Here is the first add on hak pak for my Desert City tileset. This hak pak also fixes the minimap/walkmeshes bugs that showed up in the Desert City original tileset. Read the Readme file for more information on it.
Here is the first add on hak pak, a nice anti-seige wall for you city fortifications. There are observation towers, turrets within the wall (fully functional can first through the grating at oncoming hordes), the wall top is also walkable (most tiles, some are not, read the readme file for more info, its due to walkmesh's), and there are 2 wall gate access points as well. See the screenshot also, and you decide. I hope this hak pak is as well received as the desert city tileset was. Thanks to everyone for the votes and compliments, helping me troubleshoot, and also the critique. :)
You need Winrar to decompress this file. Its 3.3 meg decompress, I couldnt believe how well it compressed either! Wow! ***UPDATED TO FIX WATER PROBLEMS***
Oops! i mean add! haha... I really should read over my writing before I click Submit... _________________________ *All right... They're on our left... They're on our right... They're in front of us and behind us. They can't get away this time!*
Almost forgot to ass... If you have a reply to me, please send it to my email: [email protected] , for I will probably not check this page. _________________________ *All right... They're on our left... They're on our right... They're in front of us and behind us. They can't get away this time!*
Hey, I love (most of :) ) your works, and I would like to suggest a tileset.
I would like to see a desert tileset with Dunes, New Cave tiles, water/streams, Raise/Lower feature, Dunes/Hills (changes raise/lower terrain), and a few small houses and towers. Maybe even several tiles that you could make a minor village out of.
I would love to see a tileset like this. I have found a few close to this elsewhere on the vault, although not completely like that.
Thanks,
- Nov _________________________ *All right... They're on our left... They're on our right... They're in front of us and behind us. They can't get away this time!*
Posted by thegeorge at 2005-12-21 09:06:09 Voted 9.50 on 12/21/05
Posted by Boneshank at 2004-04-06 10:37:51 Voted 9.00 on 04/06/04
Water was fixed for this, so if you want to fix the mini maps in the original DC Tileset, just put this ahead of the DC tileset in priority in the custom content tab in your module settings.
Would really like to see what people have done with this..
_________________________ -----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)
Posted by MGSkaggs ( ..xxx.xxx ) at 2003-10-02 19:07:00
I guess the water got messed up somehow, I will update this with the correct water.
Sorry for this.
MG
Posted by MGSkaggs ( ..xxx.xxx ) at 2003-10-01 10:02:00
Yes, adressing paphjort, I am aware of the shadow problems and just recently figured out how to resolve them, if its in huge demand I may go through the Desert City tileset and this one and redo them. Thing is, on fixing the shadows, you have to go through tile by tile, and I think the DC is well over 550 tiles, but if it gets to be in huge demand, I will do what it takes and fix them and do a re-release, changing nothing but the shadowing.
Posted by thepaphjort ( ..xxx.xxx ) at 2003-10-01 07:46:00
Great addition to the desert city tileset! I'm already building a mod around this..however, there are problems with shadows on many tiles (both add on and original MGskaggs desert city), most problems are not seen in the toolset, but only in-game. buildings casting weird, long thin shadows etc.
The minimap problems seem to be fixed now, keep up the good work!
Do you know the shadow problems, or should I send you a screenshot or two?
Posted by Sabre ( ..xxx.xxx ) at 2003-10-01 06:37:00
Damm!! bioware should really start incorporating community content into their games. Wow!
Posted by SirTommy ( ..xxx.xxx ) at 2003-10-01 06:04:00
MGSkaggs, you're very talented.
BTW, RAR does rock! ZIPs should be outlawed :)
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