This is work in progress. When it is finished, it will hopefully contain all the NWN2 houses and ships. At the moment it contains all the city houses except for a warehouse, the thayan buildings and the temples of Myrkul and Kelemvor.
It also contains all the rural buildings, but no swamp buildings yet.
I could use some feedback, especially on wether to bother and (try to) fix the shadows or remove the shadows completely and if I should add trees, crates etc to the houses or leave them as they are so the player can add placeables to his/her liking.
I have removed the remaining TNO-textures and replaced them by different ones, so maybe this hak can also be used by people who haven't patched their game to 1.69.
Additions in this version: Castle terrain that so far works next to cliff (pit) and grass terrain.
Credits: I used the grass and road textures by Toro Link, the watch towers and the trees by Helvene Link and a few trees from Lord of Worms placeable hak Link.
The higher hills and hobbit homes are based on those by Thallion Stellani and the ruined stairs leading up a cliff were made by Adam Miller. I also used a female statue whose author I don't know.
The castle walls and towers are from Stilgar's Castle Construction Set.
The mini maps were made by Cervantes.
I release this hak to the NWN community with the knowledge it will get used by the community with the following restrictions:
[Y][N][A][O] Yes / No / Ask / Other
[x][ ][ ][ ] Available for use in a module?
[x][ ][ ][ ] Available for use in a persistent world?
[x][ ][ ][ ] Added in the module/server's download package?
[x][ ][ ][ ] Extracted and repackaged into the module/server's HAK pak?
[x][ ][ ][ ] Renamed in case of 2DA conflicts?
[ ][ ][x][ ] Redistributed as part of another compilation HAK?
[ ][ ][x][ ] Allow others to use it as a basis for modifications?
[ ][ ][x][ ] Can the derivative work be redistributed? (>50% changed)
[ ][ ][x][ ] As part of another compilation HAK?
[x][ ][ ][ ] Credit the original author?
[x][ ][ ][ ] Provide a link to the original NWVault page?
I also understand that due to personal commitments (or the 'bus factor'), there is the chance that I will not be around forever.
Thus I declare that this contents rights
[x] Be considered AbandonWare after 01/12/2011
This hak contains the models and game files. You also need the other four haks that contain the textures and mini maps. I split the first hak because it was getting too big.
Last update (June 10th 2011): Fixed a wrong door position in the Sunken Flagon group. This also contains the castle terrain now, but only a few combinations with other terrains are finished.
Use this file only if you want the grass and ground textures replaced by different ones. If you add this hak to a module it has to have higher priority
than all the others in order to replace the textures and the set file.
Since it contains a copy of the set file with different settings for the grass entry, it will also always be updated when houses_mdls gets updated.
Last update: June 10th
This hak contains mostly textures for the houses.
August 1st: Changed the textures for the Rich Merchant Houses and the State Building so they blend in better with the other houses.
This will add a new feel to my old favorite. I am waiting anxiously for the ships. I want to create an 'Age of Sail' Mod. I still have much to learn. But this tileset will prove invaluable.
Posted by Joern at 2010-10-0707:29:40
Thank you all and to answer your question, Raven Xan, the buildings are all completely new ones made by me except two of the rooftop tiles which contain elements of two towers from NWN2.
Posted by AequivalenZ at 15:09:44 Voted10.00
Very talented. I like the continuous progress of your tileset.
Posted by wmb1957 at on10/04/10
Very nice, and much appreciated and enjoyed.
Posted by Raven_Xan at on10/04/10
Great! Looks very awesome... the buildings are complete new, right? _________________________ new_cloak_tex.hak eberron_cloaks.hak NWN2X
Posted by Joern at 2010-10-0312:23:00
I uploaded a major update today. The building terrain and all the night/day-animations work. I will add more variations of the tiles in a later update. For now there are at least four tiles for each kind except for the one with buildings in opposite corners of which I have made only one yet. Features and an alley crosser will be added once I finished all the variations of the tiles I have planned. Then I will make tiles to make it possible to place buildings terrain next to raised city terrain, water and grass. After that I'll make a dwarven temple and a few other bigger buildings.
Posted by Joern at 2010-07-1407:21:03
Friedeyes, I wrote you an e-mail. I hope you got it. You can of course use this tileset for your PW.
Posted by Friedeyes at on06/21/10
I would like to use this tileset in my pw. I would need to put it in my own hak and modify it freely and as necessary. What are your thoughts on me adding it to my pw? Friedeyes
Posted by Joern at 2010-06-1507:32:30
That 'meak' was meant to read 'make'. :p As for the houses, they are either from NWN2, from the rural tileset or from the TNO tileset, but there are a number of new houses I made myself which are based on some of those models and on some unifinished ones from those tilesets which had no doors and some missing parts which I added. The building terrain I will make once I finshed the gnome town in the caves tileset will not be based on existing tilesets. Those buildings will be made by me entirely.
Posted by Joern at 2010-06-1507:26:13
I will try to convert the low hills crossers to a terrain type so they can be combined with the half height terrain. If this does break existing areas, I will remove that change, otherwise I will leave it in because it will make building with the low hills easier and will give you the possibility to combine them with raised terrain and half height terrain which means you can have hills at four different heights. So you can always replace an older hak with a newer one, it will break nothing. As for the crops, I already planned to make those, but didn't think of also making raised versions of fields. I'll meak wheat and corn fields.