Stained Glass windows & External views to fit the (CEP) Castle Interior windows. (Requires CEP2.0/1) The placeables are in Civilisation Interior/wall hangings/other. The view placeable is double sided and to get the full view simply turn one 180 degrees.
I've added a little on_enter script that changes the lighting by the windows according to day or night.
To use it just change the variables Row & Column on the view placeable to the co-responding row/column of the placeable (Bottom Left tile is 0,0)
Added Coloured Light shaft placeables to simulate sun & Moon light shining through the glass. (Based on chico400's placeable lightshafts :- Link for the on-enter script to work properly the Stained glass placeables MUST be facing into the room as the light shafts are placed using offsets of that placeable's position & facing direction.
Added 4 Stained glass windows & 1 leaded glass with bullseyes to fit the smaller windows. (in tower top & bedrooms Etc. Use the co-ordinates in the seperate text file to make placing the glass in the tower tops (12 windows!!!) easier. They will need modification on the X,Y co-ordinates to fit them to the particular tile the tower is on of course.
Made the script that changes the Day Night effects into an include file to save cluttering up your on enter scripts. To get the routine to fire simply add a variable to the area containig the stained glass called "Stained_Glass" and set it to 1. That way you can just add the lines calling it to your mods standard on enter script.
The placeables are on lines 6000 - 6010 in the placeables 2da. just cut, paste and re-number them to suit your mod. To create your own views take suitable in-game screen grabs and choose a 512x512 pixel area to use. Then using the utilities I posted on the vault create a TGA picture (TGATool3) and then convert them to DDS (DDS Utils). Name them view01_v to view04_v and over write the files in the hak.
DDS UTILS URL:- Link
21/02/10:
Added 7 Large stained glass windows and 7 port hole stained glass windows. Added 4 large castle interior & 4 small windows to existing ones.
23?10/2010:
Added 7 stained glass windows for the CEP city intereior Bay Windows.
WOW! Just.... WOW!
Another addition I hope to see in the CEP!
very nice work indeed! :D
Posted by QSW at 2010-01-22 14:46:10 Voted 10.00 on 01/22/10
These windows are simply beautiful, and the transition between night and day is most convincing.
Excellent work, and an addition that really enhances NWN1. Thank you! _________________________ QSW -NWVault Reviewers Forum
Posted by chico400 at 2009-11-30 10:31:07 Voted 10.00 on 11/30/09
Cool Borden Ha'elven^^
We post for the all community so you can use every peace of my work of course!
please to see my sun lights rays here^^
and please for the team work! ^^ _________________________ NWNCQ & NWNCQ-SciFi Project Hak & Override - V1.3 >>> Link
CEP Team Artist>>> Link
Posted by Oseryn at 2009-11-18 08:55:29 Voted 10.00 on 11/18/09
Very nice - thanks! _________________________ Lysithea: Farsong designer at nwnlysithea.org
[aka Chrysoli on Bioware Forums]
Posted by chico400 at 2009-11-13 00:32:57 Voted 10.00 on 11/30/09
Very nice job! i'll use this one for sure! _________________________ NWNCQ & NWNCQ-SciFi Project Hak & Override - V1.3 >>> Link
CEP Team Artist>>> Link
Posted by mondego at 2009-11-10 19:27:28 Voted 10.00 on 11/10/09
You realy made something very usefull and wonderfull, my interior castle windows tilesets thank you, and me to, he he.
Posted by CAP 9fires at 2009-11-06 18:56:00 Voted 10.00 on 11/06/09
Posted by Estelindis at 2009-11-06 07:16:58 Voted 10.00 on 11/06/09
The windows look fabulous! I was just about to embark on an improvement to castle interior windows myself, and now I don't have to! Thanks ever so much for making and sharing this. :-) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset