The Urban Development Project and D20mm presents UDP1: Suburbia.
Featuring: Over 600 new modern tiles and groups. Over 160 new modern placeables. Over 55 new modern doors and modern loadscreens. Should be compatible with d20mm 1.3.
Release Notes:
v1.2dr : Squished a long standing bug with the doors that allowed monsters to walk and shoot through them.
v1.3 : Updated doors, placeables, loadscreens for D20mm 1.4 compatibility. Special thanks to Boodah for all the help!
v1.2 : Updated for NWN 1.69. Also updated the erf file to avoid conflicts with other blueprints.
v1.1 : Updated for d20mm 1.3 placeable compatibility. Please see readme for details. Note: You will need to update instances of your placed UDP1 placeables in your areas.
v1.0 : This is the first release, please report bugs to [email protected] or post here.
This is an Incredible Tileset, job well done Chandigar as always, 10/10 _________________________ (\_/) This is Bunny ('.') Copy and Paste Bunny into your Sig (U U) Help Bunny Gain World Domination
Posted by Chandigar at 2008-02-2412:30:19
Hookpoints are established in the .set file for tilesets rather than in the model itself, I don't believe there's a field for that in placeables at all. _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]
Posted by Cylawyer at on02/18/08
Yes. Having used the fairly generic placeable door, I understood that scripting for transitions would be needed. I just am asking if a placeable doorway can be created with the hook points on it so that different doors can be set in the doorway rather than having to create a custom placeable doorway/door for each of the great doors in this hak and in other haks. Is this just not possible? I had assumed it would be just model the frame and add hookpoints to it so that a door would connect.
Posted by boodah at 03:43:06 Voted10.00
I'm no expert, but I'm pretty sure that is not possible. One could take the door models and use them to make placeable doors, but they wouldn't work like normal doors and had to be scripted for area transitioning.
Posted by Cylawyer at on02/18/08
Thanks guys. I moved the door hak to the top and it is working for me. Do you guys know if there are any placeable doorways with hooks for custom doors anywhere out there? or if it is even possible?
Posted by boodah at 21:53:44 Voted10.00
Goudes's Starship Interior is incompatible with d20mm. If you put his hak above the d20 tile hak, it will overwrite the d20mm doors; if you put it below, it will be overwritten by stacey's original starship interior. Goudea posted awhile a go that he will release a small top hak for d20 compatibility; it won't be working with this set's doors, though.
Posted by Cylawyer at on02/18/08
I have CEP 2, d20 MM 1.3, Goudea's Starship Interiors and Future City Exterior, and your Gothic Estates loaded and had assumed compatability, but perhaps there are conflicts with Goudea's and this hak. I am also unclear as to what sequence I should have everything. Any help would be appreciated thanks.
Posted by Cylawyer at on02/18/08
Forgot to vote. Hands down a perfect score.
Posted by Cylawyer at on02/18/08
Wonderful stuff here, but for whatever reason, I cannot seem to get the doors to show up properly. Only ones that work are ResMTL models. Any suggestions? If you want to email me directly on this it is cylawyer@tampabay.rr.com. Thanks.
Posted by Chandigar at 2008-02-1805:14:01
@boodah, Just took a look at that... its not entirely a glitch, I just never intended for multiple copies of house3 to be used immediately adjacent to each other. That glitch is the roof overhang overlapping the next building so there isn't really a "fix" unless I change the roof shape. _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]