Based in the sen´s wonderful stone int. 1º version, i duplicated, and came out with those 3 versions, they where inspired in my first 3 games, around 15 years ago, Eye of the beholder 1; 2; and 3, from forgotten realms.
They where all (3) cleared by clean models, door added.
My thanks to sens, who made possible all this amuse, in doing it and sharing.
15/04/2009 added doors, removed sen stone int. in respect to is work, you can find here:
Posted by mondego at 2009-04-15 07:47:21 Voted 10.00 on 04/04/09
module added
Posted by mondego at 2009-04-15 07:46:55 Voted 10.00 on 04/04/09
Added doors, removed stone int. of sen int. in respect to is work recently released, you can find it in the link provided above.
enjoy
Posted by mondego at 2009-04-12 05:05:09 Voted 10.00 on 04/04/09
I nexus_girl, thanks for the coments, and yes they dont look like beholder dungeons, but in the past, im tolking about games whith 15 years old, they used some dungeons almoust whith this look, they where the eye of the beholder games, of course this dungeons may serve for any porpuse, form castles to dungeons, cellars, etc.
For you to make raised areas, you must raise the area whith raise lower, in the spots you want to make rooms or halls, and them link the rooms or corridors up and down, whith cooridors, maybe i shouldmake a large area to show, this sets may be a byt confuse to use at start.
I came by this tileset purely by accident whilst searching the vault site here for various haks e.t.c.
It looks very nice indeed! Personally I don't really see it as a beholder type dungeons. It looks too clean and nicely made floor and wall textures to be fit for beholders! (original Bioware beholder tileset is more suited to them in my opinion)
Find a tileset with an aztec pyramid exterior, (I know there must be a couple or so lurking around the vault site here somewhere) and add this tileset as the pyramid's interior, and HEY PRESTO!!.... you have something resembling an egyptian dungeon crawl! :D
By the way....
I like the way the raise/lower can include the use of a set of stairs in there. But I have a question.
Okay, so I've worked out how to make the stairs go "up" from a room.... but how do you make stairs that go "down" from a room?
Once again.... good work! Keep it coming! :-)
Regards,
Nexuss_Girl
Posted by Armor Darks at 2009-04-05 08:47:28 Voted 10.00 on 04/05/09