Miscellaneous Medium
iit_midmisc_151 - iit_midmisc_165 (15 total)
Fixed two conflicts with new fish clubs
Fixed Ruby Golem conflict
Fixed Satyr Conflict
Fixed Scrying Orb crashing bug
added:
C.R.A.P. (C.R.A.P. Team - Plywood Chicken, Rosietreats and others) Merger and fixes by Barry_1066
Title C.R.A.P. for 1.68 and CEP 2
Author Accerak & Rosietreats - Classic Roleplaying Adaptation Project Team
Link Link Link Link Interview:
Link VIDEO *you want to see this*
Link
Pheno head models (some 600) made for 2.1 and new 2.2 heads for riding NIC horses - Barry_1066
Parana by Barry_1066
Doom Pumpkin by Barry_1066
Added brownie and wemic body types to the body tailor and adjusted for all new heads - a few other improvements - 420
Lots of new tail effects by Acaos
Tail.2da upgraded with ALL CEP models - Acaos
Title Greyhawk Adventures presents... Brownie Race Heads
Author Daemon_Blackrazor
Link
Title Drakin - Dynamic Race
Author Fantu
Link Heads converted to work on halflings - this gives nearly the same result and ALL clothing works without adding thousands of new Pheno
models, thus keeping size way down. All heads have added pheno types for NIC horses. Barry_1066
Title Flowing Liquids v1.1
Author The Amethyst Dragon
Link
credit to OldMansBeard in CEP 2.2 as well please, for CleanModels - almost all the models I have submitted were cleaned up with it. It's
* Alternative Door Forms by Gaoneng (http://nwvault.ign.com/View.php?view=Ha ... il&id=7608)
* CTP Generic Doors 1.5 (http://nwvault.ign.com/View.php?view=Ha ... il&id=6376)
* NWN2 Doors by thegeorge (http://nwvault.ign.com/View.php?view=Ha ... il&id=7595)
* TIleset-specific doors as generic doors (Acaos)
Tiles (cleaned up and organized by Acaos)
* [CEP] City Exterior (ZCN)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Misc Tiles by Gribo (http://nwvault.ign.com/View.php?view=Ha ... il&id=5815)
* [CEP] Crypt (ZDC)
* - Diagonal Walls by Stephen Nispel (http://nwvault.ign.com/View.php?view=Ha ... ail&id=863)
* [CEP] Castle Interior (ZIC)
* - Castle Interior Expanded by Tiggs (http://nwvault.ign.com/View.php?view=Ha ... il&id=7501)
* - Castle Interior Windows by Gaoneng (http://nwvault.ign.com/View.php?view=Ha ... il&id=6283)
* - Castle Interior Windows by Stephen Nispel (http://nwvault.ign.com/View.php?view=Ha ... il&id=4909)
* - Dais by Sithen (http://nwvault.ign.com/View.php?view=Ha ... il&id=5724)
* - LOK Tileset Addon #7 by Danmar (http://nwvault.ign.com/View.php?view=Ha ... il&id=1592)
* - Maze by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6812)
* - Maze reskin - Marble by Acaos
* - Round Castle Tiles by YellowLab (http://nwvault.ign.com/View.php?view=Ha ... il&id=2505)
* - Stone Room Bath by Sarchasm (http://nwvault.ign.com/View.php?view=Ha ... il&id=6382)
* - Tower Interior by Veldin (http://nwvault.ign.com/View.php?view=Ha ... il&id=3123)
* - Usable Beds by BRolanda (http://nwvault.ign.com/View.php?view=Ha ... il&id=3210)
* [CEP] Drow Interior (ZID)
* - Maze by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6812)
* [CEP] City Interior (ZIN)
* - City Interior Windows by Gaoneng (http://nwvault.ign.com/View.php?view=Ha ... il&id=6480)
* - Wooden Elven Interior by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6662)
* - Workshop by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6556)
* [CEP] Desert (ZTD)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Desert Streams and Oasis by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6587)
* - Desert w/Dunes by Veldin (http://nwvault.ign.com/View.php?view=Ha ... ail&id=853)
* - Gentle Dunes retexture by Acaos
* [CEP] Dungeon (ZDE)
* - Dungeon Raise/Lower by Acropole (http://nwvault.ign.com/View.php?view=Ha ... il&id=6635)
* - Dungeon reskin - Ice by Acaos [ZDE04]
* - Dungeon reskin - Pit by Acaos [ZDE09]
* - Dungeon reskin - Sewer by Acaos [ZDE03]
* - Dungeon reskin - Water by Acaos [ZDE02]
* - Maze by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6812)
* [CEP] Forest (ZTF)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Archer Towers by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6782)
* - Forest Stairs/Edge Fix by Na (http://nwvault.ign.com/View.php?view=Ha ... ail&id=754)
* - Forest Barracks by stickgirl (http://nwvault.ign.com/View.php?view=Ha ... il&id=3646)
