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NWN HAKPAKS

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Title  NWN Combat Override Demo (Modern Weapons)
Author  GiveMeDeath
Submitted / Updated  01-06-2011 / 01-06-2011
Category  Weapons
Expansions  HOTU-1.69
Forums  Link
Description
This is the Alpha demo of GiveMeDeath's Combat Override System which you can see in action here(or here at YouTube if I can't get the embedded video to work). It builds off of some of the work done by Prole in his SRN Guns Beta, but it takes a different approach by moving the firearm animations into custom looping animations and using NWNX to simulate combat.

For anyone who has worked on or experimented with a firearms system the hardcoded aspects of ranged weapons in NWN can be a huge PITA. This method sidesteps all of that entirely.

Required: Needs 7zip to open the archive.
Installation: This demo is entirely self-contained. Open up the archive and copy the contents of NWN_ROOT/hak folder to your haks folder, the contents of the NWN_ROOT/modules folder to your modules folder and the contents of NWN_ROOT/tlk into your tlk folder. The four remaining files inside the NWN_ROOT folder in the archive should be copied into your NWN folder.
Usage: Just fire up nwnx2.exe to start a server and join it. The entire demo is driven by chat commands and you can find a list of those in the root of the archive (chat_commands.txt).

For example:
1. Pick up a pistol and equip it
2. Type "setpistol" in chat
3. Type "shot 3" (Or any number of shots you like) in chat
4. Right click on one of the archery targets and select the Bash option
5. Type "!attack" to start the attack
You can unequip the pistol, put it back into your inventory and then type "!attack" again to see this is purely done with custom animations!

By using the NWNX_EVENTS plugin and the OnAttack function, combat can be successfully interrupted (to prevent the combat dance and all the problems that brings with it) and then the custom firing animation can be played, giving the illusion that the player is in combat.

NOTE: This is just a proof of concept demo. There isn't any ammunition system or special damage calculation.

Thanks to GiveMeDeath for sharing this wonderful demo!

Files

NameTypeSizeDownloads
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Submitted: 01-06-2011 / Last Updated:
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NWN Combat Override Alpha External Website Beyond Our Control
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Comments (5):

Posted by Fimbulthulr at 2012-05-18 15:10:05    Voted 10.00 on 05/18/12
No Comment !
G.U.M.U.
ShadowRAM
O) /bonk
_________________________
Carpe Jugulum ~ Gumu

Posted by Saduj at 2012-03-29 23:53:46    Voted 10.00 on 03/29/12
Very cool, so much potential :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Faloth the Unholy at 2011-07-12 23:39:13    
Great work! I'm sure a ton of time went into this and I sure hope it comes full circle as this system in full glory would force a huge rebirth of nwn modules. Myself would create a massive PW server IF this ever takes flight and fully works ingame without chat commands ;)

Posted by Magirot at 2011-02-09 08:45:55    Voted 10.00 on 02/09/11
Oh, man, it's sad how little attention this is getting, with NWvault being so silent place these days. I tested it and it looks awesome.

Posted by kalbaern at 2011-01-07 18:00:13    Voted 10.00 on 01/07/11
Despite not likely ever needing/using this myself ... WOW! I'm sure D20 Modern and Star Wars folk will snap this up quickly.
_________________________
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

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