's spellcasting ability, when they actually use Charisma. I have adjusted the script for Touch of the Acrobat accordingly; this brings us to version 1.1002 of the Spell Pack.
At the moment, I'm tinkering with a few new scripts for spells (further expanding the school of divination). While I don't know when (or if!) I'll finish this set, I wouldn't mind seeing your new spells when you finish with them, even if I don't use them myself.
Posted by NoOneReally at 2009-08-09 14:33:55 Voted 9.00 on 08/09/09
Good on ya mate. Any new spells are welcome additions. Let me know if you are ever looking to expand your collection - I have a bunch of newies I am working through personally as time/need permits, and some may be suitable for you pack.
Either way, thanks for these :)
Cheers! _________________________ *************************************************