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NWN HAKPAKS

- Jump to comments -
Title  A Dungeons & Dragons
Author  Hardpoints
Submitted / Updated  10-04-2008 / 11-01-2010
Category  Combos - All-In-One
Expansions  HOTU-1.69
Forums  Link
Description
A Dungeon and Dragons Beta 0.78 Release. Sometime this year, I hope.

James Clark Waite died on October 31 while in his sleep, he had been on a downward spiral the past few years, a diabetic with total kidney failure and overweight till a few months before his death.

He was a great man, with a wonderful view point, not a bigot by any means, well liked by all that met him.

He was 73

He is survived by his son Eric.

Yes I know that I have not been hard at work on the next part in some time, my dad has been sick we were very close And in a very real sense he died sometime ago.
And of course other thing have gotten in the way as well.

Hopefully I can get more done now but then again maybe not we will have to see.

A Dungeon and Dragons Beta 0.77 Release. 12-07-09

Whats new ---
1.) The new Monsters now have Stats. (.erf and a simple module).
2.) Some of the new Monsters have new a appearance.
3.) Noting changed just added credits for the Cloaker skin mesh by AcidChalk and Wand of Orcus Textures by Robert Burson (plus a few meshes of his, that I used for parts of the new wand).

Sorry for not posting sooner.

Thanks Guys & Gals for all the help that you have been, I hope you enjoy Their works and Mine.

Their names can be found in the Standalone Readme now, not the one that came with the items in question,that one I will remove that for redundancy.

I hope, you all have a happy Hollidays everyone.

------------------------------------------------- A Dungeon and Dragons Beta 0.76 Release. 10-31-09

Whats new ---

1.) New Monsters (for Halloween), yes, it has been sometime since I posted last, I am sorry for this,
but life has a funny way of getting in the way, when you want it to the least.

Well I am back now (well at least for the time being lol) and with screens shots of the Sharks and the new monsters.

I hope to make improvements to this release as I have done with all the others, this is only the beginning (I hope).

(there are no .ERF's yet) will release them at a later date....

I hope you enjoy, happy Halloween (Samhain) everyone.

-------------------------------------------------
A Dungeons & Dragons Beta 0.75 Release. 06-30-09

Whats new --- 1.) Sharks!!!!, yes I know you have seen sharks out there before for NWN. But theses are new, you may have seen some screens of them before, theses are even better then my old ones!

I would like to thank NWC Snake and BioWare/DLA for the Idea and for the original Models.

Here are some old Screens of my Sharks (along with some of my other beasts).

Link

Sorry there was not more this Month, as my Dad is not well, He is in a Hospice after being in the Hospital for a few Months, I don't think he will last the year, .... he dose not remember me,... sad, as he had the best memory and could converse for Hours on end about many subjects.

I will be busy next month (among other things) and will not have as much time to release my work, for at least a Month, maybe two.

Take care everyone.

Hardpoints out.
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A Dungeons & Dragons Beta 0.74 Release. 05-20-09

Whats new --- 1.) Fixed Various files (.2da, .set, .mdl, ETc.) for the Castle 1 & 2 and NWN city interior 1 & 2.

Lol, I just found a few more bugs, just before this release, so I hope to fix them in the next release.

I hope to surprise you all, with the next release, so I will see or should I say her form you then.

Hardpoints out.
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A Dungeons & Dragons Beta 0.73 Release. 04-30-09

Whats new --- Where are you Sean and Justin and maybe Brain, I will be on Higher Ground today, will you? ..... lol inside joke there.

1.) Released new tile Sets NWN city interior 1 & 2 (first release).

2.) I have now placed, each Tile-Set, into there own separate folder (For Raven_Blood) also to make it easier for you to pick and choose, which set you want to use or not use.

There is also a new Readme.

Again, I have released this a little early, this apply's mostly with the NWN City Interior 2.

They are just some areas that are unfinished, that will not crash your game (Well they should not, I have not, crashed with them).

I hope to release, a patch/fix for those bugs soon.

