La V1.3 du NWNCQ est sortie. Selectionnez le patch de votre version pour la passer de la 1.2 à la 1.3.
Nouveautés:
-Nouvelles Collines (pour nwncq-hak et overrride-extended)
-Effet bloom à utiliser avec le Nwshader
-NWNCQ-scifi add on pour des mondes futuristes, avec des nouveaus exterieurs (usine de terraforming, village futurist du desert), interieurs (Bases) et des placeables futuristes!
Pour être encore plus proche de tous les goûts, je vous donne pas moins de 5 différentes versions de NWNCQ, de quoi ravir tout le monde:
NWNCQ-Basic: Bon pour les joueurs qui veulent se rapprocher de la conception originale NWN, aucune obstrusion, moins de polygones, pas de déformations de terrain, pas de textures d'intérieurs. Dans le même paquet que vous pourrez mettre à jour NWNCQ-Basic vers NWNCQ-Basic-PLUS en copiant simplement le dossier "Plus Version addon" dans votre dossier "override" (Sauvegardez votre dossier override avant). NWNCQ-base-PLUS est le même que le "basic", mais avec des textures intérieurs.
NWNCQ-étendue: Bon pour les joueurs qui veulent utiliser la pleine puissance de NWNCQ, obstrusions très faible, plus de polygones, des déformations du terrain, toutes les textures. Dans le même paquet que vous pourrez mettre à jour NWNCQ-Extended à NWNCQ-Extended-PLUS en copiant simplement le dossier "Plus Version addon" dans votre dossier "override" (Sauvegardez votre dossier override avant). NWNCQ-Extended-PLUS est le même que le "Extended" , mais avec encore plus de polygones, pour plus de détails, mais un peu plus d'obstrusions, cependant pas de problemes de passages car vous serez capable de marcher a travers les modèles comme des statues, des arbres, etc ...).
NWNCQ-hak: Toutes la puissance de NWNCQ, pour les mappeurs
Ciao les amis, amusez-vous bien, et merci pour le soutien dont vous avez tous fait preuve dans ce projet ;)
ENGLISH:
hi friends
NWNCQ V1.3 is here!
Select the patch of your version to upgrade it from 1.2 to 1.3
New features:
-New hill system (for HAK and Override-Extended versions only)
-New bloom effect, to be used with NWshader
-Just added NWNCQ-scifi addon friends. Add this HAK to NWNCQ on your module to experience NWN in a SCIFI world. Lots of all new exteriors, (terraforming plants, futurist desert town), interiors (base) and scifi placeables. Add "nwncq-scifi-d20.hak" on top of your hak list to be compatible with D20.
To be even closer to every tastes i'll give you not less that 5 nwncq flavors:
NWNCQ-Basic: Good for players who want be closer to original nwn design, no obstrusion, less polys, no terrain deformations, no interiors textures. On the same package you'll be able to upgrade NWNCQ-Basic to NWNCQ-Basic-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before). NWNCQ-Basic-PLUS is the same as Basic but with interiors textures.
NWNCQ-Extended: Good for players who want to use the full power of NWNCQ, very low obstrusions, more polys, terrain deformation, all textures. On the same package you'll be able to upgrade NWNCQ-Extended to NWNCQ-Extended-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before) .NWNCQ-Extended-PLUS is the same as Extended but with even more polys, for ultimate details but a little more obstrusions (No walkthrougts issues, as you'll be able to walk througt models like statues, trees, pillars ect...).
NWNCQ-hak: Full NWNCQ features, for builders only
ciao friends, have fun
chico400
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FRENCH:
Le projet NWNCQ remplacer presque tous les tilessets Bioware & DLA. (versions HAK & override) Ils sont retexturées, ont beaucoup plus de polygones, les détails sont augmentés, du pseudo-Bloom, du pseudo-bumpmapping, un générateur pseudo-aléatoire de végétation, des effets dynamiques de lumieres comme les rayons du soleil, des paysages 3D de bord de carte et presque tout les plafonds.
Tous les tilessets sont compatibles avec le système de disparition des tuiles du 2e étage.
Des placeables sont aussi modifiés avec des effets de lumières comme les focales animés sur les braseros, les rayons soleil animé par les plafonds ou les fenêtres.
Avec NWNCQ, tous les serveurs ou modules auquel vous jouerez sont améliorés.
Le CEP2 et ProjectQ sont pleinement compatibles mais non obligatoire.
Configurez votre NWNCQ-OVERRIDE avec le Programme [cfgnwncq] de votre dossier override, pour activer.desactiver tous les tilesets de NWNCQ.
Amusez vous bien les petits loups^^
Chico400
ENGLISH:
The NWNCQ project REPLACE nearly all Bioware & DLA tilessets. (HAK and OVERRIDE versions) They are retextured, have much more polygons, increased details, pseudo-Bloom, pseudo-BumpMapping effect , Tile build-in pseudo-random model generator, build in sun ligths rays effect, 3d landscapes and ceillings.
They are all compatible with the allfade system.
They come with visuals effects placeables like animated lens flares, animated sunlight rays and animated sunlight windows rays.
With NWNCQ override, oc and every pw or mod you play in will be improved.
CEP2 and ProjectQ are fully compatibles but not required.
Configure your NWNCQ-OVERRIDE with [cfgnwncq] program placed in you override folder, to switch on or off every tilesets of NWNCQ.
Have fun friends ^^
Chico400
LINKS:
BLOG: Shadowsandsilver's NWNCQ spotlight > Link BLOG: Fester Pot's NWNCQ spotlight > Link FORUM: Bioware's NWNCQ 1.2> Link Peachykeen's NWShader, you will not be able to live without it anymore! > Link Camera mod from Roma_CZ > Link CEP > Link
CREDITS:
Thanks to Lordofworms for creating his fabulous trees and to neverroofer for his mines roofs ^^.