* - Forest Expansion by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6653)
* - Forest Log/Suspension Bridges by Jacoby (source unknown)
* - Forest Water by Yumi-Chan (http://nwvault.ign.com/View.php?view=Ha ... il&id=3430)
* - Foret des Ombres by Acropole (http://nwvault.ign.com/View.php?view=Ha ... il&id=1176)
* - Full Forest Hills by Kert_Wettian (http://nwvault.ign.com/View.php?view=Ha ... il&id=4508)
* - LOK Dungeon Entrance, House, Marsh, Tower by Danmar (http://nwvault.ign.com/View.php?view=Ha ... il&id=1596)
* - Forest Groups 1 by Gribo (http://nwvault.ign.com/View.php?view=Ha ... il&id=5815)
* - Forest Groups 2 by Gribo (http://nwvault.ign.com/View.php?view=Ha ... il&id=4493)
* - Raised Forest/Stone bridges by Kelsys of Greenshore (http://nwvault.ign.com/View.php?view=Ha ... il&id=4745)
* - Ruin Wall by Racerblue (http://nwvault.ign.com/View.php?view=Ha ... il&id=6785)
* - Rural Stream/Water by Jackal_GB (http://nwvault.ign.com/View.php?view=Ha ... il&id=4592)
* - Smithy by Yumi-Chan/Jackal_GB (http://nwvault.ign.com/View.php?view=Ha ... il&id=2760)
* - TB Forest/Giant Tree/Houses/Shrine by Tom_Banjo (http://nwvault.ign.com/View.php?view=Ha ... il&id=6683)
* [CEP] Frozen Wastes (ZTI)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* [CEP] Mines (ZDM)
* - Desert Mines by Stilgar (http://nwvault.ign.com/View.php?view=Ha ... ail&id=847) [ZDM04]
* - Ice Caverns by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6651) [ZDM03]
* - Lava Caverns by Gestalt (http://nwvault.ign.com/View.php?view=Ha ... il&id=1228) [ZDM02]
* - Pit Caverns by Gestalt (http://nwvault.ign.com/View.php?view=Ha ... il&id=1228) [ZDM01]
* - Organic Mines by Stilgar (http://nwvault.ign.com/View.php?view=Ha ... il&id=2214) [ZDM05]
* [CEP] Rural (ZTR)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Archer Towers by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6782)
* - CFR Hills by Thallion Stelani/Vilance d'Asari (http://nwvault.ign.com/View.php?view=Ha ... ail&id=486)
* - Gentle Hills by Wayland (http://nwvault.ign.com/View.php?view=Ha ... il&id=7221)
* - Misc Tiles by Gribo (http://nwvault.ign.com/View.php?view=Ha ... il&id=5815)
* - Rural Forest Transition by Danmar (http://nwvault.ign.com/View.php?view=Ha ... il&id=1593)
* - Rural High Bridge by Lucifer Church (http://nwvault.ign.com/View.php?view=Ha ... il&id=2528)
* - Rural Towers by Veldin (http://nwvault.ign.com/View.php?view=Ha ... il&id=3127)
* - Rural Tree Cliffs by Lucifer Church (http://nwvault.ign.com/View.php?view=Ha ... il&id=1175)
* - Rural Waterfalls by Lucifer Church (http://nwvault.ign.com/View.php?view=Ha ... il&id=2532)
* [CEP] Underdark (ZTU)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Ruins by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6905
* [CEP] Winter (ZTS)
* - Airships by Some_ux (http://nwvault.ign.com/View.php?view=Ha ... ail&id=167)
* - Archer Towers by Helvene (http://nwvault.ign.com/View.php?view=Ha ... il&id=6782)
* - CFR Hills by Thallion Stelani/Vilance d'Asari (http://nwvault.ign.com/View.php?view=Ha ... il&id=3357)
* - Gentle Hills by Wayland (http://nwvault.ign.com/View.php?view=Ha ... il&id=7221)
cep22b_fixes
The fixes are as follows:
- Fixes bad PWK/use nodes on Tom Banjo's boulder (contributed by Tom Banjo)
- Fixes bad reserved lines in baseitems.2da
- Fixes toolset crash when trying to create an Amulet 2*
- Numerous fixes, enhancements, and cleanups to CEP tiles by Acaos
- Tile minimap icons regenerated for several sets (and minimap icons are now in cep2_add_tiles2.hak - you will need both this and cep2_add_tiles1.hak)
- CRAP doors cleaned up and integrated
- Several missing CRAP placeables added
- A large number of new doors and curtains by Barry_1066 and Athena integrated:
-- Base curtain model is the CTP curtain model by OldMansBeard and Tiberius Morguhn
-- Base single door model is the LOK single door, cleaned up by Acaos with proper nodes added
-- Base double door model is Gaoneng's double door, cleaned up by Acaos
There's a cep2_top_v22b.hak for builders who want to make sure their users are using CEP 2.2b. There's also cep22_v2.tlk, which should probably be copied to cep22_v1.tlk, as it's completely backwards-compatible. The cep2_top_v22.hak file is identical to the cep2_top_v22b.hak file as well.