Also I have contacted BeyondThePale, so I hope soon to have, all of this in one big File download, for all of you Broadband users, you can still download the smaller ones if you like (or have a 56k connection and have too).

Hardpoints out.
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A Dungeons & Dragons Beta 0.72 Release. 03-21-09

Whats new ---
1.) Released new tile Sets Dungeon and Castle interior 1 & 2 (frist release).
2.) Fixed Various files (.2da, .tlk, ETc.) to get the .Hak version to work with CEP 2.2 (Kaliesto this one is for you).
3.) Have also included standalone files, as to make adding this work to other non-CEP oriented works easier (hopefully).

There is also a new Readme.

I have release this a little early (there was a few small bugs, that I wanted to get out of the way), but something happened.

For the first time in 5 Years, I have a new PC!

Wow, I had to save up for 3 years to get this baby (was trying to get one back in 2006- 2007).

Lol, well that's it for this month.

Hardpoints out.
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A Dungeons & Dragons Beta 0.71 Release. 02-27-09

Whats new --- Bug fixes,....
1.) Bad Animation Bug with the door in Tile tdc01_g07_01, I have also cleaned up that door mesh a tad.
2.) Missing mesh in tdc01_a15_02, is now fixed.
3.) There was some bad sparkle in the Drow Tile-Set at tid01_a01_01, TID01_h01_09, tid01_d01_02, tid01_d02_02, tid01_d02_03, tid01_f12_01, plus a few others that I have found at the moment.

4.) Fixed shadows bugs (most of them) in the following tiles, tid01_h01_02, tid01_h01_03, plus a few others as well.
5.) Added new content to Tile tid01_d02_03, so that the Crystals now glow and are somewhat transparent, as well as have more shine.

6.) Fixed a mesh smoothing issue for tile tid01_d02_02.

7.) A modified fire Animation texture was added for fxpa_flame00, fxpa_firebb, fxpa_flame01,fxpa_flame05, it is much more refined and should resemble the flicks that are often associated with flame, instead of a small near shapeless blob.

There is also a new Readme.


Hardpoints out.
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Here is a little taste of the upcoming Dungeon Tile-set and a couple of the Beholder Tunnels Tile-set to wet your appetite (Screen Shots below).

The Beholder Tunnels are early works and may change before release.

Oh last second change, I have added the Dwarf Halls in there early state (Screen Shots only) for RAVEN280, enjoy.

I am thinking about, changing some of the upper support columns, before release.

Hardpoints out.
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A Dungeons & Dragons Beta 0.70a Release. 01-23-09

Whats new --- Drow Tile-Set and Mind-Flayer Tile-Sets with Roofs, !!!

Now with a small bug fix, for tile tdc01_g07_02.

You can see them down below, off to the right, in the Screen Shots!

I am now calling this a Beta, as I have not heard any new game crashing bugs.... and the others are all fixed.

There is also a new Readme, so download for the list of new changes.

So download today!

I hope you all had, a great time while I was gone! ;)

But I am back now everyone, (lol) I hope you all are having fun, if not, I know you will soon!

Hardpoints out.
-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

01-18-09

Whats new --- Screen Shots! Of the up coming "A Dungeons & Dragons Beta 0.7", due this week (Friday the 23rd)!!!

Plus, a sneak peek at up coming Tile-Sets releases, these are early works in progress, so some of the screens may look out of place and or change before release.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------
A Dungeon and Dragons Alpha 0.69a Release. 12-21-08

Whats new --- For Raven280 I have added the Crypt Tile set in .Hak form and for SoulFlame I have made a more custom .2da, it can be found in the override zip file.

The polymorph bug fix now added, to the DragonsZZZZ.hak

I have also made, two type of override downloads one for the tile-sets and one for the Dragons, try it on your favorite server.

I will skip the Readme update for a while and this will be my last update for the year, so look for the next one some time next year (January sometime at the soonest).

