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NWN HAKPAKS

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Title  ACPv4 large and robes
Author  Ragnarok_mr4\ compablized by Cat's Axe Compatilizer
Submitted / Updated  03-29-2010 / 08-03-2010
Category  Other
Expansions  Requires Both Expansions (SoU & HotU)
Description
this is the ACPv4 by Ragnarok_mr4 with the addition of large phenotype! plus compatibility with the CEP v2.3 and cep robes, the phenotypes are from 50-71 so there should be no issues there, i hope

I've included a .hif for the prc module updater i haven't tested that

the TLK file works with cep 2.3

I have also included a hak that a has a crafting conversation that includes large support and the CEP crafting

Ragnarok_mr4 made the animations, i just Compatiblized them


Note if you just put this in your module over the ragular acpv4 it WILL NOT WORK you need to first reset them to normal or large

update 4/22/2010
Added new tlk addes support for C.R.A.P
And the PRC v 3.3h rc2
I allso added a .hif to use with the new TLK

to use these you just use the crafting conversation.

5/14/2010
Added cloak support and the and the large robes are scaled properly

you need to download both files.

8/3/2010
Updated added:
*Barrel riding Pheno:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=77601&id=7819
By: Ben Harrison

*Flying Carpet Pheno:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=77601&id=7816
By: Ben Harrison

*Crawling Animations:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6733
By: Goudea Alies Enki

Dancing Animations, original:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5721
By: Trooper9 adapted for the PC/NPC by:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6696
By: stzehn

*Aditional Animations:http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6150
By: Vaei

the crawling, barrial animatins, carpet riding animatins,and dancing anims HAVE not bin scripted they are there thow and support large pheno and robes and cloaks

the Dancing animations only support: Elf Human (+ half-elf) and Halfling

I am glad to say that the Aditional animations work Perfectly tho
they are acsesed thru the Special Abilities menu Sence it is used tru a feat you will have to create a new character to use them

Files

NameTypeSizeDownloads
ACPv4_CepRobes.7zACPv4_CepRobes.7z
Submitted: 03-29-2010 / Last Updated: 08-03-2010
7z39.3Mb953
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Comments (30):

Posted by jdeavila at 2011-01-06 16:59:20    Voted 10.00 on 03/29/10
Hello?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-12-26 15:31:32    Voted 10.00 on 03/29/10
I thnk there is a conflict with the additional animations and the CRAP animations so far from my testing a human female - seems to be...but then again...I put his haks above yours in testing...because below your haks his CRAP animations don't work.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Cat's Axe Compatilizer at 2010-10-09 19:30:58    Voted 10.00 on 08/12/10
it would only conflict if it has a phenotype.2da file or any thing that has a .tlk file unles you merge the tlk file i think there are some tlk merging tools on the vault.

i don't think that you hak order would mess any thing up in "acpv4 large and robe

Posted by C_Real at 2010-10-06 04:40:54    Voted 9.00 on 10/06/10
This package is pretty cool. I'll use it for my new campaign.

Question: Is this stuff useable with the custom 3.5 rules for NWN? 3.5 Rules work with CEP 2.3 also, so thats not the problem. But will it all together conflict in any way?
My hak order is:
- 3.5 haks
- ACPv4 haks
- CEP haks
- custom haks (tilesets)

Posted by rafhot at 2010-08-12 22:51:31    Voted 10.00 on 08/10/10
the Fencing phenotipe im refering
the coat still uses the default nwn combat animation while the head hands and legs uses correctly the fencing phenotipe

to fix i think ou need to remove the wind animation on the coats and then the coats will follow the head hands and legs but in a static way without wind

Posted by Cat's Axe Compatilizer at 2010-08-12 09:04:13    Voted 10.00 on 08/12/10
by "facny" what are you refering to?

the coats are animated differently then the other robes i thinck and the loin cloth robes are as well so they will be stiff

Posted by rafhot at 2010-08-10 23:09:43    Voted 10.00 on 08/10/10
i tried the fancy stance on a normal pheno using a 1.69 coat and its broken i dont have tested the coats with other phenos and if are others not working too
can you fix those please?

Posted by Estelindis at 2010-08-09 16:26:21    Voted 10.00 on 08/09/10
Thank you. :-)
_________________________
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by Styxx42 at 2010-08-04 11:03:29    Voted 10.00 on 08/04/10
Can I just say....WOW.
Thanks... And fantastic.

Posted by jdeavila at 2010-08-03 11:47:44    Voted 10.00 on 03/29/10
Great work bud!!..now we just need the scripting to be done to make this perfect.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by maddogfargo at 2010-05-17 19:50:12    Voted 10.00 on 05/17/10
FAN-FREAKING-TASTIC!!! Many many thanks for your efforts!

