This hakpak disables minimap on areas of selected sizes: * 7x7 * 11x11 * 13x13 * 15x15
Previously Minimap-disabling can only be done by manipulating tilesets, which are not only tedious processes, but also count towards the upper limit of maximum 24 tilesets imposed by the BioWare engine. Additional caveat using that approach is that it�s not selective � all areas that uses that tileset will not have a minimap available; the flipside is that they work only for the particular tileset that has been altered.
Here I present a novel approach to the problem; to construct an area that you wish to hide the minimap, simply construct (or resize) that area to be of one of the above listed sizes. There is no need to manipulate tilesets on an individual basis.
Posted by ZeornWarlock at 2005-10-30 02:16:25 Voted 9.75 on 01/31/05
I don't know if you still read these posts, but I must say I prefer this version over the new one. Simply because the sizes are easy to remember and are of better use. (Eck, almost all my modules use the no mini-map hak!)The only thing this one needs is the ability to reduce the map's image size, a 9x9 and adding the nice icon the new version got.
Thanks.
ZW. _________________________ Retired from module building.
Hello! I didn't remember making this until I was looking through the Vault for my portfolio...
Here's a step-by-step to disabling another size (I might do them up at an eventual time, in a fashion prettier than that blank white plane):
(i) Extract the GUI using NwExplorer. They're under NwNMainData -> data\aurora_gui -> Models -> pnl_mapgen_ZZZ
(ii) Using NwMax, open up the model in 3DSMax/gMax. Displace the node for map_center 300 units up in the Z-axis. Then delete the Max/Min map altogether.
I use your hak to disables minimap on areas * 7x7 * 11x11 * 13x13 * 15x15
Can you explain us how to add * 25x25 to your hak , it will be usefull to me to mask a big map.
thanks a lot
Posted by ZeornWarlock at 2005-01-31 12:46:00 Voted 9.75 on 01/31/05
Vaei,
I'll be posting a few new mods in the following days/weeks which will be using your great hak.
So I gave you a vote for it. ;)
But, I really wish there was more sizes to it like the 9X9 since it's missing. (17X17, 19X19, 21X21, etc...) Otherwise it's still nice to have sizes (pair numbers) which we can see the map, places the PCs actually visited a lot and so on.
Anyhow, thanks for sharing your work.
ZW. _________________________ Retired from module building.
Posted by ZeornWarlock at 2005-01-31 12:39:59 Voted 9.75 on 01/31/05
I was waiting for more sizes to vote, but since I use this great hak anyway. Here goes, please update with new sizes if you can, thanks! _________________________ Retired from module building.
Posted by ZeornWarlock ( ..xxx.xxx ) at 2004-04-08 12:20:00
Hi there, LadyVaei,
I know about LostDragon's hak, I used it once, but at one point it started to crash alot, in my mod at least.
I've tried yours, and so far I did not have any crashes.
If you intend to add those other sizes, it would be great! :)
Actually, if you're interested in taking the minimap out of *all* areas, you'd be looking at LostDragon's hakpak, which I've linked to in my first post. That one is harder to tamper with, but completely unselective with regards to when the minimap is disabled. (of course, if you're just interested in those mapsizes, let me know and I can send them to you)
As for client-side hacking... it's a shame that there isn't (at least) a byte-size check on BioWare's hakpak checking. It's been spoken about in the ServerAdmin forums... so you'd never know what's happening :)
Vaéi.
Posted by ZeornWarlock ( ..xxx.xxx ) at 2004-04-06 02:01:00
Hi there, Vaei,
Would it be possible to add 3x3, 5x5 and 9x9 to it?
I know the first two are small, but if I take the map off from the other areas, I'd like all areas to be blank too!
Oh, thanks for sharing this hak! :)
Posted by anony ( ..xxx.xxx ) at 2004-04-03 18:31:00
So, great idea..
But, ultimately fruitless, as all someone who doesn't like having the minimap covered needs to do is locally modify the hak.
Posted by whalebones at 2004-03-31 23:13:16 Voted 8.00 on 03/31/04
good generic system for builder... no more to say
Posted by whalebones at 2004-03-31 23:12:00 Voted 8.00 on 03/31/04
The question about how this works... the minimap graphics have been displaced about 300 pixels up from where it should be, so it's no longer visible.
The Zoom-in and Zoom-out panels have been removed as well, since it would otherwise be possible to maximize/minimize the minimap, and the minimap would once again become available after the transition.
Other attempts such as deleting the map-center, removing the foreground plane, background plane, shadowing it with a box, have all been tried without invariant success. This current version has been tested under a variety of situations and behave in the "proper manner". Let me know if you find a way to break it, and we can attempt to refine the solution.
~Vaéi.
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