Happy Holidays everyone.
-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.69 Release. 12-12-08

Whats new --- I have added the Crypt TileSet, This one is for N. Red and the CTP folks (and you too), this is a first for me as it is a override now a .Hak, I will probably, make the Sewer and other tilesets overrides as well.

I have fixed the Red Dragon Polymorph, as well as added a Song Dragon (found in the override for now),currently it is with out a blueprint, as I do not have source material to work with.

There are a few other changes as well.

These are new and will go thru changes.

I will add more screen shots, of the new material later, as I am pressed for time now and can not.

I hope you enjoy.

ReadMe will be released tomarrow (lol, I hope).

Oops, small update to the override version.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------
A Dungeon and Dragons Alpha 0.65 Release. 12-05-08

Whats new ---I have fixed the missing Black DracoLich texture, I have changed the way the Silver Dragons looks by making the neck a little thinner, taller mane, smaller hips, I have fixed the DracoLichs Shadows (Red, White, Black) as well as the Shadow Dragons Shadows as well, also I have made some changes the the Shadow Dragons models (mostly facial) as well as small changes to the Red & white DracoLich models.

ReadMe will be released tomarrow.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------
A Dungeon and Dragons Alpha 0.6a Release. 11-28-08

Whats new --- Oops I had a few files mixed up there, this should bring the .tlk up to date (along with the last patch fixing a few other files) and allow you to raise spell resistance beyond 32 (up to a maximum 98 for spell resistance).

This is part of some on going work, to make Epic Dragons, Epic.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------
A Dungeon and Dragons Alpha 0.6 Release. 11-28-08

Whats new --- Fixed Most of the Dragons Shadows, you could see this on only one tile-set or with a with a light source near by (Torch, spell, Etc.).

Altered Gold & White Dragons physical features a tad, for a more canon look/feel.

Hey everyone, I know that this one is a little late, In fact, I have not updated the read me yet, but will do so tomorrow.

But as you can see, I have bumped up the version number a little, as I have seen no game stopping issues in sometime, so I,....we are that much closer to Beta.
-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.05 Release. 11-21-08

Whats new --- Fixed the Dracolich Bug, Fixed the Red Dragons Shadows, changed the Green Dragon (not so large around the gut,Etc.), I have fixed the Shadow Dragons size, within the appearance 2.da (was not displaying properly in the tool set ).

I have added, Shadow Dragons Stats to the .Erf and .Mod files.

A special thanks to Saduj for spotting that Dracolich bug!

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.04a Release. 11-14-08

Update
Whats new --- I am back, up and running (well for the most part).

I know it's not much but here is a .Erf and a .Mod file, to let you know that I am still here and not giving up on this mod!

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.04 Release. 10-24-08

Whats new ---1.) Obsidian Dragons Shadows are fixed. 2.) Pyroclastic Dragons now have BluePrints (.mod file and .Erf). 3.) More Bug fixs,
for the Sewer tile Set, some shadow were off and other problems, plus I added reflections for metal textures.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.03 Release. 10-14-08

Whats new ---Green Dragons Shadows are fixed along with many model changes, also a few changes to the T-Rex and FellDrakes (like missing textures, Etc.) Fang Dragon and Three of Four Felldrakes now have BluePrints (.mod file, and .Erf), made small changes to the Module.
A fix for a few bugs, that I saw with the Sewer tile Set (yep some more fixes on the way).

A override green dragon fix, also a last second change with a appearance.2da to the list.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

A Dungeon and Dragons Alpha 0.02 Release. 10-07-08

Whats new -------- Black Dragons Shadows are fixed along with basic model changes, HellFire Wyrm BluePrints (.mod file, and .Erf), Rust Dragon model changes (body & tail), Rust Dragons now have BluePrints Stats (.mod file, and .Erf), made small changes to the Module, Alterd The Dragon gods Stats a little (made them a tad stronger).

And there is hope for you non 7-zip users , I have a override for you that is in Win-zip format.