Posted by jdeavila at 2010-05-15 20:48:56    Voted 10.00 on 03/29/10
Help me to understand ...what is the ACPv4_CR_part2 for?..can you list the hak order if this is an ADDITIONAL hak we are to add to the previous one?..would be nice if you include a readme file explaining to those who have never used this the hak order and the .hif is (I know, but others might not and where it goes) in the readme as well as how to use this in game...mention one has to use the crafting menu to use the fighting styles..just a thought for you to consider..and once again...thanks so much from all of us on the vault for all your hard work!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-04-26 20:42:51    Voted 10.00 on 03/29/10
Awesome dude..and thanks for the quick reply..and yes ..please have your first priority be to fix the cloak issue then do the animation compilation I would love to see...great work bud...keep it up!!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Cat's Axe Compatilizer at 2010-04-26 20:39:59    Voted 10.00 on 08/12/10
Hi, im glad i could help you figer out how to use the animations, I to have noted the lack of support for the clock, also it seems there are problems with the large variation of the robes, these bugs are my first priority

then i'll see about the "Vaei's additional animations" and "crawling animations"

oh and is the new tlk working, ok?

Posted by jdeavila at 2010-04-26 16:06:52    Voted 10.00 on 03/29/10
um...this ACPv4 does not support the cloaks..darn..can you fix this?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-04-23 09:46:55    Voted 10.00 on 03/29/10
Excellent..works now..thanks.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Cat's Axe Compatilizer at 2010-04-22 21:34:37    Voted 10.00 on 08/12/10
Hi, the update adds the C.R.A.P. tlk entries into the tlk and the PRc entreis, i did not test thise tlk, beacuse im not quite shure what to look for

previesly i was in the mind set that the C.R.A.P was solely in the CEP i just recently found the C.R.A.P. haks on the vault

I used Axe murder's tlk editor for the merging of tlks i hope thise works better! for you

Posted by jdeavila at 2010-04-22 08:56:54    Voted 10.00 on 03/29/10
Thanks for the order of the haks, but how does one access the different styles?..is there a widget one uses?..or do I type in a command somewhere...you have no documentation on how to use this. - thanks
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-04-22 08:51:39    Voted 10.00 on 03/29/10
Dam spammers!!..you should report this guy above "zgcywlw" to get him banned from the vault.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Hillyan at 2010-04-22 01:53:41    
Thanks!!
Any plan to make it compatible with prc? The last acp-prc compatible is 3.0

Posted by Cat's Axe Compatilizer at 2010-04-17 20:49:08    Voted 10.00 on 08/12/10
ok,sorry im confused here because i thot that the cep2.3 TLK had the C.R.A.P. in it. so were would i get a C.R.A.P. TLK?. if you wern't using this ACP would you use defult CEP 2.3 TLK

ok so for the conversation you need to ad the "ACPv4_crconvo.hak" i have that over "ACPv4_ceprobes.hak"

Posted by jdeavila at 2010-04-12 12:36:50    Voted 10.00 on 03/29/10
Last question..can you upload a tlk file that will work for the CEP 2.3 and C.R.A.P. build. Also add a Read Me telling us how to set up the conversation in the module. Thanks.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Cat's Axe Compatilizer at 2010-04-01 19:38:26    Voted 10.00 on 08/12/10
Ok, so is mine not showing up right or the CEP 2.(C.R.A.P.)Stuff?

i used a CEP 2.3 .tlk as a base and then added the 24 entries, so i may just need to get a more recent CEP .tlk to fix thise ish-u

and what? is thise C.R.A.P.

i was thing about just adding the ACP entries to the default .tlk

Posted by jdeavila at 2010-03-31 18:24:52    Voted 10.00 on 03/29/10
Do you thinnk you can make one CEP 2.3 (C.R.A.P.) compatible?..wouldn't it be just a .tlk fix? If you can add one that does this..super awesome!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Raven_Blood at 2010-03-30 12:10:48    Voted 10.00 on 03/30/10
omg! you are a god-send! lol i can actualy use the ACPv4 now with my mod, i feel like i could cry T_T but i wont, its not sad just a very happy moment xD thank for very much for your hard work! i wish i could vote higher, so rather ill just say this:

anyone looking for a nice compatibility with a great combat system, use this! i highly recommend it!

Posted by Cat's Axe Compatilizer at 2010-03-30 07:02:45    Voted 10.00 on 08/12/10
hi,thanks for the comments, and the error report
OK the .hif goes in the hak folder and all of my haks go on top of all the cep haks, it should be compatible with any thing that does not work with the phenotype 2da

Posted by rafhot at 2010-03-29 23:31:19    Voted 10.00 on 08/10/10
i have found some .mdls inside the hak that seems to be placed acidentaly
they are: pmo22, pmo31_robe005,pmo31_robe006 they are wrong? or are some cep fix?
since you told in description that are using range 50-71 i can suppose its only a mistake

take my 10 and thnx :)

Posted by jdeavila at 2010-03-29 20:51:10    Voted 10.00 on 03/29/10
One thought..will this work with a CEP 2.3 C.R.A.P. build?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-03-29 20:45:37    Voted 10.00 on 03/29/10
Also..where would one put these haks in a CEP build?
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-03-29 20:34:24    Voted 10.00 on 03/29/10
Dude..that was awesome that you finally made this CEP compatible...you are a good man..the community will love you for this. Keep up the GREAT work you do....also..where does one put the .hif file?...[blushes]...lol
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

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