Useable Beds for "City Interior 2"
tileset walkmesh tile changes for
TNI01 bed tiles.
Comes in two flavors use only ONE or the other, "tni01beds_v1a.hak" first flav just adds walkmeshs to bed tiles.
Second one is "tni01beds_v1ax.hak" adds
walkmeshes to bed tiles AND includes
a tni01_q04_02 file and changes to
.set and .itp files to let a third
Home Upper group be availble in toolset.
Also "ax" Bordello Group uses a
bed on a lowered platform that allows
npc's to pathfind onto it. Benches
lowered so sitting humans don't look
silly if invis object placed on them
to use them for sitting.
Recommend NOT using Home Upper groups
for Ambient NPC's pathfinding is just as
unreliable as it is in orginal tiles.
Hope you find a use for them... I'm not
as happy with these as I was with TNI02
walkable beds. Ran out of time to get
everything I wanted done.
TERMS OF USE
1. Everybody is allowed personal use of this package for their modules.
2. Inclusion in public module-specific or server-specific compilations is:
- allowed
3. Inclusion in public and general use compilations is:
- allowed
Full Version includes extra tile and .set & .itp changes for Third Home Upper
Group in toolset and Lowered platform in Bordello Group that makes NPC's happy.
I've been hoping for a while to see the bed in the Drow Interior walkable =) It's such an awesome bed. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Dagesh at 2009-02-12 05:15:38 Voted 10.00 on 02/12/09
Works perfectly. Thank you!
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