Posted by Don Kireip at 2009-11-17 04:17:17 Voted 10.00 on 11/17/09
10 more points for the trick ;)
Realy usefull to make some unVFXable weapons (btw ShaDoOoW's style still preferable if you just want to only remove automatic visual effects addition)
Posted by Dante Silvertongue at 2009-06-23 15:46:10 Voted 10.00 on 06/23/09
Nicely done, I give it a 10.
Posted by ShaDoOoW at 2009-05-28 17:26:15 Voted 3.00 on 05/28/09
OMG! This is really stupid implementation. This way, there won't be vfx on any weapon in module, but what if I want to make few godlike weapons with that effect? Then this override is not solution.
Posted by Velexia at 2009-02-02 23:19:46 Voted 10.00 on 02/02/09
I've never really liked the effects anyway, they were always too 'much.' _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by The Amethyst Dragon at 2008-08-05 22:40:42 Voted 10.00 on 08/05/08
Just wanted to change my vote to a 10 after really using this. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
For someone who doesn't have a great deal of experience with the toolset etc. What's the best way to put it into say the OC or other modules on SP games. Please give instructions!
If you apply the visuals seperately, will they still work? For instance, if you made a +1 Coldfire Longsword with +1d6 Fire Damage & added the Cold Visual Effect as a seperate entry, would it show correctly? _________________________ Heatstroke
Hah, I had no idea this worked! I'd always just tested the VFX models in the toolset, and so assumed a **** model entry in the 2da didn't work.
Thanks for posting this, very useful. _________________________ [Blog] [Mods]
Posted by tltlvilus at 2008-04-12 13:24:27 Voted 10.00 on 04/12/08
check it out my negative and positive on hit visual/sound override soon. _________________________ Forgotten Dimension 2.2
Posted by tltlvilus at 2008-04-12 13:11:38 Voted 10.00 on 04/12/08
know issues:
-toolset cant show the no visual;
-flame weapon and similar spells wont change visual of the weapon.
I hope it helps, PRC and CEP and 1.69 compatible since they are not using that 2da file. _________________________ Forgotten Dimension 2.2
Posted by The Amethyst Dragon at 2008-04-12 12:28:32 Voted 10.00 on 08/05/08
Dang. I've looked for something like this for a long time, then I find this simple modification.
I tested it out by putting it into a hak file, then making a brand new module with it. Made a couple of longswords with 2d6 elemental damage (1 cold, 1 fire). The visuals remained in the toolset, but when I tried it out in-game, there were no visuals.
Thanks tltlvilus! _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)