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------
A Dungeon and Dragons Alpha 0.01 Release. 10-03-08

Notification, I could only get 7-Zip to shrink this file to the size that the Vault asks (below 25MB), so it is now only working with 7-Zip (sorry Win-zip users) but 7-Zip is free and with no spy-ware (as far as I know), so you will need to download that here Link to use.

Two of the downloads are in fact one and you will need to have both for the extraction processes to work (I had to split the file into two parts with 7-Zip), I will make clear which ones they are below in the download section, you can extract them all by right clicking the file with the 001 in the file name, just after the extension (.7z.001), and press extract files.......

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

I am releasing this in it's early Alpha forum, so as to let you, the community see, feel and in a scene be a part of something more real then just screen shots (which up to date is all that I have released up to this point), not to men-chin, I mite have never released this, as it will never do Dungeons & Dragons (PnP) justice, so I was hesitant to release (I guess you could call it,... internet stage fright).

Also If something where to happen to my copy's (unlikely now, but who can say for certain) I... we would be losing out on something that was taking me years to accomplish (although this is a very small part of that).

I know that this Release has many bugs (and some missing content), but that is why I call this a Alpha release not a Beta or Final Release...., but given enough time and work it should be all of these (and much more), there is another reason, there is also another reason why this is late, as I have been adding new content to enhance game play (namely Epic Dragons, DracoLichs, Etc),...... I do apologize for the delay but I think that it will be a better game for it.

I hope to release other Works as the time passes, but with all the sets back that I have had to up to this point (with only some of them being said) I will have to release my work (in its entirety) some time next year (I hope), instead of later this year, but I will be releasing more of my work before then (for you to look at and play with), as well as updates to what I have out there now.

Oh please bare in mind, that this work will be updated, so while you are free to add this to your own work, it will go thru changes which mite effect your modules down the road,....I am trying to keep name, number, 2da, .hak files, .ERF, Blueprints, Etc. changes to a minimal, but I can not say with absolute certainty, that it will not make more work for you in the long run (although it should work better then before, and will be worth it).

I my self, have put off making my 2 Modules (The lost City, and Expedition to Castle RavenLoft) along with my friends Gaming world, Palladium Online World or POW for short(*), till I have finished with the Core files.... it should save me quite some time, so I would ask you to do the same.... but you are free to add this to your game at anytime, I am just saying that it mite be more work later on.

With that being said, my Work is for the most part Bioware/Atari Default, save for the wonderful Dragon Stats (Which are by Storvik, while saved me much time and effort, needs some additional work), scripts for hatching eggs (thank you judsonredhawk and Stone Monkey), The DLA Gem Golem Textures and some of the VFx Textures.

There are so many changes that need to be done (one I just noticed was the Black Dragon Shadow Bug), I will not document the rest here (as that would take more time then I have), but allow you to find out for yourself, although I will tell you that one of the many problems that I had forced me to go back on my time table, that problem was to remake all of the Dungeons Ceiling changes, that I had made up to that point which set me back a month at least),......ah problems...problems, I will not trouble you with mine, as I know, that you have your own, so with out further ado...

-------------------------------------------------------------------------------- ---------------------------------------------------------------------------

I would now like to thank, a very small few, that have been there for me and have helped me out (and in a very real scene made this all possible),...... Rory (my Brother,...stay away form them trouble makers!!!), Sean (all three of you), Albert, Evan, Carlos, Rico, Tom, Doug, Dave, Ben, Mike, Justin, Edger, John, FlyWheel, Outlaw, Molle and Chris My Dentist out in Conifer, Barry_1066, Brian Chung, Creig W. and everyone else at BioWare/EA, all you at the NWN Vault.... (Lol....I did not tell you about that one did I, oh wait I just did....lol ), also I would like to thank those that are not with us anymore, ....My Grand Parents, My Aunt and Uncle, My Brother Kirk, My Cousins John Jr. and John the III, Rusty, Herold, Hoppy, Erick Wujcik, may you all find that peace in death, you could not find in life.

Link

* = (It use to go by the name WOP, but that is already taken by World of Palladium).

