Here is the whole "Custom Content Challenge" of September 2010 that took place on Bioware Social Forum here: Link
The theme was: "Buccaneer/Pirate's custom content"
And here are the results of the various participants!
Thanks to all those who contributed models:
cervantes35, Skeleton Pirates
Dark Defiance, Pirate Flags and Treasure Map
Estelindis, Pirate Outfit (partial)
Jez, Banana Placeables
Rubies, Cannon Placeables
Six, Ghoul Pirates
The Amethyst Dragon, VFX Pirate Parrots
Also thanks a lot to the supporters!
How to use:
These are only models, their textures, and portraits. To use this you have to include those files in a hak, and add 2da lines to your own 2da files. Copy paste the lines, and renumber appropriately if the numbers we used are already taken in your own 2da files.
Once it's done, open your module in aurora (add the hak if not yet included in the module's custom content list), and then you have to create a blueprint for each of the models. You can find the placeables and creature models under the appearance names starting with "CCC09_2010". The pirate outfit parts are on line 109 for the belt and torso. The VFX parrots are on 2da lines 700 through 723. The treasure map is misc medium #166.
Cheers, and come and join the fun for November�s challenge here: Link Commoners
-=-=- Updated 12-6-10 -=-=-
- Added walkmesh files for the cannons to ccc092010_module_hak-v2.rar and ccc09_2010-v2.rar. As well as a seperate file (cannon_pwk.rar) for those who have already downloaded the rest of the content.
- Fixed the usable placeable descriptions in the demo module.
Demo module and hak. Put the inclosed hak in NWN "hak" folder, the "mod" file in NWN module folder, and take a look in game! v2 now includes the walk mesh files for the cannon placeables.
File containing 3 folders. "Files" contains the various content by author. These are what you need to include in your hak. "2DAs" contains the various 2da files with all the combined entries. And "Screenshots" well... v2 now includes the walk mesh files for the cannon placeables.
Great stuff. These challenges are a real boon to the NWN community, and the quality of this work is very high. Thank you. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Joern at on11/17/10
Definitely better than just 10.
Posted by Celestial_Angel at on10/05/12
What a great package of pirate goodies! :D _________________________ "Death makes equals of us all"
Posted by Estelindis at on11/09/10
Thanks to the other contributors for waiting! I hope I'll be able to add some more parts to the pirate outfit soon. Please consider this a vote for the others' creations, not mine. :-) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Oseryn at on11/07/10
Thanks folks - those are great! _________________________ Lysithea: Farsong designer at nwnlysithea.org
Posted by KENLAMELLA at on10/31/10
These are simply amazing! I don't know how you do it, but I am glad that you do! Just in time for Halloween! Now my very dead Deudermont finaly has a crew worthy of the open sea. Thanks and Happy Halloween. :) PS. I really love those eyes on the skeletons! They just pop out at you! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by 'ol at on10/30/10
Great work everyone!
Posted by Dark at on10/30/10
@Oliver @Realms_of_Mythology The cannons are missing placeable walkmeshes. Were they included in Rubies' submitted pack? The parrot issue is just a minor demo script bug. It was a cool effect though. :-) _________________________ Just because one is Dark, does not make them evil. Contributor - CCC September - Pirates! | The DM's Burlap Horse
Posted by Dark at on10/30/10
Get work everyone! I hope others enjoy these. _________________________ Just because one is Dark, does not make them evil. Contributor - CCC September - Pirates! | The DM's Burlap Horse
Posted by Realms_of_Mythology at on02/24/12
*Looks down at the flag in my hand.* What? How did this get here? Huh. *Gives it an expert twirl and toss.* At least a flag I know what to do with! ;) *Bows low to Jez for her awesome idea to start these monthly contests.* High Fives to all the contributors who have made the goodies. @Olivier - *sheepish look* You caught me on the placeable re-use. I relied heavily on last month?s entry when creating the module. So that they both would have the same look and feel. I?ll fix it. Hmmm. I wonder if I accidentally dropped the cannons too deeply in the sand. They are heavy you know, perhaps they sank a bit. The color changing parrot thing I had noticed but didn?t fix since it is just a demo module. Again, you caught me. Arrrg! Thanks for pointing out the bugs.