Thanks to Bioware to have created NerverWinter Nights game, which is of course needed to use my NWNCQ mod.
Very special thanks to Gary Gygax and J.R.R. Tolkien for making all those dreams comme true. (tell me if i missed somebody ;))
NWNCQ-SCIFI addon: Add this HAK to NWNCQ on your module to experience NWN in a SCIFI world. Lots of all new exteriors, interiors and placeables. Add "nwncq-scifi-d20.hak" on top of your hak list to be compatible with modern D20.
NWNCQ-Extended: Good for players who want to use the full power of NWNCQ, very low obstrusions, more polys, terrain deformation, all textures. On the same package you'll be able to upgrade NWNCQ-Extended to NWNCQ-Extended-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before) .NWNCQ-Extended-PLUS is the same as Extended but with even more polys, for ultimate details but a little more obstrusions (No walkthrougts issues, as you'll be able to walk througt models like statues, trees, pillars ect...). Do not forget to download the patch too.
NWNCQ-Basic: Good for players who want be closer to original nwn design, no obstrusion, less polys, no terrain deformations, no interiors textures. On the same package you'll be able to upgrade NWNCQ-Basic to NWNCQ-Basic-PLUS by simply copying "Plus Version addon" override's subfolder in your override folder or use the [nwncqconfigurator] program (please backup you override before). NWNCQ-Basic-PLUS is the same as Basic but with interiors textures. Do not forget to download the patch too.
hi Luky Luciano, I've not modified paths finding because NWNCQ is firstly an override, it prevents any problems with NWN Servers paths finding programs when players use Overrides. Nwcq's Haks could be updated to take care of new paths findings if installed in both players servers hak folders, but i've not much free time for the moment for making a specific add-on. ciao friend ;) _________________________ NWNCQ NWNCQ-SciFi Project Hak Override - V1.3 >>> Link CEP Team Artist>>> Link
Posted by Cattaneo at on04/19/11
Congrats,Chico, it's a GREAT work!
Posted by bugsmith at 2011-03-2409:26:16
Wow.... This is amazing. How can I never see this one. I'll download these files and reinstall NWN ASAP to see this great work!!!
Posted by chico400 at 2011-02-2112:16:44
no problems friend ;) _________________________ NWNCQ NWNCQ-SciFi Project Hak Override - V1.3 >>> Link CEP Team Artist>>> Link
Posted by BlameBot at on02/18/11
Love the overrides, but it doesn't quite work for the server I play on. Do you mind if I modify it so it does and post it up?
Posted by Henesua at on02/01/11
I understand that, Chico. I've got my first break right now after many months of working overtime. When you have time, please contact me. I'd like to understand better how to organize the modular hak system. I suspect that all of the textures in the base hak belong to specific tilesets, and could use your help in understanding which ones they go with. Thanks. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by chico400 at 2011-02-0501:01:01
hi Henesua, sorry for late answer, i'm overloaded in my job for now, and i've not much time for NWN ^^ NWNCQ is a gift, and if you think it could be better in separates haks, feel free to improve and share that friend ;) as i always say "Quality borns in Diversity" thanks for your help. i'm a little bit away from nwncq at this time, because the few free time i've got, i spend it on projets for CEP. thanks all friends for you support ;) May god bless all of you _________________________ NWNCQ NWNCQ-SciFi Project Hak Override - V1.3 >>> Link CEP Team Artist>>> Link
Posted by Henesua at on02/01/11
Since the modular hak system I posted makes NWNCQ very useful now, I have more appreciation for this project, and am raising my vote accordingly. Thanks Chico for your work. I'll stop pestering you now. You know where to find me. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Henesua at on02/01/11
Thats not an answer so much as an expression of reluctance to set up the hak system properly. And what Chico said is incorrect in that you will not need 20-30 entries cluttering up this page. You would have 2 downloads for the hak pack system, and one for the shader, then additions for updates. Its up to the builder to decide which hak packs are used in a module, not the player downloading this system. The player should download the full hak. Also once you set things up this way, the hak pak becomes the dominant system and the override, a special add on for players revisiting old modules. Its very simple if you organize things properly. I think they just need some help in this regard. I already started organizing the hak pack set up myself, and am sending a PM to Chico explaining. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Ciuleanu at 08:10:44 Voted10.00
Next time search harder. The answer to your question is right here in the comments, given by chico himself: Raven_Blood: i will only provide full packs as it would be messy to have here 20-30 downloads. if you want to suppress specific tiles sets in override, configure it with NWNCQ- configurator, if you want to suppress tiles sets in hak version, it's very simple too, use bioware Hak open-utility available in your nwn game folder and suppress the tiles sets you do not want, for example "delete TTF*.*" for forest. here is the full list of the tiles set types: tcn city exterior tdc crypt tde evil dungeon tdm mines tdr ruins [xp1] tds sewers tib beholder interior [xp2] tic castle interior tid drow interior [xp2] tii illithid interior [xp2] tin city interior tms microset [exterior] ttd desert exterior [xp1] ttf forest tti frozen wastes [xp2] ttr rural tts rural winter [xp1] ttu underdark [xp2] tbw tumulus [1.69] tdt undersea caves[1.69] tni01 city interior 2 [1.69] tni02 castle interior 2 [1.69] ttr rural 2 [1.69] tsw steamwork [1.69] ttz tropical [1.69] twc fort int. [1.69] ciao and have fun friends ;)