The Urban Development Project and D20mm presents UDP2: Modern Office Interiors.
Ever want to play NWN at work? Well, now you can play work in NWN! Thats almost the same thing, right? Explore the dark dungeons of the storage closet, get lost in the endless cubicle maze of Azria, fight the hordes at the microwave at lunchtime! It can all be yours!
Featuring: New modern interior tiles. Over 100 new modern placeables. New modern doors. Should be compatible with d20mm 1.3.
Release Notes:
v1.2dr : Doors updated to v1.2, long standing bug with enemies being able to shoot and walk through doors fixed!
v1.2pl : Updated placeables and doors for D20mm 1.4. Special thanks to Boodah for all the help!
v1.2ts : Fixed lighting issues with a few tiles and added some missing minimaps.
v1.1 : Fixed a bug with the UDP1 placeables in the sample mod and added an ERF to import both UDP1 and UDP2 placeables. Only ERFs and the module have been changed.
v1.0 : This is the first release, please report bugs to [email protected] or post here.
Thats strange, let me take a look at this. Thanks for the heads up! _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]
Posted by Epitaf at 2009-02-1717:46:07
I'm having the same problem as Allyslink, with the doors. I love this tileset and it's a great addition to the Modern Zombie server I'm am building. But I have to resolve this issue. What can be done? Thank you.
Posted by Alleyslink at 2009-01-2421:24:27
Great tileset. Having a problem with doors. Seems I can't walk through them unless I open them but I can target enemies and shoot through them. Worse still enemies can do the same AND walk through them without opening them to boot. The d20 and standard bioware doors don't behave this way. Specifically I tested udp1reswdwhitedo udp1reswdfrenchl udp1reswdolddoub udp1reswdfrenchd udp1resmtlred001 door_fancy001 udp1resmtlred002 My haks are udp2_off_dr udp2_off_pl udp2_off_int udp1_sub_d udp1_sub_ls udp1_sub_pl udp1_subext Then d20 haks then CEP Is that an acceptable hak order for both your UDP tilesets? Thanks in advance. _________________________ Lands of Intrigue Castle Spulzeer || Dungeon Crawler DC1
Posted by Chandigar at 2009-01-2209:44:26
Updated, Thanks for the files, Boodah! _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]
Posted by boodah at on09/18/08
Hey, Chandigar, I had a look at the placeable 2da's for MM1.3, UDP1 and UDP2. MM used the lines 6000+ for the new 1.3 placeables and you used these lines for the UDP1 ones. So my guess is that while you updated UDP1 for NWN1.69, that you somehow used the 2da from UDP1.0 instead of the one from UDP1.1 (which was MM1.3 compatible)and used this 2da as base for the UDP2 one. If you would be willing to update the whole thing again (which would be extremely awesome and very much appreciated!), then it maybe would be the easiest way to wait for the release of MM1.4 (which will be compatible with NWN1.69 and CEP2.1) and add your placables to their updated 2da. By the way, MM1.3 has some little glitch with the riding skill introduced in Patch 1.69 (and you can't use the new placeables and creatures and other new stuff, of course) but it is not really broken. Anyway, I wanted to thank you again for your awesome work on this set.
Posted by helvene at on09/24/08
Worth a vote _________________________ NWN haks [Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest] _________________________ NWN Overrides [Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes] _________________________ NWN2 [Alternative Tree Textures] _________________________ Legacy of Netheril third revision tileset haks Amen NWN PW Hakpak
Posted by Chandigar at 2008-09-2315:28:53
@boodah Oh, and I believe a spaceship interior is next as I find the time. _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]
Posted by Chandigar at 2008-09-2315:28:10
@boodah Let me check that, I think 1.69 broke d20mm 1.3 but I can't verify. I used my Suburbia file as the base then added to it. _________________________ [Aztec Exterior Tileset] [Aztec Interior Tileset] [RLCore Gothic Estates Exterior Tileset] [RLCore Gothic Interior Tileset] [UDP1 Suburban Exterior Tileset] [UDP2 Modern Office Interiors Tileset] [Barbaric North Exterior Tileset]
Posted by boodah at on09/18/08
Hm, this seems not to be compatible with D20mm 1.3. Door and placeable appearances are overwritten. Is this because of 1.69 or did you accidently work with 2da's of the D20mm 1.2 version (like initially in UDP1)?
Posted by boodah at on09/18/08
Another jewel. This tileset is extremly usefull, 'cause I'm still working on my Shadowrun mod and I have to rebuild some areas to use this awesome piece of art. I just hope the patch doen't brake it all... What are the future plans for UDP? I hope for a new modern interior, maybe with subway stations and subway interiors (which can double as monorail trains) or maybe a modern sewer tileset.