Posted by Aaronn at 2010-08-05 03:56:43 Voted 10.00 on 08/05/10
great, great, great _________________________ Project Q
Posted by Johnd894 at 2009-03-01 23:26:59 Voted 9.50 on 03/01/09
This is a great hak! Is there a do the same thing for armor parts? I have been trying to implement some scripts that I have found here but they don't seem to work with CEP.
Posted by Johnd894 at 2009-03-01 23:25:20 Voted 9.50 on 03/01/09
This is a great hak! Is there a do the same thing for armor parts? I have been trying to implement some scripts that I have found here but they don't seem to work with CEP.
Posted by Armor Darks at 2008-07-12 10:06:49 Voted 10.00 on 07/12/08
Posted by Ph@nt0m #8-) at 2008-02-28 13:04:16 Voted 8.75 on 02/10/08
Geez, I'm an idiot. I was thinking of another mod. Put the 'hak' in your HAK folder and the 'mod' in your Module folder, and play the mod to see the hak in action. In order to make use of this for other modules, you will need to add this hak to those modules list of haks. Sorry for the confusion.
Posted by Ph@nt0m #8-) at 2008-02-27 17:52:30 Voted 8.75 on 02/10/08
Just extract everything into your override folder.
I myself have always wondering why weapons 'disappear' when you unequip them, and this new function you add to the game to show a unequipped weapon looks highly intrigueing, as such it is downloaded and I will vote on it soon. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Ph@nt0m #8-) at 2008-02-10 16:33:06 Voted 8.75 on 02/10/08
This is a great start. Something I've always wanted.
I would suggest/request the following:
1). Removing the weapon model when that weapon is drawn (equipped).
2). Automatically displaying any weapon combinations in the default quickbar slots and any usable weapon in the characters inventory that is not in storage containers (Bags of Holding, etc). This would mean that the weapons would appear on spawning not just when it is unequipped.
3). Hip slung weapons (i.e. most one handed melee weapons, e.g. any sword shorter than Bastard, Dagger, Hand Axe, Mace, etc)
4). Some form of Scabbard overlay for slung weapons.
5). Position any bows that are not smaller than the wielder so that it is slung diagonally over the head and 1 shoulder (the string goes across the chest and the shaft across the back) (i.e. Long and Short bows for Dwarves and Halflings, only Long bows for Humans, Elves and Half Orc etc.) Shorter bows would likely be slung over the shoulder only, in a vertical position.
Even half of the above would give you a 10. Again this is a great start I would recommend that it be added into the 1.69 patch, but I guess it is probably too late for that, it definitely is something deserving entry into CEP.
Custom battle animations and cep horses have bad impact node bone position. (where visual effects are aplied) When you use them, you can see all weapon models on your characters droping down to his belly or on horse back. I will see if i can fix this when cap2.1 and patch 1.69 will come out.
Sylmael _________________________ Every hero has a choice
When you Write that It doesnt work with the horses, or the custom Animations, do you mean that the stored items Disapear when for example, mounted? Then can you make them Re-appear when dismounted? Also Do they work with the 1.68 cloaks?
Issac