Ok with that out of the way I will now say that this is my first release in sometime, but hopefully not the last.
I am still working on the rest of the Dungeons & Dragons 1.5 content, I hope to release all of it to the rest of you some time next year and maybe one of the new ceiling tile sets before the end of this year (beta only).
All image files are now DDS (smaller faster), so if you want to have the TGA, files you need the TGA file as well.
So you don't need to download the other 3 files, I made one 7-Zip file (has all the content and much smaller size for them 56k users).
I made two versions in Zipped for those who don't have or want 7-Zip.
One with Hak file and the other for your override folder (don't know if that makes a difference or not) for those that request that sort of thing.
If you use zipped files you need to download the other 3 files to have all the content, but really all you need is either the override version or the hak version to have it work (unless you want to download all the files).
Oh you will need 7-Zip to unpack the 7-Zip file, link below.
Link
1/5/08
1.2 beta
Release details can be found in Read _me.
If I left anything out I hope to have it covered in the next release.
Posted by Gabihime at 2009-07-01 07:58:09 Voted 10.00 on 07/01/09
Ah, thank you so much for this. I was looking high and low for a rideable unicorn for the little Healer mod I'm planning. You have made my day. _________________________ "I am a friend to all male animals."
Ah I should have said that you can ride now, but you need to write the scripts (aka change the scripts) for them to work.
But I was getting to that part, as I had stated that this is some thing that I put together in about 3 hours and 15 mins.
As my Scripting is poor at best, I am more of a Modeler (that is I build or alter models), I was hoping that someone else could do that for me. _________________________ Death and taxes.
Hardpoints: Thank you very much for your work on this! After mid-May my schedule will free up a bit. Hopefully 1.69 will be out by then, and at that point I'd be happy to help you with testing out your work on developing ridable pegasi. :) _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Pegasi play an important part in my module, Sanctum of the Archmage 2: The Miracle Worker - Act I (see my .sig). I would very much have liked to be able to use such fine models as these in it, and will definitely be incorporating them into it once 1.69 goes final. And am I interpreting things correctly, that since these are based on the DLA horses, they would also be ridable? Ridable pegasi was the one thing I most wanted and needed for my module (for plot reasons), so if that's the case, you've just made my month. :) _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Grath Hundred at 2008-01-28 23:17:27 Voted 10.00 on 01/28/08
The Best one I have seen. Finally! _________________________ Behold Gentlemen...I give you...CORN!
Posted by Ziroonderel at 2008-01-22 06:27:08 Voted 10.00 on 01/22/08
Wow. Cool. Uberrific. Great. Thank you for that, it made my group really very happy :)
Posted by _Shadow Weaver_ at 2008-01-05 14:53:55 Voted 9.50 on 12/28/07
sweet... and you are welcome Hardpoints... and I've already got my own updated CEP tails.2da for 1.69 (it's not all that hard to do) ;o) ...I'll take a look at your scaleable creatures stuff as well, since I like majority of the work you've done thus far :o)
Posted by Dragonessa at 2008-01-04 22:45:09 Voted 10.00 on 01/04/08
Gorgeous! I'll be sure to add these once I've got my own stuff ready for 1.69. :-D (Oddly enough my favorite one is the rainbow like horse. :-O )
Posted by _Shadow Weaver_ at 2007-12-30 22:44:01 Voted 9.50 on 12/28/07
Oh... after some testing... I believe that with the models that you did for the pegasi... that they -can- be made into mounts for PC's once 1.69 is released and people can modify/adapt the horse scripts... because your Unicorn's function just fine in the tailmodel ... as does your White version of the horse, I am now adding the Pegasi into the tailmodel and shall be conducting tests with those as well... just thought I would toss that out there...
Posted by _Shadow Weaver_ at 2007-12-30 19:00:33 Voted 9.50 on 12/28/07
One issue with this and the Bioware 1.69 patch... Bioware uses lines 59-78 in the wingmodel.2da, which means that this little package is not fully compatible with Bioware's material... and then for those that desire to use this in conjunction with the CEP, lines 27-28 that you use for your Angel_Brown / Angel_Black wings are used for "Dragon: Skin Colours" / "Bird: Kenku" ... which will mess up when trying to merge these properly into anything resembling 1.69/CEP combo... if these lines could be altered to reflect the changes (and any corresponding models) lines 80-81 are reserved in the padded versions of the wingmodel.2da :o)
Posted by _Shadow Weaver_ at 2007-12-28 21:30:23 Voted 9.50 on 12/28/07
Just FYI... WinRAR will unzip .7z files made from 7zip... if anyone is unsure, or they don't, simply go into the file associations of WinRAR and select .7z files as well... with that out of the way...
lovely work on these Hardpoints! :o)
Posted by Solarwind at 2007-12-22 07:50:09 Voted 10.00 on 12/22/07
Very very lovely
Posted by Ben Harrison at 2007-12-21 10:40:09 Voted 10.00 on 12/21/07
Magnificent! I think the wings on the pegasi are just right, and I'm extremely glad you included the black unicorn.
Thanks very much for this. _________________________ [Blog] [Mods]
I read above that this is only supposed to work with the 1.69 beta patch, but if the 2das were downdated on my end (updated just didn't seem apporiate)or the lines added to 1.68 2das would the hak work? My guess is no, but I was curious. I really can't mess around with the beta patch and work on my module at the same time off of only one computer. :)
Cheers,
*K.O* _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
As said other colors would be great too. And I have another request. Can you do a unicorn without beard too ? Haven't tried em out in the toolset yet but on the screenshots they all have a beard it seems ? _________________________ Ja khaless zhah waela !
I'd love to offer what help I can with this.
Is gmax still free anywhere? I've had art training but I've never had any experience with models or textures. I figure I could learn the basics if I had the program to work with.
Very cool. White horses were something I've been wanting for some time now.
I do have a few suggestions; I'd do it myself but I don't quite know how yet.
1) Add wing nodes to each of the other bareback horses, so that we can make pegasus of different colors
2) To my understanding, the way dla mounts work on pcs and npcs is through modifying the creatures' tail; the horse is in the tail model. I'd love to see these creatures presented as tail models as the dla ones are, so I can mount my npcs onto them.
With both of those points made, I wonder if its possible to add wing nodes to a tail horse so that it looks like a pegasus....imagine combat in a tileset designed to look like midair! Pegasus knights clashing with their lances....
Posted by Zodiac at 2007-12-11 21:44:15 Voted 10.00 on 12/11/07
Feel free to make some black Unicorns.
Posted by Zodiac at 2007-12-11 21:42:31 Voted 10.00 on 12/11/07
MEGA COOL!
Can some one do this or convert this for NWN2 as well?
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