Tiberius_Morguhn's
"More Doors" hak located here: Link Was in inspiration for development of CEP doors and that hak can easily be merged without conflict, however the doors from More Doors hak do not exist in CEP Door hak.
CEP 2.0 Top Hak fix. Seems we needed to put in the pheno.2da since it was removed from the pheno haks in 2.1. The pheno 2da for 2.0 was located in the pheno haks -- and with this update is NOW in the 2.0 top hak. Until 2.3 is released, this will be your only way of getting this fix, or in the CEP updater when it is included, which it is not yes as i write and post this.
This is the lost author credits - lost in a fire that destroyed the man's house. This was perserved on archive.org. Please note the care taken to document authors, even from the beginning of CEP.
Here it is - the auto install version. This is large and will require some time to extract files (during which it gives not feed back and just sits there doing apparently nothing).
This is the first posting format for CEP 2.2. We will have other ways to download in the near future but for now, this is it. Downloading and installing this will install 2.0, 2.1 and 2.2, all in one package so you need not fret about how to get the others.
This has two files for Windows and two files for Linux users.
Place CEP_update and erf.exe in your NWN directory and start CEP_update for windows.
For Linux, place cepuplinux.sh and erf.linux in your NWN directory and start cepuplinux.
In this future this will be a fast way to update however since almost every model in cep has been compiled and textures compressed this will take some time for this update.
This downloads only what has changed and injects it, and makes all the changes necessary to bring a previous version up to date. It works automatically installing everything you need.
CEP C.R.A.P. Starter module was modified at the last moment to remove some custom doors. Not everything needing attention was fixed and this module was crashing on load. This version IS fixed and completely workable -- The download is small and quick -- sorry for any inconvenience. 12/06/2008
The CEP Doors hak is being updated and expanded with lots of Brand new material by Athena_Meter and Barry_1066. These pictures include many of the new curtain doors, some of the open in the center doors and as time permits some more of the over 130+ brand new doors you will find in CEP door hak.
NWN2 Evil Temple (Thegeorge) and CEP custom door by Barry_1066
NWN2 walls (Thegeorge) CRP door
357 brand new doors by AthenMeter & Barry_1066 in CEP 2.2_c bringing the CEP door hak total count to 567 doors. There are still more being made for the next update - here are some samples from the latest release.
CEP allows for the Brownie as a dynamic playable race:
Get starter lvl 1 Characters here:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7004
Posted by whocares at 2010-03-27 07:01:18 Voted 10.00 on 03/27/10
sorry fellas im sure everyone is asking...but I have downloaded the 1g file and I don't know what else i need to do to install it.i'd appreciate any help
Posted by whocares at 2010-03-27 06:59:15 Voted 10.00 on 03/27/10
sorry fellas im sure everyone is asking...but I have downloaded the 1g file and I don't know what else i need to do to install it.i'd appreciate any help
Posted by tkilian at 2010-03-08 10:50:16 Voted 1.00 on 03/08/10
It is really complete*bleep* only providing a 7z-File
Posted by Eat2surf at 2010-02-26 19:36:26 Voted 10.00 on 02/26/10
If you're having a problem running the updater ... it could be because you're running it from the wrong folder... make sure it's in your main NWN folder (probably c:/NeverwinterNights) .. otherwise it won't work. _________________________ Enjoy!
Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link
Updater won't run, reinstalled different versions, but says I need to install version 2.1 or later. I have install 2.3 version, but Don't think it installed any 2.3 files. Confused...
Hello guys! Im new in the forum, but I play NWN for a while... I have a problem with the CEP_22_Full_c3.exe "version" of the CEP... I installed it then I started the game and if I click while the logos appaer or I click to the exit, the game crashes and the computer restart... What can be the problem, and what can I do to solve it?
