The Urban Development Project and D20mm presents UDP1: Suburbia.
Featuring: Over 600 new modern tiles and groups. Over 160 new modern placeables. Over 55 new modern doors and modern loadscreens. Should be compatible with d20mm 1.3.
Release Notes:
v1.2dr : Squished a long standing bug with the doors that allowed monsters to walk and shoot through them.
v1.3 : Updated doors, placeables, loadscreens for D20mm 1.4 compatibility. Special thanks to Boodah for all the help!
v1.2 : Updated for NWN 1.69. Also updated the erf file to avoid conflicts with other blueprints.
v1.1 : Updated for d20mm 1.3 placeable compatibility. Please see readme for details. Note: You will need to update instances of your placed UDP1 placeables in your areas.
v1.0 : This is the first release, please report bugs to [email protected] or post here.
Posted by BenWH at 2009-02-01 01:58:10 Voted 9.00 on 02/01/09
Extraordinary! Something very different and richer for it. I didn't really go for the trees, but the rest is great stuff. _________________________ Works of B G P Hughes: Link
Posted by Alleyslink at 2009-01-24 19:38:07 Voted 10.00 on 01/24/09
When I added UDP1 and UDP2 to my d20 base mod all such issues are no longer present.
Thank you very much for all you're incredible tilesets. Great attention to detail. Wide variety and huge quantity of well conceived, well executed , and functional tiles and groups. _________________________ Lands of Intrigue Castle Spulzeer || Dungeon Crawler DC1
Posted by Alleyslink at 2009-01-22 19:07:23 Voted 10.00 on 01/24/09
Hello, I am attempting to use this extraordinary tileset. I am encountering some difficulty. "UDP1_Suburbia_LS_1_1.zip" contains loadscreens.2da and the readme does not say where to place this file. I don't mess with 2da's often.
On a related note, the names of all the placeables are incorrect. Some of the placeables in the areas in the sample mod have incorrect appearances. Example "UDP1 Hedge High" is showing up with the "UDP1 Fountain_Tile" appearance in the Emeryville Galleria.
Posted by Forrestwolf at 2008-12-20 06:34:52 Voted 10.00 on 12/20/08
Amazing work, Chandigar. I waited for this with anticipation for a long time, and I wasn't disappointed. Thanks so much for what you've given us all to build with.
Posted by Kelkesh12345 at 2008-08-03 20:33:12 Voted 10.00 on 08/03/08
This is the most amazing thing I have seen on D20 Modern. I give it a 10, but i'd give it a twenty if I could _________________________ Back in action, been out of the community for a while.
Posted by Izk The Mad at 2008-05-05 13:58:17 Voted 10.00 on 05/05/08
My jaw dropped when I stumbled on this. Suburbia never looked so nice. The mind reels with the frightening possibilities. Aliens, zombies, alien zombies, suburbanites... Maybe an alien vs zombie softball game in the park, lol! Seriously, great stuff, Chandigar. Another masterpiece. _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by Storm_Shadow at 2008-04-01 13:16:32 Voted 10.00 on 04/01/08
Love it. This tilese is looking incredible good.
Posted by Quantiko at 2008-03-14 02:38:13 Voted 10.00
Placeable bugs:
Chair, iron is rotated 90 degrees and Chair, plastic is rotated 45, (like the nwn stools i think).
Posted by Alucelestria at 2008-03-01 20:42:00 Voted 9.00 on 03/01/08
This is an excellent hak. A few minor changes would make it perfect. 100% worth downloading if you want to make a modern module.
Posted by Robertixflux at 2008-02-29 12:48:19 Voted 10.00 on 02/29/08
This is an Incredible Tileset, job well done Chandigar as always, 10/10 _________________________ (\_/) This is Bunny
('.') Copy and Paste Bunny into your Sig
(U U) Help Bunny Gain World Domination
Posted by Cylawyer at 2008-02-24 07:54:42 Voted 10.00 on 02/18/08
Yes. Having used the fairly generic placeable door, I understood that scripting for transitions would be needed. I just am asking if a placeable doorway can be created with the hook points on it so that different doors can be set in the doorway rather than having to create a custom placeable doorway/door for each of the great doors in this hak and in other haks.
Is this just not possible? I had assumed it would be just model the frame and add hookpoints to it so that a door would connect.
Posted by boodah at 2008-02-24 03:43:06 Voted 10.00
I'm no expert, but I'm pretty sure that is not possible. One could take the door models and use them to make placeable doors, but they wouldn't work like normal doors and had to be scripted for area transitioning.
Posted by Cylawyer at 2008-02-23 08:00:01 Voted 10.00 on 02/18/08
Thanks guys. I moved the door hak to the top and it is working for me.
Do you guys know if there are any placeable doorways with hooks for custom doors anywhere out there? or if it is even possible?
Posted by boodah at 2008-02-22 21:53:44 Voted 10.00
Goudes's Starship Interior is incompatible with d20mm. If you put his hak above the d20 tile hak, it will overwrite the d20mm doors; if you put it below, it will be overwritten by stacey's original starship interior. Goudea posted awhile a go that he will release a small top hak for d20 compatibility; it won't be working with this set's doors, though.
Posted by Cylawyer at 2008-02-20 17:13:15 Voted 10.00 on 02/18/08
I have CEP 2, d20 MM 1.3, Goudea's Starship Interiors and Future City Exterior, and your Gothic Estates loaded and had assumed compatability, but perhaps there are conflicts with Goudea's and this hak. I am also unclear as to what sequence I should have everything.
Any help would be appreciated thanks.
Posted by Cylawyer at 2008-02-18 21:19:50 Voted 10.00 on 02/18/08
Forgot to vote. Hands down a perfect score.
Posted by Cylawyer at 2008-02-18 18:57:33 Voted 10.00 on 02/18/08
Wonderful stuff here, but for whatever reason, I cannot seem to get the doors to show up properly. Only ones that work are ResMTL models.
Any suggestions? If you want to email me directly on this it is [email protected].
Thanks.