Bugfix release - see patch notes.
New Content - adds 12 new creatures and incorporates Ketaros' Icon Pack.
This is the final patch for Version 1. Production on Version 2 has already begun - join on the RPG Modding Forums for full details.
Version 2 will be fully compatible with version 1.
UPDATED 30 MAY 2010, TILESET ADD-ONS
Uploaded links for a couple of tileset rekins/reworks that I'm developing.
DLA Sewers Reskin - version 1.0 Final
TCN City Reskin - version 1.0 Beta
TDM Mines and Caverns Reskin - version 1.0 Beta
UPDATED 10 NOVEMBER 2009, Version 1.2A
Bugfix release. Extract contents of the file to the \Override folder, overwriting all files when prompted.
UPDATED 7 NOVEMBER 2009: Version 1.2
NWN Enhanced offers players and builders a fully functional upgrade for NWN that works with ALL modules - including the OC, SoU, and HotU.
Enhancements include:
- Over 100 new monsters
- Over 200 new placeables
- New Prestige classes (Red Wizard, Thayan Knight, Dragon Disciple variants)
- Over 50 new spells
- Over 10 new feats
- Over 100 new armor pieces for all races (including over 20 craftable robes)
- A fully functional Enlarge spell that offers dynamic scaling of monsters and characters.
- A hybrid version of Ragnarok_mr4's ACP 4.0 (characters can change fighting styles)
- A fully functional system for crafting and using poisons
- Numerous tweaks, enhancements, and fixes to the default Bioware resources
- A unique system for implementing OnUserDefined events for creatures
- Revised Turn Undead, including turning/rebuking, dispel turning, and bolster/weaken undead.
Many thanks to all the authors who contributed content: Sixesthrice, Estelindis, Ragnarok_mr4, BatInTheHat, Lord of Worms, Hellfire, Dragonessa, Tom Banjo, Ben Harrison, TheGeorge, Ancarion, Trooper9, Hardpoints, and others too numerous to list.
Special thanks to Boodah, Tybae, and Daijin and the Dunjon Players who playtested Version 1.1 and helped get it out the door.
Note: The OHS and HIPs downloads have been updated for Version 1.1.
For more information see the NWN Enhanced Forum at RPGModding.com.
UPDATED - OHS Henchman System : Release 1 v1.6.1 for NWN 1.69 - Compatibility Patch for NWN Enhanced v1.1 (download OHS first then this - see NWE Readme)
UPDATED - DM Mask's Take on HIPs: For NWN Enhanced v1.1 - Leaves the original HIPs feat intact and adds a new HIPs feat for PCs (full install release with updated 2da files).
The "Team" has been reassembled and we're looking for new members! If anyone is interested drop either Cervantes or myself a message over at RPG Modding or here. _________________________ -- Pstemarie - Project Q Team Artist
Posted by Jedijax at 2010-05-3018:51:08
Thanks for the answer! Unfortunately/fortunately, I figured out how to edit creatures and THEN export them in order to use them as overrides of the official ones on my own. Anyway, could we get some screenshots of the new reskins? The thing is I already use texture overrides for all tilesets, and would love to get a preview of yours to see the difference...
Posted by Pstemarie at 2010-05-3009:54:33
Note - the newly uploaded tilesets are designed to work with or without NWN Enhanced. _________________________ -- Pstemarie - Project Q Team Artist
Posted by Pstemarie at 2010-05-0803:38:02
Since the "Team" is down to one member, there are no definitive plans to release anything in the future. However, I do have some things I am/was working on that might become available as a small patch this summer. _________________________ -- Pstemarie - Project Q Team Artist
Posted by Pstemarie at 2010-05-0803:31:35
You can export UTC files (or any file) with NWN Explorer. Once exported, all you need is GFF Editor to change the UTC files. _________________________ -- Pstemarie - Project Q Team Artist
Posted by Jedijax at 2010-04-1812:46:01
Ok, I went and wrote this comment in the wrong page, duh! Anyway, I noticed you guys in NWN Enhanced extensively use UTC's, and since I've been trying for some while to modify those, I thought I could ask here. You see, I hate how various creature models repeat in the game (Ogre High Mage looks exactly as Ogre Mage B, Dire Wolf and Pack Leader are the same, etc.), and so decided to change them. However, I find no way of editing and exporting UTC or blueprints to be used in the override folder. Cervantes used a modified goblin chief back in his Creature Override work, and NWN Enhanced follows up such trend, so I humbly ask for any info you may share on the subject. Thanks in advance!
Posted by olcottr at on12/15/09
Overrides are the wave of the future in NWN. Great job and great foresight.
Posted by chico400 at on11/13/09
cool job!! thanks for that!! keep up the good work lads^^!! _________________________ NWNCQ NWNCQ-SciFi Project Hak Override - V1.3 >>> Link CEP Team Artist>>> Link
Posted by Pstemarie at 2009-11-1003:42:45
Previous post should read *Updated to Version 1.2A* Note - this is only the override files; you still need to download and install NWE Patch v1.2 _________________________ -- Pstemarie - Project Q Team Artist
Posted by Pstemarie at 2009-11-1003:33:21
Updated to Version 1.2 Bugfix release. Download NWE_Override_v12 and extract contents of this file to the \Override folder, overwriting all files when prompted. _________________________ -- Pstemarie - Project Q Team Artist