this tileset is designed to fit well with the Wyvern Crown tilesets and uses some of the textures from the new patch. it combines many of my favorite community additions to the forest, all reskinned and expanded. also, it adds a lot of custom tiles never before released.
featuring:
Foret des ombres: Acropole
DLA Canopied Forest: DLA team
Forest_TBXP: Tom_Banjo
forest water: yumi chan
fort terrain: Xerx
caravels: some_ux
Rural Elevation Tower: Tom_Banjo
plus a few LOK tiles: Danmar
natural bridge terrain: Bioware
tomb's & ruins: lord sullivan
and surely i fogot to mention someone (sorry!) . . .
more than 100 features and 17 terrains!!
this tileset was created for use on the KrynnHaven server. development is still going on, but you can join us for testing if you like.
updated 07/13/2008:
-fixed animloop- tile tbf01_h10_01
-fixed wok- tile tbf01_q21_10
-fixed shadow- tile tbf01_p01_01
-added edge tile tbf03_z03_02
-added tile tbf01_j18_01
-added map image- mi_tbf01_j18_01
-edited edge.2da to add new tile
-edited set to add new tile
*this update fixes the walkmesh where stream meets water, adds waterfall for raised terrain nest to water, and fixed the ruined cart so it now uses its animation
updated 07/14/2008
-added "big" waterfall tiles (5 tiles)
-added map images for these tiles
-updated areag.ini and doortypes.2da to be compatable with ctp and other popular tilesets (thanks lord rosenkrantz for this update)
-updated set file to add waterfall tiles
-repivoted walkmesh on 3 cliff/forest tiles (tbf01_a02_01, tbf01_a02_02, tbf01_a02_03)
updated 08/13/2008
made water tiles "walkable" for use with fish and boat creatures.
updated 08/16/2008
rebuilt WOK for tile tbf01_a02_01 (thanks six for pointing that out)
Wow, I too just found this and have to say it is an amazing, packed-with-features tileset... fills a need I have perfectly!
Posted by chaos_theocrat at on09/13/08
I just discovered this tileset today, and I am very happy I did! This is an excellent, alternative forest set that has plenty of great, quality things to choose from in it. Good, non-intensive use of textures keep things looking ideal and running ideal as well. Thank you for releasing this. Worth a 10.00!
Posted by _six_six_six_ at 02:32:19 Voted10.00
All cliff/forest tiles now appear to have fixed woks. Funny how one tile could've caused all the problems I got. Guess the low number of variants is a big factor in long valleys. Thanks for the ongoing supporting of the set, anyhow. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by _six_six_six_ at 09:32:19 Voted10.00
Hmmn... There are still numerous walkmesh bugs around the cliff and forest terrains, preventing crossing from one tile to another. I thought maybe I'd got an older version somehow, but the water is 'walkable' so the many of forest/cliff wok edge bugs are clearly still present. They tend to be along the forest edge of the tile, and block walking from the tile in the direction away from the cliff. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Keltic_Oryantal at on08/14/08
Oh, please add more! _________________________ Cheers, *K.O* "Eliminating the need for a PnP game one NWN area at a time."
Posted by Izk at on05/13/09
Wow! I just downloaded this. Very nice. And I WILL be back to vote. You should include a screenshot of the large waterfall. That's what got my attention, and I've wanted one in this game for a while. That second screenshot of the cliffside building over the chasm is what sold me. I haven't seen anything like that before. It even reminds me of an area in RE 4. I like it. :) _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Hmm... yeah, I know that hills have some wok troubles (some places have to be walkable, but they are not), but never saw any problems with pathfinding. In hill crosser I haven't see any pathfinding and walkable mesh problems. But I'm not a 3d modeller, so I think you better know about bugs =) _________________________ .: Axistown.ru PW .: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Posted by Tom_Banjo at 2008-07-1914:26:50
Posted by Armor Darks: Hi. It's odd that you haven't included hills and hills crossers into this hak. _________ wayland's hill crossers that are in every tileset out there are a little buggy. i have every intention of adding hill crossers, but this is not just a compilation tileset. i am not just adding stuff as quickly as possible. when i have hill crossers that pathfind better, i will add them. i am making them now. maybe a week or so before they will be ready. also, i have no plans to do another version for the regular forest textures. civious -the inn window will be fixed in the next update. (that happens to be the way it is in bio forest.) _________________________ ProjectQ Tom Banjo's Forest Expansion Tavern NPCs - Dart Players
Posted by Bolpi at on07/19/08
These will go great for Geoff. I hope that CEP will add them to CEP 2.2