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NWN HAKPAKS

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Title  DOA City/Rural Builder Base 2.1
Author  Den of Assassins
Submitted / Updated  07-24-2003 / 12-22-2003
Category  Combos - Tilesets
Expansions  NWN-1.61
Description
Just what the community needs... yet another city-rural combo set. The City/Rural Builder Base was designed to create a city surrounded by rural areas and features, namely housing and small farming communities. It was not designed for a 'grass city or rural town', so all city features and terrains are not reskinned in this set. It includes references to the default Bioware city and rural tilesets, selected city and forest tiles reskinned to grass, modified rural terrains (lowered cliffs, raised water) to integrate the set, and essential third-party custom content, such as alleys, hills, beaches, and waterfalls.

::Credits::
We are deeply indebted to the following custom content developers (see the FAQ for more detail): Cathorsis, coulisfu, Danmar, Firehazurd, Ixion, Janus, Lucifer Church, Adam Miller, spoonmerlin, Thallion Stellani, Velmar, Vilance, Wayland, Yumi Chan



Special thanks to: Excalibur for his testing and contributing map icons to this set; Meh69 for contributing the adjusted height tunnels from his Mountains tileset; Bloodmonkey for contributing edge tile fixes.

::What's New?::
This set includes a logically organized pallete, 87 tiles new to this set, and more changes/fixes than you can shake a stick at.

::Revisions::
2.1 - added new shallow integration tiles, added coulisfu's bridges and Yumi Chan's blacksmith groups, added SoU/HoU rural tile references, added tile/door padding for expansion packs + more fixes
2.0 - made cliff/water height changes non-replacing with default rural tileset, added Ixion's Coastline and Firehazurd's Tunnels
1.2 - added new integrated Cliff terrain, ground models + more fixes
1.1 - tile reference error in Hill roads required change in set file

Full readme available here
To submit suggestions or bugs on this hak, please post at the Carpe Terra site.


Files

NameTypeSizeDownloads
DOACityRural21.zipDOACityRural21.zip
Submitted: 07-24-2003 / Last Updated: 12-22-2003
zip4.7Mb16744
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Comments (27):

1 2 3

Posted by DOA at 2004-12-0323:23:00    
You're likely using another tileset listed above the Builder Base and having a doors.2da conflict. Scroll down (or search for the word "doors") for some info on how to fix.Carpe Terra, Project Lead carpeterra.com

Posted by drakkenkin at 2004-11-2916:09:00    
I think I'm missing something, When I place a hobit home tile the door is not showing up. What am I doing wrong?

Posted by DOA at 2004-11-1614:59:00    
I've been working on new content for our world, some of which will make it into the next release of the Builder Base. Stay tuned...Carpe Terra, Project Lead carpeterra.com

Posted by Renaud at 2004-11-0905:05:00    
Please could you teach me how to do combos (Or guide me to the proper tutorial) ? I don't mind making such a huge job as yours, but something like merging separate (and superb !) haks like alleys, romancity, galleons in a new one, or add them all to standard city replace tileset. Is this VERY hard for a non-programmer people like me ?

Posted by renaud at 2004-11-0905:01:00    
Please, could you teach me how to do a combo (or guide me to a proper tutorial)? I don't mind making such a huge job like yours, but something like

Posted by Anonymous at 2004-09-0111:34:00    
This hak and bloodmonkey's mountains v 1.02 seem to have name conflicts with some of the model files... trcxxxx or something if I recall. Wish we had 'namespaces' here... Any chance of making these two play nice together? Both beautiful tilesets and hate not being able to have them in the same mod... :D

Posted by Viconius at 2004-08-3113:12:00    
In order to have DLA team Canopy Forest over DOA forest, what are the file names of DOA forest tiles as apparently they been renamed? This way I could rename DLA Canopy files to match these. I have the builder base, X1 X2 Deeper Dungeon X1 and Castle additon in hak I have been building. Any ideas or alternative ways, are appriciated. Thanks

Posted by Renarion at on08/10/04
Great work - excellent for creating transition areas to and from cities.

Posted by oracledragon at 2004-08-0300:10:00    
This is a great (GREAT) tileset, but there is one thing I couldnt figure out... how do I make the "Rural Exit" tile? (The one with with exit in the trees). I can make one with a stream by dragging a stream into the trees; so natch I tried this with a road, but no go; I can't seem to make this tile! Has it been removed from the set? Other than that small bit of weirdness, I want to thank you for giving me the set that finally let me bring a repectable town to life :)

Posted by thudson at on07/12/04
OK, but the "builder base" concept doesn't make sense to me.

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