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NWN MODELS

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Title  Alternate Combat Animations Beta v0.3
Author  ragnarok_mr4
Submitted / Updated  08-21-2003 / 09-02-2003
Category  Animation
Model Format  BioWare Standard
Description
Update v03. (Setp 02,2003): What's new: 1) Fixed some wierd animation bugs where the torso would separate from the hips during some animation sequences. 2) Added roundhouse kick/spinning back kick combo (replaces uppercut animation) 3) Added hakpak version for those who don't want to fudge with the override folder. Update v0.2 (Sept 02, 2003): What's new: 1) Modified the Shaolin open stance to make it more elegant 2) Modified unarmed close-in attack from elbow/forearm smash to flurry of punches Older features: 1) cat's paw stance for unarmed combat 2) alternate stances for 2-weapon fighting 3) whilwind-strike for 2-weapon 'reach' animation To install: unzip file and copy to the override folder. This file is not compatible with anything that modifies the a_ba_med_weap.mdl file. Please send me your comments or suggestions.

Files

NameTypeSizeDownloads
ModCombatAnimsV03.zipModCombatAnimsV03.zip
Submitted: 08-21-2003 / Last Updated: 09-02-2003
zip464.83Kb10903
--
SCORE OUT OF 10
9.69
4 votes
View Stats
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Comments (30):

1 2 3

Posted by evilpoophead at 2005-04-0203:23:00    
you guys don't know karate you just read about it and think you know what you're talking about. All nerds try to take karate, when really they would get their asses kicked in real life. Keep up the fantasy you guys, works great over the internet ;)

Posted by Anonymous at 2005-03-0610:20:00    
This aint Karate dude, Sides Karate is balls compared to Kung fu. This is actualy a real stance And if you notice he is facing his enemy, No experianced fighter would alow a blow from there oponent but Karate is all about Defence and reversal which in my opinion blows. That stance comes from a style that is all about offence, Overwealm your oponent come in close and force them to step back which is where you want em.

Posted by Anonymous at 2005-03-0312:11:00    
I'm a martial arts teacher. I've studied for over a decade. Real martial arts, implemented in game form, would be very boring. This is a game. If you want to see REAL martial arts, keep studying at your studio.

Posted by Anonymous at 2004-11-2017:15:00    
But,uh,speaking from a fairly trained(I'm only a green-belt, and my system goes no-belt, white-belt,yellow-belt,green-belt, blue-belt,brown-belt,high bronwn-belt,black-belt) point of veiw,I know that no male would(in his right mind) stand like that,in the middle of a fight.You gonna get you privits kicked that way.

Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 38 that made this score of 9.44 then rounded to 9.

Posted by ragnarok_mr4 at 2004-02-1212:38:00    
Hi all! A new version of this animations pack is available under a different entry on the vault. Look for version 2.0. This version is extremely outdated and is kept availabe here only by special request. Have a nice day!

Posted by Mathurin at 2004-01-0422:31:00    
I like these animations but they need an update. They interfere with the whirlwind attack animation. When these animations are in place Whirlwind Attack doesnt function, all you get is the damage and the spray of dust your character just stands there. Otherwise cool stuff.

Posted by SuperDork at 2003-12-3007:39:00    
If it were realistic, the stance would be that of Muay Thai(the best stand up fighting style of the world). But since it's fantasy, it useses some kind of kung fu stance(and really, videogames and fantasy are the only places where kung fu works).

Posted by Flamid at 2003-12-1921:10:00    
I myself know martial arts, and I glanced over the preview of the stances etc., and have a suggestion. I noticed with the stances and kicks that the monk is left open for attack at his stomach....I know from experience that when somone is fighting against a skilled combatant, any open areas are going to be hit or at least attacked. My suggestion is that perhaps you could alter the techniques to make the monk put more effort to cover the open areas. Maybe not with the stances, but at least the attacks. Just a suggestion though. :P

Posted by ragnarok_mr4 at 2003-12-1422:27:00    
Version 1.0 has been uploaded to the vault! I've submitted it under a new name so you know where to find it when the vault gets updated. Have a nice day =D

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