Not that I want to promote my other content, but I have created an airduct crosser, in which you must crawl.
I hope you will enjoy it !
****************************************
A great thank to all the people from the English speaking community, especially from the bioboards and D20 modern, for supporting my work and always give comment, interesting critics, etc ...
A great thank to Jezira in particular.
P.S. : If you have problems with dds, I can provide a tga version of the hak.
April 2008 : A new version compatible with D20 modern. -- > put the hak just above the mdrn2_tile hak.
April, the 6 : truly added this time !
Posted by Keryst at 2010-11-06 11:19:53 Voted 10.00 on 11/06/10
Bonsoir ! Enki
Suite à notre discutions sur le Fofo de DTOTG je te tir mon chapeau pour Futuristic Tileset fait tout ton possible pour qu'il dur le plus long Temp que DTOTG car ses encore un sacrée boulos que tu fait là ne le pair pas comme DTOTG je serrai présent sur Futuristic Tileset avec Jake LIoyd mon perso principal petit mais présent.
bonne création de Futuristic Tileset et bonne soirée cordialement, je suis intéresser pour fair partir de Futuristic Tileset avec Jake LIoyd.
Posted by jml at 2010-01-25 10:05:39 Voted 10.00 on 01/25/10
(works fine with 1,69 + CEP 2,3 just for infos)
Enjoying so much this futuristic NWN and, the cherry on the cake, crawling into it makes it even better. Even swimming, I suppose is part of that greatest hak.
Super boulot, Goudea & Stacy & Andarian
_________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by KamiBushi at 2009-07-22 16:07:31 Voted 10.00 on 07/22/09
I put in a request for something EXACTLY like this. Good job! Love the detail you put in :) _________________________ ALL SHALL FALL IN GLORIOUS DEATH!!!!!
Posted by Andarian at 2009-01-24 08:13:56 Voted 9.75 on 04/08/08
Goudea,
I had a question that I was hoping you might be able to help me with. You may remember that I used the fci and enki_rampe haks in an upgrade to one of my modules last year. I'm working on an update that involves integrating the enki_rampe phenotype with the patch 1.69 and CEP 2.1 compatible versions of phenotype.2da. The problem I'm running into is that the updated phenotype.2da (both Bioware's and CEP's) uses slot 5 for one of the new mounted phenotypes (the Large_M phenotype).
Up to now I've dealt with that by using a module-specific phenotype.2da that replaces the Large_M mounted phenotype with the enki_rampe one. However, what I'd really like to do is to have both phenotypes available in the module. So my question is: is there a way that I can move the enki_rampe phenotype to one of the reserved "USER" slots, such as, say, slot 19 or 20?
I'm still working on an update but unfortunately, as my job and my girlfriend are taking me a lot of time, It gooooooooes .... slowly ...
I should get rid of one, maybe ...
Posted by ShrikeKnight at 2008-04-28 09:50:38 Voted 10.00 on 04/28/08
Excellent work. I'm glad that it works now with d20 and have included it in my mod in progress. Well done Goudea! _________________________ Where the Spirit of the Lord is, there is Liberty.
Posted by markrendl at 2008-04-17 08:44:39 Voted 9.25 on 04/17/08
A very beautiful set. Great variety in flooring and love the various starships included.
My only reservation is the size of the corridors and basic chambers are two large for my tastes as most starships in T20 and other similar games are more cramped. I wish these were half the size by default. Better yet would be a half sized corridor which would be compatible with the current rooms/corridors. Sort of like the popular alleys hak for city set. Would like to see some small chamber groups of each kind; medical, cargo1, etc, similar to the small inn rooms or small shops we have in city interior, as that would aid in making smaller more cramped starships too.
About the Doors.
I forgot to mention there were some doors from Gaoneng door pack.
I did not notice a path problem with I'll check it. By the way, I am planning of making an update of this hak, most of the update will be to add the possibility to place windowed tiles in corridors and small rooms.
Posted by Argoyne at 2008-04-08 12:10:03 Voted 9.75 on 04/08/08
Great work, played Andarian's Sanctum module and this tileset worked really well, I had some minor pathing issues with one of the door types, gn_door29 I think. But the crawl space thing was quite impressive its always pleasant to come accross something unexpected.
Posted by Andarian at 2008-04-08 10:59:58 Voted 9.75 on 04/08/08
Updating my vote, since I did manage to resolve most of my concerns about the tileset. There's some really great material in here -- thanks!
As I posted earlier, I was able to use a slightly modified version of the tileset in the v3.0 update to my module, "Sanctum of the Archmage 1 - The Sight," which I just released a few days ago. I've gotten some very positive feedback so far on the areas where it was used, so I'm encouraging those folks to come here to express their appreciation. Just thought I'd give you a heads-up. ;)