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NWN HAKPAKS

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Title  Deeper Dungeons DOA City/Rural Builder Base XP1 - Ships Placeables
Author  Vallis
Submitted / Updated  02-15-2004 / 02-15-2004
Category  Placeables
Expansions  Works on all versions
Description
These are the placeables that go with the Deeper Dungeons DOA City/Rural Builder Base XP1 - Ships hak, available here: http://nwvault.ign.com/Files/hakpacks/data/1075960417000.shtml There is a ship's wheel, a coiled rope, a ships bucket, a ships bell, a lifeboat, and a ship's flag. As time goes on I will add other ship related placeables that I come across. Note that you will want the ship's wheel for galleons, as the base model does not come with one. Also note that I did not create these. I do not know who did, but will be happy to give credit where credit is due if someone knows who made them. I have merely packaged them because they go so nicely with the ships XP.

Files

NameTypeSizeDownloads
Vallis151076895998970DDXP1r2DoA21P.txtVallis151076895998970DDXP1r2DoA21P.txt
Submitted: 02-15-2004 / Last Updated: 02-15-2004
txt0.6b819
--
Vallis1076895998970DDXP1r2DoA21P.rarVallis1076895998970DDXP1r2DoA21P.rar
Submitted: 02-15-2004 / Last Updated: 02-15-2004
rar59.67Kb948
--
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Comments (6):

Posted by SandMan at 2005-02-22 01:20:38    Voted 6.75 on 02/22/05

Posted by vallis at 2004-02-17 17:24:00    
In my post below I made mention of the palatte on the left... I meant the palatte on the right. I just put in a 16 hour day - not at my mental peak at the moment.

Posted by vallis at 2004-02-17 17:13:00    
If you are going to be using multiple placeables haks, then you need to create a combined placeables.2da. It is very easy to do. I recommend the CODI Custom COntent Helper, available here on the vault. Create a separate hak containing your custom (combined) placeables.2da and make sure it is higher in priority than any placeables haks.

When you make a 2da to combine one placeable hak with another one, chances are good that some of the placeables will no longer have the correct models. You can fix that by opening your module in the toolset, right-clicking the placeable in the palatte on the left, picking edit, and selecting the correct model from the dropdown list. Unfortunately, I don't know of a tool to automate this.

V.

Posted by City6 ( ..xxx.xxx ) at 2004-02-17 08:50:00    
Ummmm....you can have as many placeables as you like. You have to combine the placeables 2da's that you wish to use. It's very, very easy, and something you're going to have to learn how to do if you're going to do any serious mod-building at all. Just cut and paste the lines of placeables you want to add to the end of one of the lists, make sure the nubers at the very left are sequential, and there you go! Easy as pie! All the placeables you want!

Posted by paladin129 ( ..xxx.xxx ) at 2004-02-16 22:43:00    
I believe haks containing the placeables.2DA will always conflict. Thus, you can only use one set of placeables at a time. It is a pity, because these placeables are really very good. I hope the combo teams pick them up in future releases.

Posted by Frayne ( ..xxx.xxx ) at 2004-02-16 07:05:00    
I was using these as they appeared with the Caravel but ended up deleting them in the end as they appeared to conflict with Lisa's placeables. Couldn't see why, the blueprint references were all different.

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