Use this hak pack in your modules to add the jiggly effect to female characters with no armor. V1.1 now includes torso replacement models for all 6 player races. To use these in the single player campaign, just use the nwhak.exe in the utils directory of your Neverwinter installation and 'export' all of the files to your override directory. To combine this or any hak pack with another, you just need to export all the files out of both hak packs to a directory and create a new hak pack with all the files included in it.
Posted by Radiun at 2006-07-19 16:17:06 Voted 10.00 on 07/19/06
jiggel jiggle jiggle, lol
Posted by Long Shen-Nu ( 68.113.xxx.xxx ) at 2005-03-28 02:48:00
Why can't anyone make these types of things for the override folder instead of more hak's?
Posted by Anonymous1 ( 68.159.xxx.xxx ) at 2004-11-01 22:47:00
This is actually a good idea. It's much more realistic. Even with support it would be hard to run around without bouncing a little. Could you make them bounce less though? They bouce way too much. And with the thicker armors they should bounce even less as the armor gets thicker.
Posted by Dark_Nature at 2004-09-28 07:22:44 Voted 9.75 on 09/28/04
Posted by Anonymous ( 192.203.xxx.xxx ) at 2004-07-01 09:46:00
This is a compilation of the old system into a single score. There were 32 that made this score of 8.03 then rounded to 8.
Posted by Meat Man ( ..xxx.xxx ) at 2003-09-01 00:26:00
Hey Dumbass, I thought I told you and F*cking idiot to stay off these forums!
Posted by F*cking Idiot ( ..xxx.xxx ) at 2003-09-01 00:25:00
Winners go home and f*ck the prom queen.
Posted by Dumbass ( ..xxx.xxx ) at 2003-09-01 00:24:00
Blimey! It's f*ckin' HUUUGE!!!
Posted by Nitocris ( ..xxx.xxx ) at 2002-09-25 19:07:00
Uh, instead of the 'jiggly codpiece' like no one important
mentioned-- I'd just be happy with some semi-attractive
male heads. However, if anyone does the codpiece, that'd
be hilarious. I'd definately download it for the laugh
factor.
Posted by Epyon ( ..xxx.xxx ) at 2002-09-15 13:05:00
I think Aribeth jiggles anyway.
Posted by Cosmic ( ..xxx.xxx ) at 2002-07-25 20:32:00
Hmmm, no matter what I do, I cannot get the 'jiggles' to
work. I tried copying Zylch .hak file into the /hak folder
and going into the toolset. No change. I tried exporting
the 6 files to the /override folder and going into the
toolset. No change. Is there anything else I may be
missing? I can see Aribeth jiggles just fine :)
Posted by No one important ( ..xxx.xxx ) at 2002-07-23 13:06:00
So... all this work to make the ladys chest jiggly. No
girls out there crying for jigly cod pieces? ;)
Posted by champ ( ..xxx.xxx ) at 2002-07-19 14:12:00
someone can tell me how to put the program in few simple
step so i can get it to work
Posted by Lord Exodus ( ..xxx.xxx ) at 2002-07-19 13:18:00
Yeah, as he said, it works only with human female
characters with no armor -> chest001
All other chests resemble worn clothes.
Posted by Captainmaim ( 07/18/02 20:13..xxx.xxx ) at 2002-07-18 20:13:00
It only seems to work if the model is using torso number 1,
with no clothes.
Posted by Thorren ( ..xxx.xxx ) at 2002-07-18 18:53:00
I've exported it to my override directory. Also tried to
use it as a hak and neither work. First cast exporting it
to my overrided does nothing they don't jiggle. Secong
case as a hak when I load the module it comes up with an
error stating that the hak can not be found. Although I
put the hak in the module properties. Something i'm
missing? Cause the toppless works as a hak pak, but does
not work as a export to the override directory.
Posted by Boberto ( 07/18/02 18:44..xxx.xxx ) at 2002-07-18 18:44:00
I have it in the hak directory, extracted the mdl to the
override, and added the hak to my module. It still doesn't
work...what's wrong?
Posted by Smash ( 07/18/02 17:01..xxx.xxx ) at 2002-07-18 17:01:00
Nevermind it was a texture...
Posted by Smash ( 07/18/02 16:25..xxx.xxx ) at 2002-07-18 16:25:00
Where do you get the Topless female model that you were
talking about? :)
Posted by Matrixon ( ..xxx.xxx ) at 2002-07-18 16:19:00
I was going to say something about this hak, but i forget
wha tit was...
Posted by I-O-X ( 07/18/02 15:17..xxx.xxx ) at 2002-07-18 15:17:00
How do I make them jiggle, I've put the hak-file in
NWN/hak, I've extracted the mdl-file to NWN/override and I
have added the hak file in the module properties...
something else I've got to do?
Posted by Geist ( 07/18/02 14:26..xxx.xxx ) at 2002-07-18 14:26:00
Actually, if you use the nwhack.exe to extract both this
and the topless female hak resources to your override file,
they'll both take effect.
FYI
Posted by Otakiri ( ..xxx.xxx ) at 2002-07-18 13:30:00
Nevermind, I found the information I was looking for.
P.S. For those who seem confused, newer posts are at the
top and older posts are at the bottom.
-Otakiri
Posted by MagicWill ( ..xxx.xxx ) at 2002-07-18 13:19:00
Look closely at the models, especially the ones with loose
clothing or long hair, and notice how they wave and bend
when they move. That's the jiggly effect.
Posted by Otakiri ( ..xxx.xxx ) at 2002-07-18 11:51:00
How did you locate the resource name for the human female
torso? What utility are you using to export the model
information? Please tell me, I would desperatly like to
know.
-Otakiri
Posted by Demosthenes ( 07/18/02 11:05..xxx.xxx ) at 2002-07-18 11:05:00
OMG, this is easily the stupidest and most pathetic thing
i've ever seen >..<
Demos out.
Posted by Suron ( ..xxx.xxx ) at 2002-07-18 10:59:00
I'm also interested in how we can get this spliced in with
the topless mod ;)
hey hookers have to look the part right ;)
Posted by Desdain ( ..xxx.xxx ) at 2002-07-18 10:31:00
How can we splice these babies into a jiggly/topless hak
pak?
Posted by Hermesnunya ( ..xxx.xxx ) at 2002-07-18 10:11:00
Thanks Zylch000,
I hope to be seeing some bouncing fat bags in the near
future.