Files

NameTypeSizeDownloads
Libris_Morris1.1.zipLibris_Morris1.1.zip
Submitted: 10-04-2008 / Last Updated: 12-07-2009
zip17.8Mb212
Libris_Morris V1.1 Updated with Blueprints and sample module also som changes to the monsters.
zz_Sharks.zipzz_Sharks.zip
Submitted: 10-04-2008 / Last Updated: 06-30-2009
zip10.9Mb190
Sharks!!!
cep22_v1.zipcep22_v1.zip
Submitted: 10-04-2008 / Last Updated: 03-21-2009
zip129.9Kb387
CEP compliment .Tlk(I hope)
Standalone_files.zipStandalone_files.zip
Submitted: 10-04-2008 / Last Updated: 03-21-2009
zip157.28Kb242
Added this, to work with other non-CEP oriented Mods to make it easier (hopefully) for them to incorporate them into their mods.
cep_dragonsHP.zipcep_dragonsHP.zip
Submitted: 10-04-2008 / Last Updated: 03-21-2009
zip112.59Kb359
The .Erf (Encapsulated resource File) for the Dragons and their items, now with small bug fix.
OverrideTilesSeprateFolders2.zipOverrideTilesSeprateFolders2.zip
Submitted: 10-04-2008 / Last Updated: 05-20-2009
zip20.9Mb251
Part 2 Ceilings for the override folder (now in Separate Folders).
OverrideTilesSeprateFolders.zipOverrideTilesSeprateFolders.zip
Submitted: 10-04-2008 / Last Updated: 05-20-2009
zip20.4Mb423
Part 1 Ceilings for the override folder (now in Separate Folders).
TileSets2.Hak.zipTileSets2.Hak.zip
Submitted: 10-04-2008 / Last Updated: 05-20-2009
zip23.5Mb262
Part 2 Ceilings for the Hak Folder.
CEP_Dragons2.zipCEP_Dragons2.zip
Submitted: 10-04-2008 / Last Updated: 11-21-2008
zip221.58Kb336
Here is the Module, with the Dragon Entry's (which I am still working on). ;)
A_Dungeons__Dragons_Read_Me.txtA_Dungeons__Dragons_Read_Me.txt
Submitted: 10-04-2008 / Last Updated: 12-11-2009
txt30.51Kb549
Read me,....Can't have a mod with out this.
DragonsZZZZ.7z.001DragonsZZZZ.7z.001
Submitted: 10-04-2008 / Last Updated: 03-21-2009
00119.1Mb545
This is part one of two files, you must Download!!! Otherwise you will not be able to extract files. This is also the file, that you have to right click on to extract files, the other file (DragonsZZZZ.7z.002) is the left overs...Lol
DragonsZZZZ.7z.002DragonsZZZZ.7z.002
Submitted: 10-04-2008 / Last Updated: 03-21-2009
00213Mb528
This is part two of two files, YOU MUST ALSO DOWNLOAD THIS!!! Otherwise you will not be able to extract files, also they both need to be together (in the same folder) for the file extraction to work.
Override_Dragons.zipOverride_Dragons.zip
Submitted: 10-04-2008 / Last Updated: 12-21-2008
zip10.3Mb501
Here are but a few of the dragons, for your override folder (now with Polymorph bug fix and Song Dragon Model).
TileSets1.Hak.zipTileSets1.Hak.zip
Submitted: 10-04-2008 / Last Updated: 05-20-2009
zip15.4Mb385
Part 1 Ceilings for the Hak Folder.
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SCREENS

Deadhead Concert (That's the only ones, that Dragon Lich's go to).


Wow what a Head butt!!!


Oops, I missed spelled Dungeon.....Lol.... =o


Rust Dragon.


Fang Dragon.


Red Dragons


All of them now quadrupeds (they walk on all four's).


All of them but, the Hellfire Wyrm, in there 12 size Category's (just a few shown here).


And other Vfx changes.


New Fire Vfx.


New Gas Vfx.


