This is an overwriting retexture hak for the SoU Ruins Tileset. It retextures both interior and exterior, making all tiles darker with more distinct color differentiation.
This reskin is intended for The Immortal Module (TIM) a remake, revision, homage and update to Will Harvey's 1990 game, "The Immortal," produced and designed by Sandcastle and Electronic Arts (coming soon!).
Feel free to use it for your own projects, repackage it, modify it, etc. If you'd like to give credit, feel free, but none is necessary.
Any bug reports, questions, love, or hate mail can be left in the comments below. See readme for further notes and install instructions.
Known Issues Retextures the following placeables which are linked to the SoU Ruins tileset textures.
Crystal Ball (1.69 Version)
Mythalar
Ruin Obelisk
Rubble Ruins 1
Ruined Fence
Ruined Pillar
Ruined Pillar, Broken
Ruined Pillar, Overgrown
Rune Stone 1
Rune Stone 2
Rune Stone 3
Wow! This is a definite improvement over the original tileset, which I thought always looked oddly clean and well-kept for what was supposed to be ancient ruins. Well done. You earn a pat on the head and a nice cup of tea.
Thanks Ben! It's my first shot at tileset retexturing, so I'm sure it'll have issues. But I wasn't finding anything that quite fit the colors and feel of the original "Immortal" module on the vault, so I thought I may as well give it a whirl. Let me know if you've got any suggestions or thoughts on it. _________________________ [Blog] [Revenant Module] [The Immortal Module] [Darkened Ruins Reskin] [Immortal GUI Alpha Test]