Dwarven Chasms tileset Version 0.2 - 10th Sept 2010
Catacombs tileset Version 0.2 - 25th July 2010
Deep Dungeon tileset Version 0.2 (beta)
Undercity tileset Version 0.1 (beta)
Barren Lands Tileset Version 0.1 (beta)
Undercity Generic Doors hak Version 0.1 (beta)
I would respectfully ask that the content found here is not repackaged or rereleased, or included in any other non-module or PW-specific package in an altered or unaltered state, without requesting my express permission and that of any other involved parties. Queries in this or any other regard may be sent to [email protected]
I am still so in love with these sewers. I sent you an email as well about using them in AF. in regards to said sewer set. You mention on your page (raise/lower) features as well as a really nice screenshot but it doesnt appear to be valid in your current download. I even went so far as to check if the models were there and maybe the raise/lower option in the set file was overlooked. but no. Just wondering if you were still working on these at all (I know your very busy with ProjectQ atm) happy holidays to you and yours. and a great nwn year ahead! _________________________ [Seasonal Forest Tileset] [Fantasy Dungeon Tileset][Scorched Earth Tileset] [Mirkwood Swamp Tileset] [Cypress Bayou Tileset] [Undersea Tileset] [Reworked Werewolf Model] [Helmet Pack] [Remodeled Night Hag][WoRm Head Hands Model][Goblins Override][Zombies Override][Ghouls Override] [Werewolves and Fire Giants remodels][Bugbears Facelifts][Minotaurs Facelift][Wagon Interiors][Arbor Falls~ Downloadable Persistant World]
Posted by udasu at on12/03/09
Happy Holidays, 6. I tried emailing you. Can I use your sewer tileset for Lankhmar nights? Feel free to email me: udasu@yahoo.com Thanks! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Yukiakari at on11/18/09
I give you 9.75 for the Barren Lands tileset. Great work! I really love the shape of the rock, and the textures are really good, too. For weeks now I have been going through desert and drylands tilesets for a new module project, just to find this beautiful tileset by accident. It does look a bit "barren" with only raised terrain, but what else do you need for barren wastelands? Sure, some hills or dry streams or cracks in the ground might be nice, but I love it the way it is, without too many tiles that make it unnecessarily big. Thank you! _________________________ "A Hippie's Tale", a colouful little module: Link
Posted by Bozat, at on11/05/09
Wow! Perfect! _________________________ ------------------------------------------- "Repent, Harlequin!" said the TickTock Man.
Posted by Bard at on11/02/09
Man, I love these tilesets! It started for me with the Wildlands set (the woods are fantastic) and everything you've added has been icing on the cake. There is so much atmosphere here -- the rugged loneliness of the moors and barrens, the richness of the city, and the haunted woods can be marvelously claustrophobic. Well done, six; thank you for these gems!
Posted by Ssythilac at on10/30/09
Hello Six! I´m very interested in incorporate two of your magnific tilesets to a module i have in mind. There are the deep dungeon (i am the nº one fan of this!)and the new barrens. I want to ask you about the next updates of this two great pieces. With a little work, the deep dungeon will be perfect, and, for the barrens, have you considered to add ruins? when will be the next update of them? Please, i dont want to give you pressure, its only curiosity for you wonderful work. Thanks! PD: sorry for my english. _________________________ unknown
Posted by Squatting at 2009-10-2514:07:28
Excellent, even if there's not a lot to play with just yet. Greatly looking forward to seeing more of the sewers and dungeon. The barrens are fantastic, too. Simple but very useful. I'd like to see ramps that go between various elevations. That, IMO, would be the single biggest thing to make that tileset usable for me. Keep it up! :) _________________________ Shadows Silver PW Development Blog
Posted by _six_six_six_ at 2009-10-0608:36:29
Why thankyou very much one and all. As for the tilefade option, well, I think at some point I may make the tree foliage fade - it won't look very pretty and simple being flexible with your camera control will yeild much smoother gameplay anyway in my opinion - however since its so easy for a player to simply disable tilefade entirely anyway I don't see it as any great loss to add it. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by cmforest at on10/02/09
Thank you so much on a job beautifully done! Cannot wait to see more from you.
Posted by Throt at 2009-09-2602:16:31
These look absolutely magnificent sixesthrice. Thanks for uploading and working on such a fine facelift for NWN.