this is the initial release, so there may be a few bugs still to squash, but it's had extensive testing so they should be very few.
*updated 02/16/2008
ran all tiles through CleanModels
future updates will depend on community response (of course).
please contact me in email for bug reports and i will get them sorted out asap. contact information is posted in the readme! file included with the hak.
Posted by Squatting Monk at 2008-09-11 06:39:07 Voted 9.00 on 09/11/08
Excellent. There's great attention to detail with this tileset, even though it is simple. I plan to use this in my upcoming mod.
One complaint, though: the platform stairs have a messy walkmesh. Hyena notes this below, but unlike him I found it made the platform stairs all but unusable (especially in a hack-n-slash context where players may need to move quickly).
I'd love to see more updates to this set. I'd especially like to see those red lights along the floor linked to source lighting so you can change the color. Some ruined corridors and rusty versions of everything would be great, too.
Simple and straightforward, but a nice Tilset and very useful nevertheless... The ceiling height allows for the presence of all but the largest of Creatures and Placeables, unlike many of the modern/sci-fi interiors, which is useful for when you just absolutely have to have a Dragon in a military base or whatever... well, these things happen, you know...
I like the overall look, and the lights really enhance the ceiling - perfect for underground bunkers, vaults etc... Just as a personal preference and not in any way a critisism, I'd love to have seen the floor texture used in the elevator cubicle used as the main floor texture, or maybe for an alternate floor type.
Yes, a couple of slightly dodgy walkmesh edges around the platform stairs, but nothing really significant.
It would be great to see this Tileset expanded at some future point with more features... a ballistic missile on a flatbed trailer, a bit of factory machinery, that sort of thing... hint, hint...
Posted by Coolty3000 at 2008-02-15 23:19:52 Voted 10.00 on 02/15/08
Great!
Posted by _six_six_six_ at 2008-02-14 15:36:52 Voted 9.50 on 02/14/08
Hmmn... Like it on the whole, though I think the textures and geometry are a little to plain and/or repetetive in places, and a couple of things (namely the lights) looked out of place somehow, also the facility walls seem kinda low-res. Love how the platform crosser looks and works, that slight rise is great.
Found a few bugs, not had chance to dig in and search for 'em but you may wanna check some of the platform walkmeshes for bad edges.