Great Wyrm Gold Dragon.


New Gold Dragon.


With new Vfx.


Bronze Dragon Great Wyrm.


Gold Great Wyrm up-close.


Adult Copper Dragon.


Copper Dragon Great Wyrm.


New Black Dragon.


Brass Great Wyrm.


Tarterian Dragon,.... hummm...now say that three times real fast, with a mob of Orc's chasing after you..... ;)


T-Rex.


The New Silver Dragon.


Great Wyrm Green.


If you have not noticed not only are all the Dragons in 12 different sizes, most also have 3 different texture associated Based on there age (Young, Adult, Old, Etc.), along with them are Different sized wings, tails, larger heads and other cosmetic (mostly facial) changes. Here you can see a Wyrmling Bronze Dragon.


AH fresh AIR!!!!!


A shot of that sewer, I have been talking about.


Humm I wonder what this is for?


Metallic Great Wyrms Dragons.


Tiamat (just one of Three Dragon Deity's).


New green dragon model,...up close.


New green dragon model.


The new White Dragon, form side.


The new White Dragon, form side #2.


The new White Dragon, form front.


The usual suspects.


Black Dragon comparison #1.


Blue Dragon, comparison #1.


Blue Dragon, comparison #2.


Green Dragon, comparison #1.


Green Dragon, comparison #2.


Red Dragon, comparison #1.


Red Dragon, comparison #2.


White Dragon, comparison #1.


White Dragon, comparison #2.


Brass Dragon, comparison #1.


Brass Dragon, comparison #2.


Bronze Dragon, comparison #1.


Bronze Dragon, comparison #2.


Copper Dragon, comparison #1.


Copper Dragon, comparison #2.


Gold Dragon, comparison #1.


Gold Dragon, comparison #2.


Silver Dragon, comparison #1.


Silver Dragon, comparison #2.


Here it is the Mind-Flayers, tile-Set, with Ceilings! It should be out, this Friday as well!


Here it is the Drow, tile-Set, with Ceilings!

It should be out, this Friday!


With the NeverWinter City Interior Tile-Set, being so large, I felt that I should show you more screens. Enjoy ;)


Here are screen shots of the up coming (later on) Castle Tile-Set and NeverWinter City interior Tile-Set, some of the screens are form the Default game (testing mode for bugs).


Beholder Sneak Peek 1.


Here is Screen Shots1 of the new Dungeon Tile-Set with Celings.


Here is Screen Shots2 of the new Dungeon Tile-Set with Ceilings.


Beholder Sneak Peek 2.


Here you go Raven280, a very early screens of the one score or so, tiles that I have changed.


Here is the new Roofs for the DLA City and Castle 2.
(Warning this is a large file at 13Meg & at 5760 x 3600)


Happy Halloween (Samhain) everyone.


Ghost Brute


Hags


Bar Lgura Demon


Blood mote


Rutterkin


Famine Spirt


Brain in a jar....


Hey Mac can you spare a smoke,...ah what?! No I did not kidnap your Grandparents and then probe them in my Spaceship!!!!


Old friends....


Orcus


Yeenoghu


Blaspheme


Deathlock


CinderSpawn


A big Fish, Megalodon.


Another shot of Megalodon.


Black-tip Coral reef shark (large name for a little shark).


Great White


Another shot of the Great White


Tiger Shark


Backside shot of the Tiger Shark.


Blue Shark


Front of the Blue Shark


Short-fin Mako Shark


Close-up of Short-fin Mako Shark


Bull Shark, no, no, no, not the Bull $#!@ Shark, They are found in Government, circling around citizens looking for re-election, this is just the Bull Shark.


Bull Shark.





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Comments (30):

1 2 3

Posted by Jedijax at on07/05/09
Hey there, Hardpoints!! Whatever happened to the beholder tunnels ceilings? Been salivating for them...

