Chico400's NWNCQ project is amazing, but the hak system for NWNCQ is an all or nothing affair. Since I only wanted to use about half of NWNCQ's tilesets in the modules I am working on (and different combinations of tilesets in each module), I split NWNCQ into multiple haks, one per tileset. Rather than keep this system of organization to myself, I am sharing it here for others to use. I have not made any modifications to the resources themselves.
CONTENTS:
This package is currently updated to NWNCQ version 1.3, but does not include the scifi add ons nor does it have the NWShader files. I have included all of the enhanced resources in this package, and all of the tilesets. Each tileset has its own hak. And there is one base hak with resources that appear to be shared by more than one tileset.
PATCH 11_0225:
Some resources were moved from City Interiors 1 and Castle Interiors 1 to the Base Hak. The City Interiors and Castle Interiors are now all independent of one another with their shared resources in the Base Hak. This patch provides new versions of those files that should overwrite the older versions.
DISCLAIMER:
I am not the creator of NWNCQ. This vault entry is simply a reorganization of the NWNCQ haks. Nothing more. Pleas vote on Chico's NWNCQ project before you vote on this project. Chico deserves credit for this amazing project.
PROS and CONS:
This system of hak organization has one major disadvantage. NWNCQ when split up this way will eat up your module's hak budget fast (the limit of haks for a mod is around 50). However I am using 16 NWNCQ tilesets in one mod and have fit in a great deal of other custom content including Project Q (10 haks), 10 tileset haks, and 9 custom haks for my mod. And so even with NWNCQ split up like this, I still have some room left over for other haks.
The advantages of this modular approach to NWNCQ are numerous. Most importantly this organization allows a builder to switch tilesets on and off in your module properties window, under custom content. Secondly players won't have to download various versions of NWNCQ over and over again. You just download this system once, and no matter what combination of tilesets a builder uses, you can play.
USE:
All of the haks are bundled in one download. Unpack the archive and you will see all the haks needed for the NWNCQ Modular Hak System.
Builders: download all of the haks. Put them in your hak folder. Load up your module. Launch module properties. Click on the Custom Content Tab. Add the NWNCQ base hak. Then add each of the other NWNCQ tileset haks you want to use.
Players - if you are playing a mod thatuses these haks - download the entire package, extract the haks, and place them in your hak folder. The builder will handle the rest.
Replaces NWNCQ Base, Castle Interior 1, and City Interior 1. The NWNCQ version of the Castle and City interior tilesets were previously dependent upon one another. Wiht this patch they are independent, requiring only the base hak. Extract the three files from this archive, move them to your HAK folder, and approve the overwrite of the older haks.
Winrar file containing all the haks needed for this system to work. Chico is the one who generated the contents. Henesua only reorganized these assets.
Thanks. And if you ever notice issues to be fixed, let me know. I'll be happy to update the files. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by KenMajere at 2012-06-10 16:26:59 Voted 10.00 on 06/10/12
Dude you did awesome with this! I too loved the content but the ttcwnqq andother names for the haks were driving me mad! Thank you so much for this!
Hey BlameBot, I was tinkering with some of the interiors this morning and found a problem with a couple resources. Basically for the texture of interior windows in NWNCQ interior ceilings to show up you needed to add the NWNCQ hak castle interior 1. I am now working on finding a few more of these shared resources and putting them in the base hak. I will reissue version 1.3a of the base hak soon. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by BlameBot at 2011-02-18 17:48:14 Voted 10.00 on 02/18/11
Thank you very much for splitting it up. Going to make this so much easier to modify. Giving you a 10 for effort, since you saved me about 3-5 hours of work. Already voted on his page, too. :p