I've added a new folder with repairs in it. Testing chico400�s NWNCQ override, I found that the city stone was wrong. This should fix that for others using the override. If anyone notices other texture I should change post here or the Bioware CC forum.
The included files should be added to the haks; overwriting all.
Updated June 7 2010 (For those using chico400�s NWNCQ override)
Included is a renamed original Bioware texture, along with those models affected.
If you use the wrm_SummerV10 hak, add only the files from that folder.
If you also use the Sen_summeradd hak, you will need the files from both folders.
These changed will be added to the haks at a later date.
Sen�s Summer Only add-on had a bad ITP (Palette) file. That�s fixed now, I hope.
If you downloaded the earlier version, you will need this newer one.
All add-ons are listed on the palette under "City".
This change won�t affect areas you've previously built.
Added most of Senemenelas' add-on for WoRm's Forest.
This is a remade Summer only version. I did not make any of these tiles or maps, only used the summer parts.
Not all of the groups are included. Any group with more than twenty (20) tiles was omitted from this version.
Some edge tiles are missing along with several mini-maps. The maps are there; they don't show the proper tiles. I'll fix the maps as necessary. The edges will be on a case by case basis.
Also, I noticed that the tree Thickets from WoRm's Forest and this add-on don't always look right. Builders should keep that in mind while working on areas. Look for white gaps in certain tiles; mostly in one of WoRm's original top only Thicket tiles.
Friedeyes
Posted by senemenelas at 2009-10-30 19:14:02 Voted 10.00 on 10/30/09
love this smaller version, thanks!
i've tried to do something like that some time ago but desisted, thats a huge reduction work heh
in truth, what i wanted to do was making summer only with all unique textures (so to say, tno independent version) and "cook" the autumn and winter texture version so they have same name of the summer version, add these textures to an autumn and a winter hak, so it would be possible to switch season just adding texture hak with higher priority to the mod, so autumn overrides summer... winter overrides autumn, and loop it :P
for walkmesh: cm3 can mass change the walkmesh from grass to snow, so cook the woks and add the winter woks in the winter hak would be enough to get snowy footsteps (though i prever use leaf sound instead of snow) when using winter textures. this method would work just in persistent worlds, since in single player the walkmesh info is grabbed directly from the tile model (if i remember correctly) _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System
Reduced the hak size by about 3megs
Repaired one edge tile (Forest Floor to Rock Floor)
Miss September; I'm not the best person to ask about such things. If you still have trouble opening the hak, try also asking in the Bioware custom content forum. Someone may know exactly your issue. I use the downloaded 7-Zip program. If I need to limit compressed file size, I just add the amount followed by an �m� for megs and it auto-splits the file. I then test that it opens by right clicking on any of the split files and choose �Extract Here�. After it�s uploaded I do another test on the downloaded files to make sure everything is working. I wish I had a better answer for you.
Hi, I'm having issues with using this hak. the .7z.001 and .7z.002 are not showing up as archives... and when I rename them adding another .7z at the end... they do not work properly? Am I doing something wrong? _________________________ If I had to choose between my makeup and my dress, I'd choose my make-up; clothing is always optional.
We were a little hasty uploading the current version. Everything should work fine, but it's missing mini-maps and has some unnecessary textures. We will upload a corrected version in a few days. It should be smaller then. We are working on it right now.
Posted by Graymaster at 2009-07-17 05:25:26 Voted 10.00 on 07/17/09
Spendid, especially that you took the time to correct any original problems. I held off voting until you did so because so many submissions are begun and later dropped for one reason or another by the creator.
Here is an update; this set is still being worked on.
1. Re-made 1274 new DDS mini maps.
2. Twenty-one (21) new maps are still tga because they did not convert well to DDS.
3. Used one hundred and ninety-four (194) maps from WoRm's original forest (for the time being).
4. Still missing two (2) maps. (Will make temp tga maps to complete the set)
5. Removed one (1) tile model from the set file. (wsf10_d03_01.mdl)
That leaves three padded tile numbers that can be used later for additional tile models. Maybe a group can be added.
I�ll see if we can get it uploaded soon. It should be fine to build with now.
Future plans:
Re-make all maps in this set, as DDS. (DDS maps are compiled TGA images, which are smaller in size and have multiple resolutions in them. Much high res for the size)
Reduce the set size by removing un-necessary lines in model files and duplicate textures. We should get it, at or below 200megs.
Posted by JusticeOr at 2009-04-08 12:25:24 Voted 10.00 on 04/01/09
Just a little thing... It's now impossible to pass to your tile from the worm release. For the one like me who have a lot of maps created with worm forest but only with the summer tile, it's unusable... Except if you have any idea to make that usable from the Worm version ?
Anyway it's a really good job :)
Posted by JusticeOr at 2009-04-01 09:04:51 Voted 10.00 on 04/01/09
A big thanks ! And a big 10 !
Posted by Inayity at 2009-03-30 14:46:54 Voted 9.00 on 03/30/09
You can test this for yourself. "House Row 1" and the "Blacksmith" if placed in the same area will crash (fails to load). If you close the area in the toolset you cannot re-open the area.
This is not something we did; it has been tested to exist in the original full set.
Do not place these two groups on the same map. If you do place them in the toolset and crash when you test; do not close the area. Removing one or the other seams to work.
I'll look into this and see if it can be fixed.
Friedeyes
Posted by mondego at 2009-03-25 08:29:38 Voted 10.00 on 03/25/09
A good work is always welcome, it´s a very useful set for those who want to make pw´s and modules whith ligh hakpacks, and i liked very mutch, thanks for your contribution.
Posted by lordofworms at 2009-03-24 07:21:58 Voted 9.50 on 03/24/09
Posted by rawn_phoenix at 2009-03-24 01:47:23 Voted 10.00 on 03/24/09
This is what I love about this Community - first, a CCer who is not only willing to share his contributions, but is proud of doing so - really Top, LoR! And then seeing someone run with it...brilliant! Keep up the great work!!!!
Posted by lordofworms at 2009-03-23 20:30:09 Voted 9.50 on 03/24/09