Posted by Hardpoints at 2009-12-1013:30:34    
"I will provide a link for these animations Link as I can repackage them..." Should say "I will provide a link for these animations Link as I can not repackage them with out consent... Happy Holidays everyone _________________________ Death and taxes. My work So far. A Dungeon Dragons files (not just screens) Unicorns, Pegasus, updated Nightmares Gulliver's Travels Screens Shots of my Work and future projects. Dungeons Dragons 1.5 part 0 Dungeons Dragons 1.5 part I Dungeons Dragons 1.5 part II DLA, Dynamic, Centaurs. Libris Morris and other Fiends

Posted by Elphilm at 2009-12-1012:21:31    
Hi Hardpoints, I sent you a PM through the Bioware boards about another silly idea of mine. Happy holidays!

Posted by Hardpoints at 2009-12-1009:52:16    
Yes that is not bad looking, I do love ragnarok_mr4 work, but will hold off on that for now. I would like to ask him if I could use it first, will be nice to have a chat with him, I wonder how hes doing. I have not spoke to him in a long time (since 2008 I do believe), nice guy, a little over worked, but a nice guy. Love the whole DLA team, . So maybe, I can do that for you. Happy Holidays everyone. _________________________ Death and taxes. My work So far. A Dungeon Dragons files (not just screens) Unicorns, Pegasus, updated Nightmares Gulliver's Travels Screens Shots of my Work and future projects. Dungeons Dragons 1.5 part 0 Dungeons Dragons 1.5 part I Dungeons Dragons 1.5 part II DLA, Dynamic, Centaurs. Libris Morris and other Fiends

Posted by Hardpoints at 2009-12-0918:20:28    
Elphilm, yes it would be easy to add the new animations, it would only take a few seconds (approximately). I myself will not use them as he dose not walk on all fours and also he uses his heavy Flail (which would look weird as he ran with it). Sorry. Happy Holidays everyone... _________________________ Death and taxes. My work So far. A Dungeon Dragons files (not just screens) Unicorns, Pegasus, updated Nightmares Gulliver's Travels Screens Shots of my Work and future projects. Dungeons Dragons 1.5 part 0 Dungeons Dragons 1.5 part I Dungeons Dragons 1.5 part II DLA, Dynamic, Centaurs. Libris Morris and other Fiends

Posted by Elphilm at 2009-12-0912:23:17    
Hi Hardpoints! I was wondering if it would be difficult to rig your Yeenoghu model to use the ghoul animations by ragnarok_mr4/lord of worms. The Project Q ghouls also use these animations. The animation set would give Yeenoghu a truly bestial posture, and it would doubtlessly look great to see the demon lord leaping on all fours towards the player. Would this be doable?

Posted by Hardpoints at 2009-12-0308:46:01    
Hi everyone, glad to be back. Well in this last installment I released some new monsters but with out any .erf blueprints, in the next release I will fix that, they should have stats. Many, have also gone threw changes (model mesh's and Textures), hopefully for the better. As for other stuff (Dwarf tile-set and others), I have been not able to get much done unfortunately, but that should change soon, can not say when the next ceilings will be out, but I will get them, when I can get them done. Anyhow happy Holidays everyone.... Hardpoints out. _________________________ Death and taxes. My work So far. A Dungeon Dragons files (not just screens) Unicorns, Pegasus, updated Nightmares Gulliver's Travels Screens Shots of my Work and future projects. Dungeons Dragons 1.5 part 0 Dungeons Dragons 1.5 part I Dungeons Dragons 1.5 part II DLA, Dynamic, Centaurs. Libris Morris and other Fiends

Posted by RAVEN280 at 07:00:07    Voted10.00
Welcome back Hardpoints. Excellent looking new creatures (love the Brain in the jar). How is the Dwarven ceilings coming? I still hope you can at some point do a cavern/mine ceiling set. I like the description of the BS shark as well... Good stuff! Glad your still working on these projects.

Posted by Raven_Blood at on11/03/09
nice work on the new creatures Hardpoints! :] I especially like the Blood Mote the most!

Posted by senemenelas at on11/01/09
absolute awesome work! _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System

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