Custom tomb placeables I have created for Bioware's Neverwinter Nights Game. All the content as been created by me, Models, Textures and Animations. Inside this the ZIP, you will find the hackpak which contains 10 models and a DEMO Module for you to check out the content.
Thanks for your interest and I appreciate constructive comments/criticism
Enjoy! :)
Sully
Update: 11/04/08
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Hot Fix: Fixed Wrong texture reference for model "plcls_a47" and "plcls_a52". Thanks "six_six_six" :)
Updated the hackpac with "Compiled" models. A little oversite on my part haven been out of the loop for some time ;)
Update: 12/04/08
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This should be the final update needed for these models.
*Fixed arrows sticking in mid air over the model when shot at which also fixes the "no animation/vfx" when model was hit with a melee weapon w/ or w/out magical damage.
*Ajusted the walkmesh/PWK in order to prevent character models cliping on the cover when a Tomb is set as "static" and the initial state is set to "Opened"
That should do it for now. Please let me know if you detect any other issues.
I thank all of you who have downloaded and/or voted as of yet and for all your feedback. As a Custom Content Creator, it helps me be more inclined at making more stuff for the community. So know that your votes count, again thank you :) Yes, I'm still around incase some wondered if I disapeared from this particular vault entry. There will be more coming soon. Sully
Posted by Izk at on05/04/08
Superb! I think what Maxam said pretty much sums it up. Thanks! _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by Quantiko at on04/20/08
Great work; I like a lot the textures (and I think NWN needs better ones than high polys models...)
Posted by Tiberius_Morguhn at on04/14/08
Very, very nice - thank you for the contribution to the community. _________________________ [ More TNO Placeables ] [ Community Music Pack ] [ More Doors ] [ My Other Custom Content ]
Posted by Uze at on04/14/08
Quality work, thanks alot!
Posted by mondego at on04/13/08
love it!
Posted by Lord_Sullivan at 2008-04-1214:55:43
CORRECTION TO MY PREVIOUS POST ============================== "I'm NOT sure I understand what you're asking, can you be a little more specific? " Thanks Sully
Posted by Lord_Sullivan at 2008-04-1214:53:26
FuzzMD wrote: "...any chance of maybe having variants that, say, have an opening animation?..." Hi FuzzMD, erm... I'm sure I understand what you're asking, can you be a little more specific? Don't my models animate when you open them? I did include an "Opening" animation and can conform myself that they do animate when I use them in game. (??) As for variations, Yes, I do plan on making a Damaged variation and a "Cover Off" Opened one(Always Opened) Sully
Posted by FuzzMD at on04/12/08
Great work, any chance of maybe having variants that, say, have an opening animation? Or maybe a few that are shattered or broken apart, to mix it up.
Posted by Lord_Sullivan at 2008-04-1210:35:39
Thanks comments and votes people! I'm happy to know these were not a waste of time :) The final update(Fixes) makes them pretty much in stable form much like most placeables already included in the game. So if you have downloaded a version prior to today 12/04/2008, then I suggest you download the latest for max enjoyment! ;)