Ted, same thing here running Win7 ran CEP_22_Full_c3.exe and noting happoned. I opened "Task manager" (CTRL+ALT+SHIFT) and seen the process was running, after a few minutes, it finished (I guess) cuz then it went away. I have not tried it yet, but I guess its working.
I can't run CEP_Updater on my Windows 7...i've allready tried "Compatibilty Mode" and stuff lçike thath, the program just close 1 sec after a run it...anyone knows what i have to do? thx
Deeply impressed by your work and the tons of data!
Is there (or will be) an updater for MacOS? Or must I install manually?
Where do I find the custom talk table, and what kind of file (tlk?) is it? Some newer modules keep reclaiming it.
Posted by slingbld1619 at 2009-11-12 15:14:14 Voted 10.00 on 11/12/09
Ok, I tired downloading the CEP_22_Full_c3.exe and it errored out. The problem is that I have a 0 byte version sitting in my downloads folder the crashes my HPRun each time I try to delete it while saying it is in use by another program.
I'm also wondering if I shouldn't have bothered with that in the first place as I have NWN on a secondary hard drive I installed from a computer that fragged out that I play with a shortcut to NWN Main... Ive had other nwn exes not be able to find it.
So I would appreciate help knowing what file to download, and how to erase that 0 byte exe, since even trying a new dlownlad just set up a (2) file.
hi i have Neverwinter nghts legends,its have the 2 expansions but is in spanish,is there a way to install the CEP_22_Full_c3.exe ? i want to play it in English no spanish,thanks in advance
Posted by DarK WulF at 2009-10-21 11:05:01 Voted 10.00 on 10/21/09
well done team tho somethings wierd i read the file list an there is stuff i dont have and i used the selkf installing version. one thing i dont have is the hills for some reason i cant make gentle hills on my raised ground and i saw some tilesets in the list that i dont have either..wierd...i have even run the updater infact ran it again today nothin new but yea so what do i gotta do to get the other content i am missing download self install again? download manual install? anyways thanks in advance and great work tem the world itsself is blessed to have the cep and man i cant wait till the full new version :drolls with anticipation:
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by leonel_89 at 2009-09-29 15:09:05 Voted 10.00 on 09/29/09
Good job!
Posted by Sup? at 2009-09-28 11:47:38 Voted 10.00 on 09/28/09
....
Posted by Bolpi at 2009-09-10 17:18:58 Voted 10.00 on 09/10/09
This is just fantastic work.
a.k.a Abberwyn
Posted by RyanC08 at 2009-08-18 12:37:56 Voted 10.00 on 08/18/09
Since there are three of them, I'm confused as to which one would be the best to start making a new module with...
Posted by RyanC08 at 2009-08-18 11:43:31 Voted 10.00 on 08/18/09
Hello everyone. First, I want to say brilliant work. Now, for my question. Could you please post a link to the CEP 2.2 starter module? Or am I just blind and missing it? XP
I thank you for the answers but firstly I'd like to state that NWN1 is not before my time. Secondly, I may have not specified what I meant before. When I said all the NWN2 content was not visible I only meant the content which was present in the CEP.
Posted by Barry_1066 at 2009-08-03 05:25:58 Voted 10.00 on 08/03/09
blueboy - you need to add the cep2_build.hak to get any of the NWN2 content. This is NOT a complete collection of all the NWN2 content, you will need to custom make blueprints or change appearances of other placeables to use the rest of what is available.
Even Bioware did not make blueprints for all the new content in 1.69 -- the number of items on a palette is an issue with a bad DM client bug -- so one can add a hak with blueprints to build and then remove it or one can make blueprints until your module refused to run the DM Client -- so anyway, there are reasons for this method.
Posted by bv6 at 2009-08-02 19:11:20 Voted 10.00 on 08/02/09
Hey blueboy...
is it just me, or is CEP just for NWN1, not NWN2, sorry... NWN1 may be before your time... _________________________ Ah... excellent... turns out, if you adjust your profile, it affects all of them... mwhahahahaha....
Posted by bv6 at 2009-08-02 18:50:03 Voted 10.00 on 08/02/09
When are you guys gonna post just one link to the most recent CEP instead of some kind of left-door middle-door right-door, don't prise the eyes out of a jewelled-statue, don't take the right door or you get a fireball up the yin yang, just straight forward kind of link? _________________________ Ah... excellent... turns out, if you adjust your profile, it affects all of them... mwhahahahaha....
Posted by Vossler at 2009-07-31 04:03:48 Voted 9.75 on 07/31/09
Hey love cep some truly great content to be found. When is cep 2.3 released? i thought it was supposed to be today..?