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NWN HAKPAKS

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Title  Neverwinter Nights facelift haks
Author  Zwerkules
Submitted / Updated  03-12-2013 / 05-12-2013
Category  Other
Expansions  Works on all versions
Description
This is a compilation of tileset override haks that improve the look of the game.
Rather than clutter your override with hundreds of files this compilation is meant to work like
a patch for the game and consists of haks.
At the moment there are four such tileset haks available of which I had already uploaded two:



You'll need these and the other two (rural and forest) to make the patch file work.
If you make your own patchfile, you can decide which of the overrides you want to use.

If you only use these haks as a player there's not much more you have to know, but there are three important things that you have to take into account if you use them for building:
a) You can only have one override for a tileset, so if you use NWNCQ these haks will override the ones
in your override folder
b) If you use them to build areas, you'll have to add the haks to your module or tell the players to download this override patch. Some of the tilesets have extra tiles, so areas build with them will not work without them.
If you want them to just be optional downloads for your module, rename your nwnpatch.ini file so they
won't get used when you build areas.
c) Most of these haks will work with tileset expansions, but nearly all of them have custom grass and the one that doesn't (Interior) has roofs which the expansions won't have, so they'll look strange.
I already included the most important expansions for the interior tileset and made roofs for them.
If you want the expansions you use to not destroy the 3d grass of the exterior tilesets, you'll need a top hak that has an edited .set file from the expansion. In this .set file you'll have to replace the [grass] section with the one found in the tileset override hak.

Other possible haks you could add to your patch file are Cervantes' Creature override compilation and the Amethyst Dragon's Reforged weapons.

Instructions on how to use the patch file or how to make your own will be included in the download for the patch file.

CREDITS:
Interior tileset: Zwerkules, windows and diagonal walls made by Gaoneng
Cave tileset: Zwerkules, most roofs made by Hellfire, cave plants from NWN2
Forest tileset: Zwerkules, trees made by Helvene and Lord of Worms, several textures by Baba Yaga
Rural tileset: Toro, many additional textures by Zwerkules, trees override by Helvene


Files

NameTypeSizeDownloads
bioforest.7zbioforest.7z
Submitted: 03-12-2013 / Last Updated: 03-12-2013
7z9.3Mb150
Override hak for the forest tileset.
biorural.7zbiorural.7z
Submitted: 03-12-2013 / Last Updated: 03-12-2013
7z13.6Mb162
Override hak for the rural tileset. This is based on Helvene's tree override hak and Toro's rural override hak.
patchfiles.7zpatchfiles.7z
Submitted: 03-12-2013 / Last Updated: 05-12-2013
7z1.61Kb144
Place the nwnpatch.ini file into the patch folder of your Neverwinter Nights main directory and the Override.txt (which is the documentation) into the docs directory.
bioplcs.7zbioplcs.7z
Submitted: 03-12-2013 / Last Updated: 05-12-2013
7z4.8Mb2
Override hak to replace placeables. This doesn't replace any placeables from the expansions yet and won't replace any placeables from the 1.69 patch because they are of good quality anyway.
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SCREENS

Rural area in the OC


Cave in the OC


Another cave


And another cave...


A forest in the OC


Another forest


And another forest...


Several forest screenshots


House in the OC


Another house


Several interior screenshots


More interior screenshots


Another rural area


And another rural area...


Yet another rural area





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Comments (6):

Posted by Symmetric at 2013-03-18 17:08:57    Voted 10.00 on 03/18/13
Very nice and really good idea to use a patch. The override folder tend to get cluttered pretty fast indeed.

Posted by merricksdad at 2013-03-15 11:16:12    Voted 10.00 on 03/15/13
Nice and easy!

Posted by Toro at 2013-03-13 19:18:51    Voted 10.00 on 03/13/13
Shensu~ That is your prerogative but remember that many of the dds textures might not function in your override. Specifically the ones that override an existing texture resource. You need to convert those to tga for use in override folder. FYI

Zwerk~ Very cool !

Posted by Joern Preine at 2013-03-13 06:03:52    
I like to leave my override folder clean, but if you want to you can get the files from the haks and put them in the override folder. You'd probably have to convert all the dds files to TGA to properly work in the override folder though.

Posted by Shensu-Heru at 2013-03-12 14:29:20    Voted 10.00 on 03/12/13
That is great, but I would prefer just to uncompress the files directly in the overwrite folder........

Posted by Rolo Kipp at 2013-03-12 09:52:48    Voted 10.00 on 03/12/13
WooHOO!

Hadn't even thought of using patch! Grabbing, using, thanks!
_________________________
Rolo Kipp

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