The fixes are unlikely to conflict with any other custom content, and are CEP compatible. Further information and installation instructions can be found in the included readme file.
Update, 20/01/2009 � Fire Mephit and Faerie Dragon bugs fixed
� Updated readme file
Update, 26/01/2009 � Exploit in the familiars' dialogue file fixed (thanks to ShaDoOoW for pointing it out)
� Updated readme file
Update, 03/11/2010 � Added bch's familiar fixes - see separate readme
These fixes are no longer supported in any way by me (I've left the NWN community), but you're all free to update, modify, and re-distribute my content without restriction, as ever. Have fun!
You can add this to any PW (or other module) you host by using it in your server's override (no need to add it to the module itself, and no need for your players to do anything). Similarly, you can add this to any module you play (single-player) by using it in your override (i.e. normal installation).
If you want to add it to a module you are building in the Toolset, you can "fake" an import by copying the override files to modules\temp0 while you have the module open in the Toolset. Save the module, and the blueprints will be saved in the module (you won't be able to see them in the Toolset, but they will be there). On the other hand, unless you have NPCs who use these familiars and companions, I would not worry about adding this to a module myself -- let the people who download your module decide if they want to also download these fixes. It lets people have a more consistent experience across (single-player) modules, rather than having to remember what minutiae rule changes apply with each module they play.
Posted by Hanzo666 at 2011-12-28 13:50:33 Voted 9.00 on 12/28/11
This is nice, but I really would want an erf version of this to be able to add it to my modules and to any PW.
Could you do it?
You could merge it with this here:
View.php?view=Other.Detail&id=611
(all Familiars)
That would make one awesome package, all familiars and animal companions in a .erf with all the bug fixes too!
Is there a way this can be used on a server? Would it work if I put this in my servers override folder and players put it in their override folder? _________________________ Dolentoll - The Hidden Islands Link
This is probably one of the best user-made fixes there can be. Are the badger animal companion's skills (lore, taunt) fixed? They should probably be listen and spot - as explained on the badger page in the NWNWiki.
murinus,
I haven't used that mod, so it might be best to ask Tony K -- though these fixes are compatible with anything that doesn't also replace/override the standard familiar creatures (their scripts, dialogues, etc don't matter). If I had to make an educated guess, I'd say they are compatible. _________________________ [Blog] [Mods]
Posted by murinus at 2009-04-12 18:15:54 Voted 10.00 on 04/12/09
This must be a must! i've been reading the wikia and realized that most companions are plagued with bugs.. they lose their skills at certain lvls etc(spider's web for example).
One thing is holding me back however, is your mod compatible with Henchman Inventory & Battle AI mod v1.08 by Tony K?