Well that is it! After many years of fun, my enthusiasm for nwn has been waning for some time now, and now dead.
Really dead. This just ain't going to be some weird obssessed revenant coming back again in the future to haunt these pages.
I have uploaded the bits of material that were still of interest onto here, including the fairly large Forlorn module located in the modules section. This has dozens of area, including some work on the domains 2 castles - Castle Tristenoira has enough work done on it that savvy scripters should see how I was working the Time Travel within its walls. Maybe someone might find it of use in the future :)
So long NWN community, and thanks for some fun years!
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Update Log:
Update 4th Feb, 2011: Updated script, blueprint for use with the large (beta) Forlorn module uploaded in the modules link. This is the last update, as motivation for nwn has waned to nill now....would rather put stuff here then see it lost!
Update 6th Dec, 2010: Updated script, blueprint and Users Guide. The users guide now has some demonstration notes for the beta "Rats in the Walls" module being uploaded in the module section
Update 5th Dec, 2010: Updated script, blueprint, top and creatures haks. I will be uploading a new module (set in the domain of Richemulot) and documents in the next few days reflecting these changes. I am building the new module to eventually be a module in its own right, but for now it is a comprehensive (and hopefully enjoyable) demonstration module
Update 3rd Mar, 2010: New rlc_top hak to enable compatibility with cep2.3 placeables. Not sure but this may have broken a few minor placeables in one of the modules.
Update 27th Feb, 2010: Uploaded new template module (beta v0.61) to fix issue with incorrect version of codi hak file. Also uploaded is the rlc_mod_00 hak.
Update 23st Feb, 2010: Added beta users guide as a seperate entry.
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An Important Note Regarding Building with these Systems:
The concept, apart from a creation of the systems to properly create a Ravenloft campaign as I think it can be done, has been to build a persistent module series, where PC's step back and forward from one module to the other. It is working in testing, but not yet implemented here.
It also allows for players to download the latest version of a module, and continue where they left of player without using save games - simply start the module again with the latest export of your character and the system databases will set everything (quests, location etc) as you left off.
In order for this to work, the only thing really needed is for each module to have a UNIQUE tag number. For example, RLC001 is my first module, RLC002 second and so on.
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I realise it would be a complicated undertaking to understand all of the systems in order to develop, but consider it a detective job I guess - was certainly how it was for me understanding the CRAP teams work, Orlanders and others :) Understanding of hak content and scripting I would say would have to be a must though.
Thanks again to the community, especially those who never took this all too seriously :)
Thanks :)
Module hak uploaded just now as well with the template module - forgot to include it when I recompiled. _________________________ *************************************************
Yes it's a beta but looks very good especially for the PRC, the Flintock's fire arms included, curse and affliction (licantrophy, vampirism etc) and this death system it's funny ;)
I continue to test the module ^_^ _________________________ BCM Staff:
Site: Link
Forum : Link
La Spada di Belchen
Forum: Link
Le Isole del Dragone
Forum: Link
Cool stuff. Just realised that the "beta 0.6" dropped out of the description of the template module in the corrections. This module is not finished as a demonstration - other systems and the like will be shown in future updates.
Cheers for the feedback. _________________________ *************************************************
Not a problem, this system sounds good and I hope to try it very soon ;)
I have found this error in the both modules, i don't know why because I have all hak files installed...
The message says missing hak "codi_sigil_stem" it's very strange because I use the same hak in another module and work fine.
_________________________ BCM Staff:
Site: Link
Forum : Link
La Spada di Belchen
Forum: Link
Le Isole del Dragone
Forum: Link
Thanks Luthienne. Hmmm. Is this just the template/demo module above, or the beta campaign module (RLC001 at the other link described in the description above) as well? I don't get this error, nor do people I have transfered the file to via USB. _________________________ *************************************************
Would be great to see some of these systems in your mods Ken :)
All - Have had a report or 2 of people not being able to open the template module. Something to do with the codi_sigil_stem hak. How wide spread is this error? Are others having any luck? And with the RLC001 beta campaign module at the other link above?
Posted by KENLAMELLA at 2010-02-20 18:21:45 Voted 10.00
Whewwwwww! Well that's good to know. Thanks for the e-mails by the way. Sounds like something I want in on, as soon as I take care of personal business. :) I have a mod in the works with Jack the Ripper (not Bloody Jack) and now that this entire system has been released maybe I'll put it on hold and go over it with Andrew and you. Cheers!!!! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Anyone wanting to work on Ravenloft modules, Domains or content please contact me so we can coordinate efforts. If there are any interested parties willing to help me I will gladly build pre-fabs of the entire Core and Islands. ~Andrew Bator RLCore [email protected]
Posted by KENLAMELLA at 2010-02-18 01:49:09 Voted 10.00
Half of me is thrilled that you shared this fantastic custom content with the Community. Knowing full well all the hard work and time you put into it. Making Ravenloft adventures possible for NWN. The other half is sad, because it kind of sounds like you are leaving us? I suppose I should put aside personal feelings and not be selfish. If the later is your choice I wish you the best of luck in all that you pursue. Your material and work were the first I downloaded when I came back to NWN and I was blown away. This new and old material combined looks like it will do so again. Thank you so much NoOneReally. You will always be somebody to me. :)
"As the sun sets and darkness crawls across the lands of Ravenloft, may the wings of the night carry you to undeath and beyond." _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
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