An add-on set for the Ingame Maps Hak Paks by Morikahn...
Morikahn's excellent Igname Maps Hak Paks allow world maps to be displayed in-game in several different ways.
These ways come in different versions.
This set of maps... is for use with versions 0.1 and 0.3, respectively.
0.1-related maps are 800x600 and will be displayed in-game in place of the Death GUI, while 0.3-related maps are 512x512 and will attach to the in-game Journal Screen. So, what kind of maps are included in this humble package?
The Maps:
Thee are 26 maps in total, featuring each of the following settings...
Arcadia, Britannia, Camelot, Earth, Hyboria, Hyrule, Ilshenar, Ireland, Malas, Middle Earth, Narnia, Nosgoth, Oz, Serpent Isle, Sosaria, The Young Kingdoms, and Tokuno. A varied group!
And... as an added extra bonus... you can download both of the two Hak Paks that this add-on set was designed for right here on this page.
All the maps come in both 800x600 and 512x512 sizes, and are stored neatly in folders, in alphabetical order.
The two Hak Paks will stretch any map placed in them to these sizes anyway, in-game; for that reason, I have made
certain that I resized each map to the appropriate specifications already... so that what you see before adding a map to one of Morikahn's Hak Paks is still the same as how it will look in the game once it has been added to it.
The maps are all tga files, which are required for use by the Hak Paks. Only tga files will work with this system.
How to Install:
Open either of Morikahn's Hak Paks, depending on which one you want to use in your module. Notice the sample maps listed inside of the Hak Pak under the listed file names of "map_01_512x512" and "map_01_800x600". These map files will have "tga" as their file type.
These are the map files that will need to be replaced. Now, "map_02_800x600" is for the second map slot as used by the v0.1 Hak Pak... this, is the main reason why every single 800x600 map comes with a 01 and 02 designation.
v0.1 uses one map for single player Nwn and one map for multiplayer Nwn while v0.3 only uses one map (the one added to your Journal). Do NOT remove the mdl file(s)... or the Hak Pak will not function. Simply replace only the tga-based sample map(s) for the one(s) you wish to use, save the Hak Pak, and you're ready to add it to your module.
For users of v0.3, there is no further work you need to do. But, for users of v0.1, you'll need to see the demo that comes with the Hak Pak for how to best implement the map system that replaces the Death GUI. And that's basically it.
Note: Some of the maps may look better in 512x512... while others look better in 800x600. Choose the size that goes with the Hak Pak that's right for you.
Lastly: remember that the only limit in Nwn... is your own imagination. ;)
Credits: A special Thank You! to the talented Morikahn, whose work made it possible for these maps to actually be used in a game of Neverwinter Nights.
Update: An excellent color map of the Young Kingdoms has been added. Special thanks to Séverine Perillat for having created this color map of the Young Kingdoms: "Le jeune royaumes", and to Goudea, for making this map available for it's inclusion in this package.
Some other additions I added include:
Maps of Earthsea, Prydain, and a nice cloth map of Hyboria. Two more maps of interest include: Wonderland, from the classic tale by Lewis Carroll, and the Dark Wonderland, from the also-classic computer game by American McGee.
And... that concludes the first update for this map pack. Updated: 3/13/2008
Tonight's update sees the addition of the promised color Young Kingdoms map, as well as maps of Earthsea, Prydain, and two variants of Wonderland. Also:
A cloth map of Hyboria, and a map of Middle Earth's Numenor, just for fun.
Thanks to Goudea and Séverine Perillat for donating the color Young Kingdoms map to this pack. A grand contribution!
Here is a list of all D&D worlds. This could be of help to folks considering actually doing a full D&D map pack...
The Realm (From D&D Animated Series), Oerth (Greyhawk), Krynn (Dragonlance), Toril (For. Realms), Athas (Dark Sun), Gothic Earth (Maque of the Red Death), Aebrynis (Birthright), Mystara (D&D), Blackmoor (D&D), Tellene (Kalamar), Rokugan (Oriental Adventures), and Ravenloft; other favorites include: Eberron, Jakandor, Lankhmar, and the spin-offs of Forgotten Realms such as: Zakhara (Al-Qadim), Maztica, Kara-Tur, and the Underdark. Some spin-offs of Mystara include: Hollow World and The Savage Coast, as well as the previous mentioned Blackmoor. Planescape and Spelljammer aren't counted here, as they comprise all worlds and planes.
Goudea... Of course; feel free to send me a copy of your color Young Kingdoms map, when you get the chance. My email address if [email protected], and I check my mail regularly so it's good.
Skunkeen... The purpose of this set is to provide world maps of places that are a bit outside of the standard D&D universe. I wanted it be something a bit different from the usual D&D fare.
While at the moment I haven't the time to make a map pack for the D&D worlds, anyone with the time should feel free to do so. The more maps, the merrier!
I like the idea of the files being of smaller size, as in DDS. If you have a way of doing that and still having the Hak Paks work as great as they do now, I'm all for it. Feel free to do as you wish in this matter, as it can only be of great help in making this excellent system even better than it is now. :)
It is possible to setup the version 1 and version 2 maps to be DDS files - the panels UVW coords would need to be set to only use part of the images. Bioware has done this for many things in the game, most notable all the creature portraits.
I didn't go into this in the read me file or require this to add maps to the system, as I felt it would be somewhat confusing.
However, I could change the maps to act that way if so desired, as it would shrink the file size down of the images tremendously.
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