This is an expansion of the Castle Exterior tileset. It combines the excellent expansion by Tom Banjo (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=17449&id=7554) and the Hills & Homes by Thallion Stellani and adds a few dozen reskinned tiles from the City and Rural tileset (barns, plazas, market stalls and more).
Known bugs:
Since the raised ground in the Castle Exterior tileset is alot lower than in the old tilesets, Thallion's hills don't work well with it. You have to use the hill crosser on all sides of a raised region that should become a hill.
There's nothing new in this version. I just fixed a lot of walkmeshes, night/day animations and sparkles.
The only thing new is one NWN2 house that didn't work before. It does work now, so I added it to the
palette.
This version contains the following:
Tom Banjo's Expansion for TNO (various authors)
Stilgar's Castle Construction Set, reskinned for TNO and a few models fixed
Thallion Stellani's Hills and Homes, reskinned for TNO (crosser 'hill')
Helvene's Archer Towers, reskinned for TNO
Nearly all the groups from the city tileset plus all the 'water' and 'building' tiles (new terrain types 'sea' and 'buildings', buildings can be placed in water); also the alleys by Thallion Stellani (crosser 'alley')
New terrain type 'elven buildings' (reskinned drow buildings from the underdark tileset)
All the buildings from the rual tileset, reskinned for TNO
A galleon by Schazzwozzer, ruin stairs by Adam Miller, roman temple by GrassMaster and a female statue and a mill of which I don't know the authors.
Latest additions: Arena and temples from the city tileset, houses from NWN2,
forest terrain and hills with shrubs and bushes, more trees and puddles, shops,
thatched houses and some more tiles. I used trees from Worm's placeable hak for
some of these.
That's the problem with all the tiles from Stilgar's Castle Construction Set. You can enter all the buildings, but since they are in an outside area it will rain or snow inside them. You can lock the doors to those houses, but you can look inside through the windows and you will still see it rain inside them. The only way to solve this problem is to just use them in areas where it doesn't rain. I don't think there are scripting functions to influence the weather. If there are, you could place a trigger at the exits of the houses and turn of snow and rain when a PC is inside a house and maybe turn it on again when the PC leaves. This would of course only work for single player adventures.
It rains inside the cathedral! LOL! Seriously, nice try but apparently the engine thinks that the "interior" of the cathedral is still outside. Anyway to create just an exterior of a gothic cathedral?
Posted by Graymaster at 2009-09-04 08:53:01 Voted 10.00 on 09/04/09
Very nice. Delighted to see you continuing with the tno tileset.
To Grymlorde: I'd like to run those models through Clean Models, but I just can't get it to work on my computer. Anybody got it working with Vista? Maybe I should try it on my old computer which is still running XP. I downloaded the dll-files and even got older versions of those files from other users (I got the latest versions from that SWI-Prolog site) but it still wouldn't run and I only got a Prolog prompt, no error messages or anything.
To Aequivalenz:
Du hast keine E-Mail angegeben, sonst hätte ich schon früher geantwortet. Du mußt mir den Problem schon etwas näher erläutern. Wenn du willst, daß ich bestehende Türen an andere Positionen verschiebe, dann hast du Pech :p. Das werde ich nicht tun, um dieses Tileset abwärts-kompatibel zu halten. Wenn du an anderer Stelle ein paar Ziffern in der 2da reserviert haben willst, dann werde ich das in der nächsten Version tun.
Hallo Jörn,
das ist schon ein echt toller, um nicht zu sagen sehr sinnvoller Add-On, den du da begonnen hast. :-)
Wenn du das aktuell hälst, besteht echt die Möglichkeit, dass es die Musserweiterung fürs Castle Exterior wird.
Bei mir im Modul gibt es aber irgendwie Konflikte mit den tileset-eignen Türen. Besteht da die Möglichkeit eine Reservierung für die paar Türen-Ziffern in der 2da zu bekommen?
Thank you! I know that it crashes the toolset. The walkmesh editor often writes a -1 as material type in the faces list of the walkmesh of a model. Still I find it easier (and saving time) to use the walkmesh editor and just check if there is a -1 in the walkmesh. If there is one, I compare it to the wok-file where the correct number that should be there can be found.
Posted by Armor Darks at 2009-04-22 05:03:32 Voted 10.00 on 04/22/09
liked a lot reskin of CCS castle for TNO.
I think fans of more gothic-like tilesets will like it )
btw better do not use Walkmesh Editor 'couse it can damage mdl's so they will crash toolset. Instead of it better use gMax with NWMAX _________________________ .: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Visually striking but unsuable with FPS ranging from 3.2 to 27 in the demo module (and that's without creatures & placeables). Perhaps running this through OMB's CleanModel will improve performance? I hold off voting in the hopes that the FPS can be improved in the future.
okay, youve officialy motivated me to want to use this :O nice additions! perhaps this will turn itself into another complete/rural/city set just like Armor Darks...
Posted by Pepilegal at 2009-04-04 08:53:17 Voted 10.00 on 04/04/09
Nice work
Posted by mondego at 2009-03-25 08:31:18 Voted 10.00 on 03/25/09
thanks for this efort, to make tno more rich, i loved this.
I'll upload a major update of this hak tomorrow. It includes all the houses from Stilgar's Castle Construction Set (towers, temples and walls will follow) and all the buildings (terrain type building) from the city exterior tileset plus Thallion's alleys.
I'll upload a few images of the new tiles now.