This is a combination of Valine's ACAG hakpak and NinjaweaselMan's Intimate Animations Suite.
Basically, ACAG's pheno models (heads, torsos, dresses, etc.) have been renamed so that they don't overlay existing game model's anymore and the intimate animations now can be used for all humanoid creatures regardless of gender and phenotype.
Features:
* ACAG's pheno models (heads, trosos, etc.) do not overwrite existing game models anymore, but have their own identifiers now. This means that you can create armor using the ACAG parts ("dresses") as well as traditional NWN parts.
* The intimate animations can now be used for all humanoid creatures and phenotypes. Technnically they have been moved up in the animation hierarchy to a_ba_custom.mdl so that they are now part of the animation root for almost all humanoid standard creatures.
* There is no need to switch to Phenotype 9 before using the intimate animations anymore, which eliminates the loading glitch that was experienced on some systems as well as the dependency on a custom tlk file.
* Every animation can now be executed regardless of gender since they all have their own identifiers (ANIMATION_LOOPING_CUSTOM10 through 19).
Prerequisites:
This hakpak requires NWN v1.69 with both expansions (SoU & HotU) installed.
Actually this requirement is rooting only in the 2da definition files, which were created from the corresponding game expansion files.
Installation:
Download the acag_ias_<version>.zip and extract the contained hak into your NWN installation's "hak" folder.
You do not need the assembly package, which is the build environment that was used to assemble this hak from its sources.
Acknowledgments:
Despite a few modifications that had to be made during the rearrangement process, the content of this hak largely corresponds to the Intimate Animations Suite created by NinjaweaselMan and ACAG created (or assembled) by Valine. More precisely, only the pheno model parts of ACAG, but not the item models, which have been introduced in acag106, are used here.
I want to express my thanks to NinjaweaselMan and Valine for their good work.
Please refer to their sites for additional credits:
Intimate Animations Suite (sx_intimate.hak) by NinjaweaselMan
Link
Disclaimer:
This hak contains explicit sexual content and graphical nudity that may not be appropriate for all audiences.
To put it in Valine's words: "I refuse to feel responsible for any mental damage [using] this may cause"
So there's nothing else needed other than extracting the file into the hak folder? Should I be seeing anything in particular as far as additional radial menu options, etc? (I'm also guessing that I should have a clean override folder.)
Thanks for the hint about the "Phenotype 75 Animations". They look promising, but unfortunately link the animations to a certain phenotype too, like the original IAs. This was the reason for me to create this package in the first place.
If you like these animations or if you're planning on using them in your own module check out the "Phenotype 75 Animations" package as well. Just search for it here on the vault.
10 completely new intimate animations apart from the ones featured here! _________________________ /// Berra (Hall of Fame, Reviewer's Award and Golden Dragon Winner):
The intimate animations in acag_ias can be easily renumbered to different slots by editing the a_ba_custom.mdl. Simply change the newanim and doneanim lines to the corresponding new numbers.
However, you'll also need the p??0.mdl files. I had to change the parent of belt_g to pelvis_g there. Otherwise the belts wouldn't be animated with the pelvis.
I think it is not a problem peculiar to this hak. I tried this with other haks and acag, even renumbering a pile of things to make them compatible but each time it corrupted the Mod. So I abandoned that idea!
I also have a question about the Custom Animation slots since I am thinking about attempting to incorporate your hak into the ModD20 stuff! It is just an idea at this stage and I hate having to mess with the tlk though since Mod D20 uses a tlk table as well as custom animations as the original intimate animation suites! The same goes for CEP2.3/2.4
It was bit annoying as I figured out thanks to another post on the ADWR forum how to configure acag with Elf bits to make an elf playable in ADWR.
acag_ias is not meant for replacing acag in ADWR.
It is meant for new modules that want to use acag's "fancy dresses" in addition to the standard clothing of the game without overriding them (as acag does for ADWR).
Since acag_ias rearranges all of the custom models to higher numbers the ADWR module won't find them.
Also acag 106 has introduced several new placeables that are not present in acag_ias, so ADWR will most likely not compile properly.
Refactoring ADWR to use acag_ias could be done programmatically, but I think it's not an easy thing to do.