This tileset is work in progress. I haven't finished all I've planned to make for it, but what I have made so far works and you can build with it.
Not all the water is linked to the animation nodes yet, so you might see some tiles with water that appears a bit darker.
Credits:
Bannor Bloodfist made the mini maps for this tileset.
The raised city terrain walls and some of the grass tiles are based on tiles from the TNO tileset by DLA.
I replaced two trees on the TNO tiles by trees made by Lord of Worms.
For the other trees I used the trees Helvene made for the rural tileset.
One ship is based on a model made by Brother Roth, the others are from the TNO tileset.
This hak contains doors, windows and placeables made for the Medieval City tileset. They don't have portraits yet. I will include those in a later update along with an erf file.
Last update (April 28th): Fixed the walkmeshes for the windows.
Last update (April 28th): Added roads ending next to cobble, raised cobble, raised grass next to water and leading up hills. Also made it possible to use the wall crosser between cobble terrain and raised cobble terrain and on grass terrain. The third addition are buildings without doors as requested by Fester Pot.
Hello, Aequivalenz! I won't add the buildings from the NWN2 houses tileset because they are from NWN2, DLA and Stilgar. This tileset will only have tiles that are either based on Bioware tiles or completely made by myself. There will be a castle terrain later which will either have a few tiles that can be used for a monastery or there'll be a separate monastery terrain. I had something like Tintern Abbey in mind. Before I get to build that however, I still have to finish building terrain near water and the road crosser that will work as a docks crosser on water, a viaduct crosser to have high 'bridges' between two hills or two castles on raised terrain and the castle terrain. Once that it finished I might work on the monastery, though I might decide that more building groups like guild houses, temples, blacksmith's workshop, pubs, etc have priority.
Posted by Vivienne at on04/02/12
Beautiful!!
Posted by AequivalenZ at on04/02/12
Hi Zwerkules, will you add the buildings of your houses tileset here? I was looking to create a monastery with this tileset, cause I like battlement. Do you plan to add a buildingtype that could be used for this?
Posted by 'ol at 2012-03-2717:06:38
I am looking forward to taking time to learn how to build with this city tileset once you announce the alleys have been added. FP!
Posted by OldTimeRadio at on03/12/12
This tileset is an inspiring piece of work. I love it!
Posted by Hekatoncheires at on02/22/12
Lovely work. I've been looking for a suitable city tileset, and this is the best I've seen yet! Posting a bug and a few suggestions. a. The new harbor crane tower is wonderful, but I've found that it causes massive lag on a map its placed on. b. I'd love to see some real wooden docks to connect cobble and water. c. More options/variants for raise/lower. One of the wonderful things about this tileset is that you've paid a lot of attention to the z element of the city, which makes it pop out that much more. d. A "grand staircase", and variants of staircases. Ramps are well and good, but they look out of place. Keep up the good work! Its tilesets like these that make this game look better than nwn2 and other newer games.
Posted by Rolo at on10/14/11
You look up to a dwarf when you fall over backward in stunned disbelief =) [ and when cestus dei knocks his feet out from under him and says "show some respect, wizard!" ] Yeah, that, too :-P _________________________ Rolo Kipp Humor is the only viable response to pain
Posted by Malcolm44444 at on01/01/12
TO Joern Preine: In this last version is bug fixed. COOL :D THX
Posted by Joern at 2012-01-2302:33:36
Welcome back Cervantes! Malcolm, did you have an older version? I know I fixed that bug a while ago and I checked the tiles and didn't see anything wrong with them.