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NWN HAKPAKS

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Title  Dungeons2
Author  Eldonorian
Submitted / Updated  09-10-2002 / 09-10-2002
Category  Tilesets
Expansions  NWN - 1.29 or lower
Description
This is the same re-skin of the Dungeon & Crypt tile set as in my first HAK Dungeons. Only diffrence I have gone back and touched up a few areas. I cleaned up the crypt tileset alot, got rid of most of the plain stone blocks and replaced with higher detail textures, it looks alot better. In the dungeon tileset I went back and re-textured the water. It now looks more cloudy and a bit darker. ( hard to fix that due to the tiles ambient lighting, I dont know how to change it ) This HAK will NOT replace your original tilesets.

Files

NameTypeSizeDownloads
Dungeons2.zipDungeons2.zip
Submitted: 09-10-2002 / Last Updated: 09-10-2002
zip8.6Mb6059
--
SCORE OUT OF 10
9.38
6 votes
View Stats
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Comments (17):

Posted by Steve_Savicki at 2012-06-30 17:23:23    Voted 10.00 on 06/30/12
Thanks.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by PLUSH HYENA of DOOM at 2008-08-17 03:19:43    Voted 9.50 on 08/17/08
Nice textures... The Crypt inparticular benefits considerably from this new murkier look.


_________________________
[PHoD Metal Wastelands Tileset] [PHoD Gross Undead Animal Invasion Pack] [PHoD Metal City Tileset] [PHoD Cityoid]
[PHoD Loathsome Undead Unicorn] [PHoD Metal Crypt Tileset] [PHoD Starship Walls and Pillars] [PHoD NEW VFX]
[PHoD Metal Vaults Tileset] [PLUSH HYENA of DOOM Vault Interview] [PHoD Metal Placeables of Doom]
[PHoD Big Bag of BUGS] [PHoD Sinister Sack of SPIDERS] [PHoD Mechanical Animals] [PHoD H.R.Giger Stuff!]
[PHoD Mummified Animals vs Hound of Anubis] [PHoD Gelatinous Mass] [PHoD UNDEAD ANIMALS 3]
[PHoD Sinister Spleen Surgery] [PHoD Magic Blobs!] [PHoD Bunkers] [PHoD Stone Vaults] [PHoD Spleen Creatures]
[PHoD Psycho Vixen Attire] [PHoD Obelisks & Pyramids] [PHoD Female Stingers]

Posted by Eldonorian ( 68.185.xxx.xxx ) at 2005-03-31 23:42:00    
This is real late, but you can turn of the lava flames by turning off the tile animations in the tools set.

Posted by CaptainSlade at 2004-08-03 12:49:52    Voted 9.00 on 08/03/04

Posted by Pogo_Mudder at 2004-02-20 10:36:49    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by juleslawrence at 2004-02-20 10:36:13    Voted 9.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 8   Ease of Use 9   Quality Control 9   

Posted by Old_Scores_Transfered at 2004-02-20 10:04:16    Voted 8.12 on 02/20/04
This is a compilation of the old system into a single score. There were 9 that made this score of 8.12.

Posted by Bad Karma ( ..xxx.xxx ) at 2003-07-10 11:14:00    
Ya. I was mostly concerned with the lava when you chose the bridge. The lava was clear, but it had flames shooting out (those small eruptions). I was just wondering if you could just change that tile alone. I went back and retextured the lava, but it put lava in some places I really didn't want it. So, it's kinda give-and-take.

What was really annoying with the original tileset was the lava that's behind the grates on the walls. That's what I'd really like to get rid of. Regardless, this is a nice tileset though.

Posted by zibli ( ..xxx.xxx ) at 2003-07-09 10:33:00    
Bad Karma - this tileset removed the default lava and replaced it with a slimy water, so it is by design.

Posted by Bad Karma ( ..xxx.xxx ) at 2003-06-24 21:29:00    
Is it just me or does the lava show up kinda transparent to everyone else?

Can someone reskin/retexture (whichever) the lava so that it will be red (like the default dungeon lava)?

Otherwise, I really like this tileset.

Posted by juleslawrence ( ..xxx.xxx ) at 2002-11-11 02:31:00    
great tileset, the fact its quite dark and dingey adds,
loads to the sense of menace. Keep up the good
work...Cheers!

Posted by Eldonorian ( ..xxx.xxx ) at 2002-09-24 03:34:00    
Disregard my last post, that didnt work :(

Posted by Eldonorian ( ..xxx.xxx ) at 2002-09-17 04:49:00    
The problem lies in the SETFILE. The number or name is the
same for the 2 sets. I can fix this problem, but id have to
DL this all over again.

If you have the means of unpacking HakPacs, open the
setfile and change the number for {Displayed Name} under
the general section. This will solve your problem or should.

Posted by kefrem the magus ( ..xxx.xxx ) at 2002-09-11 08:59:00    
point of note..i just tried addin it to my hak pak...the
load crypt.txi overwrites the same file in the egyptian
hakpak which is in my pak...so i couldnt add it :(..still a
good tileset though :)

Posted by Eldonorian ( ..xxx.xxx ) at 2002-09-11 05:10:00    
I don't think they can be combined together because of
hight diffrences. I'd love to have these two tilesets
combined into one... Matter of fact if the Mines could be
added to them EVEN BETTER!

Posted by Leanthar ( ..xxx.xxx ) at 2002-09-11 04:41:00    
Could you or somebody please combine this crypt2 and
dungeon so that they can be used together? It would be
the best tileset out there if this could be done. Right
now I can use one or the other but I would like to use
them at the same time (same area). I currently use the
forest/rural tileset combination and it is great.

Posted by Eldonorian ( ..xxx.xxx ) at 2002-09-10 22:05:00    
P.S. This is the final version of this. I wont be changing
it anymore. If anyone can or would like to try to improve
on this, be my guest :)

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