Made a few baseitem.2da changes to make potions more like regular potions.
Potions are actually called potions now :)
Contains the following varieties :
(with matching recolored inventory icons)
Black
Blue
Empty Glass Flask (transparent)
Essence of Mandrake
Green
Orange
Purple
Red
Silver Serpent Venom
Spirit
White
Yellow
Directions for use :
Add Hak to module above others (uses custom baseitems.2da)
Optionally add included line from baseitems.2da to modules
Create New Potions from the 2nd item type called "Potion".
Note : Potions Animations Work in toolset, but shading and transparent glass look best ingame :)
Share same issues as Bioware potions, ie, in some cases some seem to float slightly above ground, have offset shadows, and when moved/cut pasted in toolset may tip-over (fixed by rotating). Seem to work well in containers, if dropped ingame, etc.
Hak pack should work on any version.
Demo was saved as 1.69 build 10, but should work on any modern version of NWN if re-branded.
Changes to this version :
Changed to Reskinned Bioware Potion Bottles
Removed black.tga (the color used for tile/cutoff/empty background)
Changed baseitems.2da to list item type as potion and other changes like weight, base cost, etc.
Credits and Special Thanks go to :
Bioware for Potion Bottle
DOA Base Item Model Set 2.0 (Basis for idea and baseitem.2da) Link
DLA Glass Placeables (For basis of glass bottle texture) Link
Aedrielle for noticing the Black.tga was still included :)